That's great!
Have you checked out the flintloque 'lite' rules recently? They've made some nice changes to make it more usable.
However, it still only really works on a small game basis. Lot's of note-taking otherwise.
Initiative has changed a lot for example. Before you had to write what you were going to do down, I hated that. Now there is a smooth initiative system whereby each player activates 2 models a time, alternating throughout the turn until there are no miniatures left to activate or make actions with.
The game on the whole is still mostly percentile and works best (imo) with a GM. There should also be a PURPOSE to the game, i.e. a scenario mission or something. The new rules actually have lots of adaptable scenarios in them for this purpose. With a GM, all sorts of silliness can be added in.
They have added traits and skills to the game as well, so your miniatures can be adapted to the storyline you give them. For example, one of my Todoroni has been blessed by the Popeye, leader of the Catatonic faith. He has some magickal abilities. However, he is an absoloute wuss and will most-likely run at the first sign of gunfire. He also has a close friendship with the Catatonic Bishop that is travelling with my party to one of the biggest Monastries in all of Catalucia!