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Author Topic: Supersystem rules  (Read 6662 times)

Offline dyscordya

  • Assistant
  • Posts: 33
Supersystem rules
« on: February 24, 2010, 10:42:58 PM »
I have the supersystem 2nd, which are the differences with 3rd, it  is worth having it or scarcely the changes / improvements are small.
Thank  ;)

warbeads

  • Guest
Re: Supersystem rules
« Reply #1 on: February 25, 2010, 12:25:54 AM »
I think there are dramtic differences.  Better?  Well, different.  I like what I see but I probably will stick with second until I find time to master the character generator at http://dave.dynip.com/S2Annex/chargen.htm better.

I think it' a potentially better design but I have yet to compare past (2nd) designs to current rules.

I really, really want this version to be worth the $$.  Right now I'm 50/50.  I have great faith that it will be a more "balanced" system as different issues seem to have been seriously addressed.

Gracias,

Glenn

Offline Mo

  • Mad Scientist
  • Posts: 593
    • Oddman Productions
Re: Supersystem rules
« Reply #2 on: February 25, 2010, 12:37:17 AM »
As I understand it v3 leans more towards a a generic setup, so you can easily create your own heroes. Rather than the first two versions that spent a lot of time laying out the universe and the heroes. I am not sure on the rule changes, but a friend has it and I'm looking forward to trying it soon.

Marc
Fantastic Worlds: Pulp Action in the Far Reaches of Space
http://oddmanproductions.com

Offline P_Clapham

  • Mad Scientist
  • Posts: 998
Re: Supersystem rules
« Reply #3 on: February 25, 2010, 07:00:02 AM »
Off the top of my head........

The biggest change is the Super attributes, they no longer work the way they did in second edition.  Now any roll of a 6 on a D6 is two succsesses.  A carryover from the Chaos in Carpathia & Cairo series.  Instead do diffrent things, like giving you more wounds, or action points.  Overall the rules pared down and expanded at the same time, pretty sure the vehicle rules are in the current edition.  Oh and theres some optional and interesting rules varients, such as skills!
"When in doubt, have a man come through a door with a gun in his hand.— Raymond Chandler

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: Supersystem rules
« Reply #4 on: February 25, 2010, 02:03:16 PM »
Here's a brief run-down of what is new/different:

--We adopted the single attack per round rule that had been kicking around for a
while. Each model may attack once per round. All basic attacks cost 3 AP.

--Carried goals add damage dice on a 2 for 1 basis instead of a 1 for 1. So I
beat my foe by 6 goals, and I now add +3D to damage, not +6D. Odd goals are lost
in the process.

--Some traits that were Powers are now Character Modifiers. What's the
difference? Well, Character Modifiers (Called Boons and Banes) cannot be
Dispelled, Copied, or Nullified. For example, Lucky is now a Character Mod. You can't nullify the fact that I am lucky, or Dispel my luck roll. Now, Fortune is still a Power, so you could nullify that. Same with Sidekick, it's a character mod, so you
can't Dispel Super-Charger's Sidekick, Kid Dynamo.

--Super-Support. Basically, if you have a dice pool that exceeds 5D, it needs to
be supported with levels of Super. So if you have Strength 5D and Melee Attack
2D, you need to buy one level of the Super power modifier for your Melee Attack
so you can be in compliance with the rule. If you had Strength 6D, you'd need to
buy at least 1 level of Super-Strength. Let's say you bought that one level, now
you could add up to Melee Attack x 2 without having to buy further Super on
Melee Attack or another level of Super-Strength. It breaks down like this:

6D requires Super x 1
9D requires Super x 2
12D requires Super x 3


These are the key changes as I see them.

Hope this helps!

Scott
« Last Edit: February 25, 2010, 02:51:16 PM by fourcolorfigs »
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

warbeads

  • Guest
Re: Supersystem rules
« Reply #5 on: February 25, 2010, 11:13:51 PM »
Great summary!  I thought about spelling it out but was concerned I might not get all the main changes listed.

