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Author Topic: Lurker Mythos  (Read 4157 times)

Offline Sheerluck Holmes

  • Mad Scientist
  • Posts: 658
Re: Lurker Mythos
« Reply #15 on: June 28, 2010, 11:50:28 PM »
There are enough ideas suggested for a few good play tests... maybe this had the legs (or tentacles) to make it worthwhile  ;D

Offline Uncle Mike

  • Moderator
  • Scatterbrained Genius
  • Posts: 2595
    • Strange Aeons
Re: Lurker Mythos
« Reply #16 on: June 29, 2010, 06:09:54 AM »
For sure...really great potential here!  :D

Offline Sheerluck Holmes

  • Mad Scientist
  • Posts: 658
Re: Lurker Mythos
« Reply #17 on: June 29, 2010, 06:29:09 AM »
I have plenty more ideas I am working on too  >:D

Offline Lupus

  • Mad Scientist
  • Posts: 655
    • http://z11.invisionfree.com/Kashindan/index.php?act=idx
Re: Lurker Mythos
« Reply #18 on: June 29, 2010, 09:08:48 AM »
Yeah i like the idea that you ahve to encountered the creature before you can work out what makes it fall apart easier :D

Otherwise you could be looking into things you haven't even encountered.  Maybe a bonus if you have a Medic in the team or create a new Special Agent.  The Monster Hunter/Big Game Hunter.

Become who you really are... [/i]

 

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