Being Dyslexic I find it hard to remember or understand rules in table top games , so I played the game my self solo a few times to get the hang of it, and am grateful for the help Uncle Mike give clarifying any questions I had, plus I did find the game easy to get the hang of.
So for our first game we rolled the scenario Retrieve the Artefact the scenery was set up as seen in the picture, alter in middle with a pile of skulls and 2 torch pedestals next to it, on the 4 corners were 4 pedestals 5'' apart with small Cthulhu statues on them, these were to be searched by the agents or removed by the lurkers, and around the out side were dead tree stumps, nothing would grow in this dreadful place.
So for the first game my son and I had, he went with a character and 3 agents, character had a sword and light armour and picked a skill that give a AP1( ill let him change if he want to for the next game) to any fire arm he used. BP 5/3=8
3 agents he picked, one had a rifle other 2 the .45 gun and bowie knife they came with he used the free skill to give them all 4+ dex. BP 6/1=7, BP 5/3=8, 8 +7 =15BP
For the lurkers I went for the same setup as in the rule book, cult leader 5BP fish man 6BP and 4 cultists 4BP using the common weapons they had, BP =15.
With this picture you see the overall set up playing lurkers left to right all games will be played like this reason being is am setting on the computer seat and son gets the stool.
After a few rounds you can see the lurkers removing one wee Cthulhu statue and the agent in the blue suit has searched the statue and found a scroll, after search I removed that statue.
Also in the picture you can see the cult leader getting ready to remove a wee statue, but before that he nominated the fish man to move using his 2 turn to attack the agent in the brown coat.
In this picture the fish man is about to start a round of combat with a agent, as the fish man was hideous the agent had to roll his resolve this he did 5+, but the end result was that the fish man won the round of combat and the agent took a major injury and was removed from play.
Now it was the agents turn the main character nominated the rifle agent to shoot the fish man but he missed, then he nominated the last remaining agent in the blue suit to shoot the fish man, as he was within 5’’ and seeing his friend die he had to roll a resolve this he did with a 5+, he shoot at and hit with a roll of 5 but the fish man had a cover save and failed.
After a round of shooting with some lucky dice the fish man lay face down, with one action left the agent was going to shoot him again, at this point I stopped him and explained rather then chance a miss shot, measure to see if he could charge into combat this he did, he moved into base contact with the fish man as the fish man was face down in combat he received a major injury and was removed from play.
Rest of game played out lurkers removing 2 statues and agent finding a scroll and map, after this it was a shoot up to the end with one more agent being removed to a minor wound and all lurkers dieing, after a search the two agents failed to find any map pieces, with the threshold winning the scenario my son used the skill point to give the rifle agent the skill Lighting Fast e.g. no more ready action to use rifle.
The injured agent rolled on the Major Injury Table with a 6 then 4 as he was a agent the 6 was lowered to a 5 this given him 54 result Full Recovery he got lucky.
Side note
Fully standing behind a tree trunk or the pedestal gives a 4+cover save partially ether 5 or 6