BYW, I like the 3rd edition character generator tools now that I have a handle on using them. 

Gracias,

Glenn

Offline rob_alderman

  • Scatterbrained Genius
  • Posts: 3718
  • Dribbling wreck...
Re: Supersystem rules
« Reply #6 on: March 03, 2010, 10:05:30 PM »
Where would one get 3rd edition in the UK?

Or should I just fold and get 1st edition.  >:( ;D

Offline P_Clapham

  • Mad Scientist
  • Posts: 998
Re: Supersystem rules
« Reply #7 on: March 03, 2010, 11:37:15 PM »
Someone mentioned getting theirs on ebay, which must have been a lulu print on demand thing.  It's avalible as a pdf, I forget which company though....  ???

Where would one get 3rd edition in the UK?

Or should I just fold and get 1st edition.  >:( ;D

Offline Crudeboy

  • Librarian
  • Posts: 119
Re: Supersystem rules
« Reply #8 on: March 04, 2010, 03:35:53 AM »
You can get the PDF from these two places:

http://wargamedownloads.com

http://www.sabersedge.com

Offline wellender

  • Mad Scientist
  • Posts: 758
Re: Supersystem rules
« Reply #9 on: March 04, 2010, 05:31:09 AM »
You can get the printed ones here.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=260512513984

It is the official way they are being sold.

Offline rob_alderman

  • Scatterbrained Genius
  • Posts: 3718
  • Dribbling wreck...
Re: Supersystem rules
« Reply #10 on: March 04, 2010, 08:27:25 AM »
No way in hell I'm paying $17.50 postage! lol

I know a lot of you guys have to have stuff posted from here, but I'm a student!  ;D

Might do a PDF download and then print it at Uni. 0.05P for Black and White (A4) and 0.25P for Colour (A4).

Offline P_Clapham

  • Mad Scientist
  • Posts: 998
Re: Supersystem rules
« Reply #11 on: March 04, 2010, 01:21:30 PM »
Most of my Gaming and RPG books are in PDF format.  Heck I try to get as many of my schoolbooks that way too.  Good call on the print yoursef btw.  I get them doublesided at my school library, and then bind them myself.

No way in hell I'm paying $17.50 postage! lol

I know a lot of you guys have to have stuff posted from here, but I'm a student!  ;D

Might do a PDF download and then print it at Uni. 0.05P for Black and White (A4) and 0.25P for Colour (A4).

Offline rob_alderman

  • Scatterbrained Genius
  • Posts: 3718
  • Dribbling wreck...
Re: Supersystem rules
« Reply #12 on: March 04, 2010, 04:11:55 PM »
I'm something of a technophobe though. I prefer to buy printed books. None of this online PDF nonsense.  ;D

Offline Hat Guy

  • Mastermind
  • Posts: 1541
  • If you want peace, prepare for war.
    • Superhero Gaming Blog
Re: Supersystem rules
« Reply #13 on: March 04, 2010, 10:43:31 PM »
I'm something of a technophobe though. I prefer to buy printed books. None of this online PDF nonsense.  ;D

I used to feel that way, but it's really not much hassle and way cheaper than postage from the USA to Australia.

Offline Crudeboy

  • Librarian
  • Posts: 119
Re: Supersystem rules
« Reply #14 on: March 05, 2010, 03:39:06 AM »
I'm slowly getting over my "PDF issues". SuperSystem 3rd was the first one I didn't feel too strange about buying, and did get a copy printed and bound the last time I was in a city with a Kinko's. Of course this was also after making three backup copies: one on CD, one on flash drive, and another on my fiancee's computer.

On a side note: the guy working at the Kinko's turned out to be a WH40K player and started asking a lot of questions about SuperSystem, so... hopefully it found another player, and he didn't charge me for my prints.

 

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