Thanks for posting those Joe!
As you can see, we're still in the process of painting up the figures, but we ran another game last night.
This time a small British Colonial force (3 White men, 8 soldiers, 8 askaris) was trying to reach the Turkish Slaver (10 Askari, 10 Musketeers) position to hold off the Southern Congo tribes (about 34 spearmen, 20 warriors, 16 pygmies).
A few things did my troops in:
1) My Askari refused to move. They ended up falling well behind my soldiers so that when #2 occurred, I was screwed.
2) A pygmy ambush! 16 pygmy archers sprung out between me and the huts. They shot 5 of the 8 soldiers. I was able to rout them off the board with concentrated fire, but the damage was done.
3) VERY poor die rolling for both the slavers and my white men. I never saw so many 1s and 2s.
But the game was great fun. We tried out some "animal" rules as well.
The Hippos moved 1d6" in a random direction at the end of each turn. If they contacted a unit, the unit had to take a morale test. My Askari failed theirs when they were contacted (luckily it was before combat was close) and a unit of African spearmen made theirs.
I like the inclusion of this random element. I think we'll incorporate more of it into the game. So, expect to see something in print at some point in the future as I look to expand the rules.