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Author Topic: "Dead Mule" - Old West Town Build  (Read 5162 times)

Offline RoyWilliamson

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"Dead Mule" - Old West Town Build
« on: February 01, 2016, 10:34:34 AM »
I'm still a newbie when it comes to posting my own stuff on this forum, so please excuse me as I post up a selection of WIPs for my Old West town of "Dead Mule" that have already featured on my blog, and the Colonel Bills Facebook page.

###

Post One: http://nevermindthejankers.blogspot.co.uk/2016/01/diy-gaming-board.html

DIY Gaming Board

Just knocked this together in the joiner's workshop. A skirmish-sized battle-board, that I can use for both DMH (Dead Man's Hand) and my Miniature Paintball Game idea.



Originally I measured up for the ruined buildings I've been making, but post-polyfilla I realised it could probably see use as an Old West game-board, too. Luckily, the 4Ground buildings I have fit!



What might not be obvious from the photo's is that the board features four raised areas, and the central x-route is sunken.



Three coats of various brown paints later and it'll be good for the western United States and paintballing among some ruins. Oh, there's Frostgrave* too. I Might have to call my games Mudgrave.

The metal handle on the wooden framework was my Father's idea. Great idea, Dad!

*Yes, it's probably too small for Frostgrave.

Offline RoyWilliamson

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Re: "Dead Mule" - Old West Town Build
« Reply #1 on: February 01, 2016, 10:42:17 AM »
Post Two: http://nevermindthejankers.blogspot.co.uk/2016/01/diy-board-old-west-28mm-wip.html

DIY Board - Old West 28mm - WIP



I had to start with a decent photo for the blog rolls!



Dark Brown



Coat of Medium Brown [overbrushed] 



Coat of Light Brown [overbrushed]



Coat of whatever the colour is [overbrushed]



The paints used - from Wilkos [in the UK]



I've another single storey building, which may sit next to the under-construction.



Helping to show the different heights of the board.



Wonky camera work, not wonky board! [Bits still need painting]



Don't know what building's going to go on the empty plot.



I'll probably extend the layout with a second board running past the Bar (from the top of the photo).



I wonder if I should have another gated fence behind the single storey, next to the road.



The town's Temperance League.



The board looks a little 'samey' in this shot. I may have to take a look at it,
bit more paint, a few weeds and grass clumps.

The building's have received some interior work and furnishing, but they're
not finished yet. I'll concentrate on the board and the externals, then sort out
the interior decorating.

Cheers.

Offline RoyWilliamson

  • Scientist
  • Posts: 204
Re: "Dead Mule" - Old West Town Build
« Reply #2 on: February 01, 2016, 10:43:57 AM »
Part Three: http://nevermindthejankers.blogspot.co.uk/2016/01/shop-signs-for-my-old-west-town.html

Shop Signs For My Old West Town

First piece of news: My Old West town now has a name. Dead Mule.

Second piece of news: Dead Mule currently comprises six buildings - and Rogan's Bar is now two-storeys high.

Thirdly: I've made some new signs (shown below), as two of the signs currently on the model buildings are hideous!

Unfortunately, I don't know how to make a 'correct size' .pdf (where you only have to print and glue to the model). So it means a trial and error approach, of printing off enlarged signs until I get the correct fit. I might figure it out someday...



I'm going to have a break from the Old West. I fancy painting a base of 10mm Barbarians for Warband, next. Then it'll be back to it.

Cheers.
Roy

Offline Treebeard

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Re: "Dead Mule" - Old West Town Build
« Reply #3 on: February 01, 2016, 01:48:42 PM »
Great start for Dead Mule.

Offline Za Zjurman

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Re: "Dead Mule" - Old West Town Build
« Reply #4 on: February 01, 2016, 03:12:58 PM »
Welcome Roy. I like your gaming board. Might steal that idea.

cheers,

Za

Offline Hu Rhu

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Re: "Dead Mule" - Old West Town Build
« Reply #5 on: February 01, 2016, 04:14:14 PM »
Thanks for the mini-tutorial on the board. I am about to start an 'Old West' project so it will provide some inspiration.

Offline Mason

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Re: "Dead Mule" - Old West Town Build
« Reply #6 on: February 01, 2016, 04:17:48 PM »
Great start for Dead Mule.

Indeed it is.
I look forward to following your progress.
 8) 8)


Offline RoyWilliamson

  • Scientist
  • Posts: 204
Re: "Dead Mule" - Old West Town Build
« Reply #7 on: February 02, 2016, 03:57:45 PM »
Thanks everyone.

I've a second board to be made to enlarge the town, so I'll add photos of the stages once complete.

I'm off to the York show this Sunday, so I'll see what else I can pick up from Great Escape Games.

Offline Vagabond

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Re: "Dead Mule" - Old West Town Build
« Reply #8 on: February 02, 2016, 04:26:14 PM »
Hi Roy

Looking good so far.

I saw some pictures of someone else's board where they had textured it like yours but had run wheel tracks along the road way. It looked very effective, can't remember where I saw it so can't give you a link sorry.
If you are making another board it might be an idea to try although it probably means you would have to re do the road on your 1st one so maybe not such a good idea. :(

Keep up the good work.

Offline RoyWilliamson

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  • Posts: 204
Re: "Dead Mule" - Old West Town Build
« Reply #9 on: February 05, 2016, 06:49:40 PM »
Hello Vagabond, thanks for the info.

I do know what you mean, as I've used it myself on another board. This board was originally made for another purpose, so I didn't think to score in wheel tracks. As you say, its too late now for the first board. But I'll certainly have a good think about them for the second.

Cheers,
Roy

Offline FierceKitty

  • Mastermind
  • Posts: 1718
Re: "Dead Mule" - Old West Town Build
« Reply #10 on: February 11, 2016, 11:58:40 AM »
Tumbleweeds!
The laws of probability do not apply to my dice in wargames or to my finesses in bridge.

Offline Elbows

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Re: "Dead Mule" - Old West Town Build
« Reply #11 on: February 11, 2016, 11:47:11 PM »
Tumbleweeds!

That's a huge trope... lol  They exist, but rare and not everpresent.  More present in the plains than Arizona/New Mexico etc.
2024 Painted Miniatures: 166
('23: 159, '22: 214, '21: 148, '20: 207, '19: 123, '18: 98, '17: 226, '16: 233, '15: 32, '14: 116)

https://myminiaturemischief.blogspot.com
Find us at TurnStyle Games on Facebook!

Offline Vindice

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Re: "Dead Mule" - Old West Town Build
« Reply #12 on: March 01, 2016, 06:44:27 AM »
How would one make 28mm tumbleweeds, I wonder? Thread and watered pva?

Offline Mason

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Re: "Dead Mule" - Old West Town Build
« Reply #13 on: March 01, 2016, 09:10:32 AM »
How would one make 28mm tumbleweeds, I wonder? Thread and watered pva?

Little balls of rubberised horsehair.
 ;)


Offline tomrommel1

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Re: "Dead Mule" - Old West Town Build
« Reply #14 on: March 01, 2016, 09:53:48 AM »
nice board and buildings :-* :-*
In hoc signo vinces

Have a look at www.wargamesgazette.com

 

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