Since the rules seem to lean toward the higher die roll we rule that a "Zombie Grab" happens on a 4, 5, or 6 instead of the odd number on a die.
Running over Zeds with a vehicle. Conducted like a Hand-to-Hand attack. Modifiers = +1 with a motorcycle, +2 with a regular car, +3 for APC's and hummers (and Batman's "Tumbler"), +4 with tanks, buses, and semi-trucks. We are going to try a game where we separate the Hummers and APC's into different categories.
For the Optional Rule for infection - we found it kind of hard to keep track of the "Pass out in 3d6 turns". So we sped-up to 1d6 to pass out... Die next turn... reanimate the next turn. Great for less turn tracking and for those nasty zed-viruses like in "28 Days Later".
What do you all think?