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Author Topic: Lurker advancement  (Read 2713 times)

Offline pixelgeek

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Lurker advancement
« on: May 29, 2010, 08:24:22 PM »
I was wondering if anyone has given thought to Lurker advancement? Would the simplest thing be to use the existing rules but just for Humanoid lurkers?

Offline Uncle Mike

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Re: Lurker advancement
« Reply #1 on: May 29, 2010, 09:05:02 PM »
I think that advancement for Lurkers can over balance the game. You can still buy skills for BP when you use them so...you can kinda do it already...just not in the way you mean.

Hopefully for Roctober we will unveil a new game that will let you do what you are asking...and much, much more. It will still use models and rules from the S.A. main rulebook but will be more bad-guy-centric. To be titled:Von Unausprechlin Kulten (Of Unspeakable Cults...)

Enough about that for now... :P

Offline ZenWired

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Re: Lurker advancement
« Reply #2 on: May 29, 2010, 09:42:14 PM »
I was wondering if anyone has given thought to Lurker advancement? Would the simplest thing be to use the existing rules but just for Humanoid lurkers?

We allow the Lurker player the option of having a character (a la the Threshold rules); the rest of the Lurker models are bought as per the standard rules (with whatever the Lurker player has leftover after paying for his "character"). This Lurker character is a stock pick from the Lurker human lists - no additional skills, etc. added for extra BP. To gain these extras, the characters have to follow Threshold advancement rules.

We also have non-Lurker factions other than Threshold - so players who don't want to play Lurkers can do more than play Threshold. Each has a small rule or two that makes them just a little different to play than Threshold, but are otherwise constructed and advance in the same manner.
My RPG blog: A Rust Monster Ate My Sword
My miniatures gaming blog: A Hard Won Thing

"You fool, Warren is DEAD!"

Offline gauntman

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Re: Lurker advancement
« Reply #3 on: May 30, 2010, 02:00:54 AM »
Ah,now that's a novel idea & I like it...  Evil Lurker Characters and Fractions
"Despite my ghoulish reputation, I really have the heart of a small  boy....I keep it in a jar on my desk."
                ----- Robert Bloch------

Offline Mr. Peabody

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Re: Lurker advancement
« Reply #4 on: May 30, 2010, 03:09:49 AM »
The tension of a single "Lurker" nemesis for my Threshold opponent is a lot of fun. Sort of a Fu Manchu mastermind who shows up when missions allow & should I decide to risk that character. Haven't really got settled into a solid system for growing such a being yet. No spells or such, but I don't doubt that will come.

Uncle Mike, will Unaussprechlichen Kulten feature multi-player action?

Thomas
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline pixelgeek

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Re: Lurker advancement
« Reply #5 on: May 30, 2010, 06:31:53 AM »
I was thinking along similar lines. I wanted to have a band of Lurkers that grew in experience to match the Threshold team(s). It makes it fun when the bad guys have a backstory and sense of growth and experience

Offline Bako

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Re: Lurker advancement
« Reply #6 on: May 30, 2010, 11:55:07 PM »
I was thinking along similar lines. I wanted to have a band of Lurkers that grew in experience to match the Threshold team(s). It makes it fun when the bad guys have a backstory and sense of growth and experience

And to show the Threshold who's boss.
Everything is better with lizardmen.

Offline Lupus

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Re: Lurker advancement
« Reply #7 on: June 02, 2010, 02:07:59 PM »
And to show the Threshold who's boss.

Indeed and i have players who have to play bad guys all the time its in there nature :D

Become who you really are... [/i]

 

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