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Author Topic: AT -43  (Read 2044 times)

Offline TJSKI

  • Librarian
  • Posts: 196
    • http://cursedtreasures.blogspot.com/
AT -43
« on: May 01, 2007, 09:33:13 PM »
Guys,

I was wondering if anyone here has tried or is currently playing AT-43? A friend of mine has been picking up the stuff as it comes out and I have to say I like what I'm seeing.

So a question then, if you have played what did you think (I will be playing my first game of it in a week)?

(Edit - found the discussion on Pre Paints)

TJSKI
"Leutant Kulinski, a rather inept commander"

Offline WitchfinderGeneral

  • Mad Scientist
  • Posts: 779
AT -43
« Reply #1 on: May 01, 2007, 10:11:03 PM »
I think we already had a discussion about pre painted figures and how they could affect the hobby. Please use the search funktion.

But talking about AT-43, I have read much about the figures, the background concept etc. in the past but never anything about the rules. Would be nice if somebody could say something about the basic rule mechanics.
"I'd like to send this letter to the Prussian consulate in Siam by aeromail. Am I too late for the 4:30 autogyro?"
"Uh, I better look in the manual... This book must be out of date. I don't see "Prussia", "Siam" or "autogyro"...

Offline TJSKI

  • Librarian
  • Posts: 196
    • http://cursedtreasures.blogspot.com/
AT -43
« Reply #2 on: May 01, 2007, 10:23:40 PM »
Quote from: "WitchfinderGeneral"
I think we already had a discussion about pre painted figures and how they could affect the hobby. Please use the search funktion.

But talking about AT-43, I have read much about the figures, the background concept etc. in the past but never anything about the rules. Would be nice if somebody could say something about the basic rule mechanics.


Witcfinder,

Found the thread, edited the post  :oops:

TJSKI

Offline BattlefieldBerlin

  • Schoolboy
  • Posts: 9
AT -43
« Reply #3 on: May 02, 2007, 06:14:00 AM »
At-43 is a mass combat system (like WH40K). There is an alternate unit activation system. You have to put the unit cards in activation order face down on the table (so the other player don`t know the order). Then you activate 1 unit, the enemy his unit,...

There are special order points with your general wich you can use to swap the face down unit card order, activate 2 units at the same time or give units special orders like Overwatch. You can spend all order points a tunr, you will get new ones in the next round.

Vehicles and Walkers have structure points: legs, arms and body. These are very few, not like in Warmachine/Hordes.

There are 4 armies in mentioned in the main rulebook, Humans (UNA), Machines (Therians), Humans (Red Block) and some kind of Apes.

Offline cyberwolf1971

  • Student
  • Posts: 15
AT -43
« Reply #4 on: May 02, 2007, 09:27:46 AM »
I have played AT-43 a couple of times so far and I am surprised that the game runs so smoothly (Confrontation used to drive me nuts, because of the slow speed and wobbly rules).

What B-Berlin said, is pretty much the essence of the game. I'd like to add some comments on the "feeling":

When compared to other games like Confrontation or Warmachine, there is less micro-management e.g. position of individual figures, LOS restrictions or multiple health points for grunts.

At first I was a bit skeptic on the "simplified" rules for LOS, measuring distance and removing casualties, but the actual gameplay has been very enjoyable.

Less arguing on who can see whom and who can shoot at whom, more fast action.

I liked the fact that there is no special order on what can be done when activated, shoot/move or move/shoot are both possible (more shooting when you have more than one salvo).

Close Combat works a bit different: it is possible to threaten specific figures separately (e.g. going for the officer or some specialist) which is AFAIK only possible in ranged combat when you have a "sniper".

The German ruleset is readable and a nice book. The armylists found in the basic rulebook are only rudimentary, covering only the recent releases and IIRC not every special ability - if you intend to play the game it is likely that you will buy the armybooks, though.

A good thing is that the main part of the rules is available as a free download... missing only some chapters(fluff and missions) - you can stage a few battles and take the rules out for a testdrive without being forced to shell out 25€.

Conclusion: the game has promise.