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Author Topic: Mordheim house rules feedback needed.  (Read 1345 times)

Offline Knightofspades

  • Mad Scientist
  • Posts: 507
Mordheim house rules feedback needed.
« on: February 23, 2017, 02:41:13 PM »
Hello.

I have tried to get my friends into Frostgrave but they all refuse because they want to play a game where all characters goes up in level.
This has led to us agreeing not only to a campaign but to a tournament as well.
In an effort to give more options for human warbands I am thinking of making some new warband rules but I don't want to create a lot of rules and I definitely don't want to deal with warbands that have their own set of rules outside the main book. So just like Reiklanders, Middenheimers and Marieburgers are all variants of the common mercenary lists I want to create some other variants on mercs, quick and easy like.

I would like feedback on the rules if they are overpowered or underpowered.


Bandits: Bandits does not have access to marksmen or swordsmen henchmen. Bandits can have up to twenty warriors in the warband.
Skills
Captain: Combat, shooting, academic, strength, speed.
Champion: Combat, strength, speed.
Youngblood: Combat, shooting, speed
---------------------------------------------------------------------------
Barbarians: Barbarians does not have access to gun power weapons. Their champions starts with 4 strength and all barbarian models starts with 4 in initiative. 
Captain: Combat, academic, strength, speed.
Champion: Combat, strength, speed.
Youngblood: Combat, shooting, speed
---------------------------------------------------------------------------
Chaos thugs. Chaos thugs does not have access to marksmen or swordsmen henchmen. Instead of youngbloods the chaos thugs have mutants which follow the rules as in the possessed warband. They can even visit the shadowlord if you are using those alternative rules.
Captain: Combat, shooting, academic, strength, speed.
Champion: Combat, strength, speed
Mutant: Combat, strength, speed
---------------------------------------------------------------------------
Averlanders: Averlanders champions starts 3 in ws and 4 in bs in addition they always counts as having hunting arrows.
Captain: Combat, shooting, academic, strength, speed.
Champion/Bearjaeger: Combat, shooting, speed.
Youngblood: Combat, shooting, speed
---------------------------------------------------------------------------
Stirland: Stirlander champions starts with 4 in toughness. In addition they never hire hafling hired swords.
Captain: Combat, shooting, academic, strength, speed.
Champion: Combat, shooting, strength.
Youngblood: Combat, shooting, strength .
---------------------------------------------------------------------------
Nordland: Nordland champions start with 4 strength in addition all warriors in the warband start with one more point in leadership. Nordland warbands do not have access to swordsmen.
Captain: Combat, shooting, academic, strength, speed.
Champion: Combat, strength, speed
Youngblood: Combat, shooting, speed
---------------------------------------------------------------------------
Wissenland: When starting out Wissenland warband gets to buy black powder weapons for five gold less on each purchase. This only applies the when the warband is created. In addition their champions starts out with 8 in leadership.
Captain: Combat, shooting, academic, strength, speed.
Champion: Combat, shooting, academic.
Youngblood: Shooting, academic, speed.
---------------------------------------------------------------------------
Orcs (Non warhammer)
Orcs champions starts with 4 toughness. Orcs does not have access to gun powered weapons. Orcs does not have Marksmen. Instead of marksmen they can buy brutes who cost 35 gold, follow the rules for warriors and have 4 in toughness.  Orcs does not have swordsmen. Instead of swordsmen they can buy Berserkers who follow the same rules except they automatically pass all leadership tests. Fear etc..

Offline mweaver

  • Scatterbrained Genius
  • Posts: 2684
Re: Mordheim house rules feedback needed.
« Reply #1 on: February 23, 2017, 07:07:18 PM »
The old Specialist Games of GW published a magazine called Town Crier which covered some of these warbands. Used to be you could find them by rummaging around teh internets.   You might give that a try (and if you have trouble finding anything, drop me a PM).

I did not spot any real problems looking at your lists, but if you are interested there were some fun GW lists.  Most of them never became "official" since they were not rigorously play-tested against the original bands.  I think the Orc and Dwarf lists did become official, though (and in my experience do balance well with the original bands). 

-Michael

Offline Elbows

  • Galactic Brain
  • Posts: 9471
Re: Mordheim house rules feedback needed.
« Reply #2 on: February 24, 2017, 03:18:56 AM »
Yep, there are 29 issues of Town Cryer available as PDFs...the Mordheim game ended up with 600-800 pages of source material and dozens upon dozens of "official" warbands including Norsemen, Pirates, Pitfighters, Ostlanders, Averlanders, etc.

All of that stuff exists.
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Offline Major_Gilbear

  • Scatterbrained Genius
  • Posts: 3153
  • God-Emperor of Dune
Re: Mordheim house rules feedback needed.
« Reply #3 on: February 24, 2017, 11:37:40 AM »
Yaktribe has all the files (link), and Tom's Boring Mordheim Forum is probably the best place to ask if you have queries regarding rules/balance/etc. ;)

Offline DeafNala

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10127
Re: Mordheim house rules feedback needed.
« Reply #4 on: February 24, 2017, 10:24:03 PM »
Yaktribe has all the files (link), and Tom's Boring Mordheim Forum is probably the best place to ask if you have queries regarding rules/balance/etc. ;)

Major_Gilbear's suggestion is just what I would have advised. We are not as active as we once were, but the Rules Section of Tom's is always busy & very helpful with ideas & interpretations. Give it a try.
I'd NEVER join a club that would have me as a member.  G.Marx

Offline Knightofspades

  • Mad Scientist
  • Posts: 507
Re: Mordheim house rules feedback needed.
« Reply #5 on: February 26, 2017, 05:16:34 PM »
Thats some really helpful suggestions for finding more information and feedback.
As you probably understand I just wanted some quick, balanced and easy house rule warband to give some more varity to human warbands straight out the book.

Offline Major_Gilbear

  • Scatterbrained Genius
  • Posts: 3153
  • God-Emperor of Dune
Re: Mordheim house rules feedback needed.
« Reply #6 on: February 27, 2017, 09:24:59 AM »
As you probably understand I just wanted some quick, balanced and easy house rule warband to give some more varity to human warbands straight out the book.

These are already done for you, via the links I posted. These are a mixture of official and Fan-written documents, but most are very straightforward and pretty balanced (especially those from the the bigger projects like the "campaign-books" such as Border Town Burning for example). They are easy for everyone to get hold of for free too.

Of course, if you prefer your own custom rules, that's up to you. :)

 

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