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Author Topic: Battle of the Dembeguina Pass - giant T&T game at Partizan pics & report  (Read 5271 times)

Offline James Morris

  • Mastermind
  • Posts: 1591
    • mogsymakes
I have just posted numerous pictures and a battle report of my T&T game at Partizan, 'The Battle of the Dembeguina Pass' (Italian Invasion of Ethiopia, December 15th 1935) at:
http://wabforum.co.uk/viewtopic.php?f=19&t=7790

It was a bit of large side, we made a few modifications to the rules but overall I was pretty pleased! :)

Offline odd duck

  • Scientist
  • Posts: 480
Great game report James ,sounds like a difficult battle to recreate on the tabletop,Tanks vs tribal swordsmen not something that happened often :o

former user

  • Guest
simply amazing table

Offline Doomhippie

  • Scatterbrained Genius
  • Posts: 2688
A great report, wonderful armies and an excellent table. Thanks for sharing this with us.
Roky Erickson flies my spaceship!

Offline leadfool

  • Mastermind
  • Posts: 1004
What changes did you make to the rules for such a large game??????
FOUNDER OF THE D'ISREALI ARMY
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Democracy is two wolves and a lamb deciding what to have for lunch.  Liberty is a well armed Lamb, contesting the vote.
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Offline Hammers

  • Amateur papiermachiéer
  • Supporting Adventurer
  • Elder God
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What changes did you make to the rules for such a large game??????

It says in the linky. There are also comments on further changes which would be beneficial for the game.

Offline James Morris

  • Mastermind
  • Posts: 1591
    • mogsymakes
What changes did you make to the rules for such a large game??????

In brief:

1.  Units organised into 'companies' with 3 identical units + leader (sergeant) on one unit card.
2. Suppressions limited to 6 per unit.  When they got to 6, unit had to test for Pinning as if it had more suppressions than models.  This kept down the number of counters in circulation.
3. Didn't use the -1 to hit for suppressions unless the unit had 6.  This speeded up dice rolling.
4.  We used a simple combat table to make sure that any melees were over after 1 round of fighting.

Those were the main changes - just a few experiments to streamline things, and on the whole they worked.

Offline leadfool

  • Mastermind
  • Posts: 1004
Thanks for the input on the rules. 

The game looked great by the way.  Especially the destroyed tank.

Offline commissarmoody

  • Galactic Brain
  • Posts: 8672
    • Moodys Adventures
Great report, I always look forward to your reports.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Driscoles

  • The Dude
  • Moderator
  • Galactic Brain
  • Posts: 4327
Your rules modifications sound very interesting. I will try them !
, ,

 

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