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Author Topic: Rules for modern era with zombie, vampires, demons, ghosts, werevolf  (Read 3578 times)

Offline Fjodin

  • Mad Scientist
  • Posts: 950
Help me please! What rules are suitable for modern world wich have been infestated by zombiez, vampires, ghosts, werewolds and other monster creatures and small group of humans (civilians, cops military) need to survive. And also is there are any rules like this with vehicles like light armored cars (military try to defend civilians from zombies and other monsters).
I know there are pleny pure zombie rules, but I need rules  to play not only zombie horror games in modern era :)
Hope you'll help!
« Last Edit: June 16, 2010, 04:17:20 AM by Fjodin »

Offline Dewbakuk

  • Administrator
  • Galactic Brain
  • Posts: 5775
Re: Rules for modern era with zombie, vampires, demons, ghosts, werevolf
« Reply #1 on: June 16, 2010, 09:28:21 AM »
"Occult Wars" - covers them all but doesn't have much in the way of vehicle rules. It's also a skirmish game if that's relevant, so less than 10 figs per side on average apart from any zombie hordes.
So many projects..... so little time.......

Offline Lowtardog

  • Galactic Brain
  • Posts: 8262
Re: Rules for modern era with zombie, vampires, demons, ghosts, werevolf
« Reply #2 on: June 16, 2010, 12:30:57 PM »
"Occult Wars" - covers them all but doesn't have much in the way of vehicle rules. It's also a skirmish game if that's relevant, so less than 10 figs per side on average apart from any zombie hordes.

Yup thats what I have used in the past, though I think Ambush Alley and Two hour Wargames have add ons for their Zombie/Modern RULES

Offline 6milPhil

  • Galactic Brain
  • Posts: 4794
    • Slug Industries
Re: Rules for modern era with zombie, vampires, demons, ghosts, werevolf
« Reply #3 on: June 16, 2010, 04:06:18 PM »
ATZ?

http://www.angelfire.com/az3/twohourwargames/index.html

The web site doesn't look too good but the rule sets are top notch.

Offline Col.Stone

  • Mastermind
  • Posts: 1864
    • The compound
Re: Rules for modern era with zombie, vampires, demons, ghosts, werevolf
« Reply #4 on: June 16, 2010, 04:23:48 PM »
iirc THW has a supplement coming out to cover vampires werewolves and other evil things..

edit
add Chain reaction 3 (free) and i think you could cover almost anything modern..
« Last Edit: June 16, 2010, 04:29:30 PM by Col.Stone »

Offline Tacgnol

  • Mad Scientist
  • Posts: 702
Re: Rules for modern era with zombie, vampires, demons, ghosts, werevolf
« Reply #5 on: June 16, 2010, 09:17:25 PM »
Fear and Faith by Ganesha Games sounds like what you're after.

Offline wellender

  • Mad Scientist
  • Posts: 758
Re: Rules for modern era with zombie, vampires, demons, ghosts, werevolf
« Reply #6 on: June 16, 2010, 10:40:43 PM »
Fear and Faith also has two suppliments coming out shortly.  One for Teenage Vampire Hunters and one for Ghost Hunters.

I would also suggest looking at Flying Lead, also by Ganesha.  It is a more military type game with vehicles.  The two systems are similar enough to use elements from both games together.

Offline Centaur_Seducer

  • Scatterbrained Genius
  • Posts: 3412
    • Gubbspel
Re: Rules for modern era with zombie, vampires, demons, ghosts, werevolf
« Reply #7 on: June 16, 2010, 11:05:39 PM »
Fear and Faith also has two suppliments coming out shortly.  One for Teenage Vampire Hunters and one for Ghost Hunters.

I would also suggest looking at Flying Lead, also by Ganesha.  It is a more military type game with vehicles.  The two systems are similar enough to use elements from both games together.
I agree.
Also, F&F is not that heavy on the rules section, so if you want to add some roleplaying elements its really no hassle.

Offline Fjodin

  • Mad Scientist
  • Posts: 950
Re: Rules for modern era with zombie, vampires, demons, ghosts, werevolf
« Reply #8 on: June 19, 2010, 12:41:44 AM »
Thanx for helping!

Offline Smokeyrone

  • Mastermind
  • Posts: 1972
  • Five Rings
Re: Rules for modern era with zombie, vampires, demons, ghosts, werevolf
« Reply #9 on: June 19, 2010, 04:02:28 PM »
Dead walk Again for Zombies works great too. And vehicle rules.
Reigning USTA Florida, and National 50+ Singles Champion  (tennis)  TWO Time Florida 50+ Singles Champion!  Just won State 2019!

Offline Lowtardog

  • Galactic Brain
  • Posts: 8262
Re: Rules for modern era with zombie, vampires, demons, ghosts, werevolf
« Reply #10 on: June 19, 2010, 04:09:54 PM »
Dead walk Again for Zombies works great too. And vehicle rules.

Yup these are what I normally use for ZXd games

Offline Smokeyrone

  • Mastermind
  • Posts: 1972
  • Five Rings
Re: Rules for modern era with zombie, vampires, demons, ghosts, werevolf
« Reply #11 on: June 19, 2010, 04:18:37 PM »
Yup these are what I normally use for ZXd games

I have copies, BTW  (Planned Movement fell off the face of the Earth)

feel free to PM me for a copy

 

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