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How should I paint Orks for Nuclear Renaissance Muties?

Varying colours (like Dungers)
All same colour, NOT green
Green
Don't bother, they're ugly!
Fluroescent
Albino

Author Topic: Orkish Renaissance  (Read 4668 times)

Offline rob_alderman

  • Scatterbrained Genius
  • Posts: 3718
  • Dribbling wreck...
Re: Orkish Renaissance
« Reply #15 on: June 08, 2010, 07:09:39 AM »
I agree, albino with slightly sanded down ears.  :)

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: Orkish Renaissance
« Reply #16 on: June 08, 2010, 07:49:41 AM »
I like those albino-orks, too. A bit 'The Descent'-ish. Makes me want to paint some ghouls that way, actually  8)

I am not QUITE convinced that I can keep up the interest for painting a whole gang the same colours, but we'll see - luckily NR has the possibility af very small gangs  ;)

Btw, I am going to incorporate the use of magnets to hold drivers and gunners in place on the vehicles, so that I can remove them when shot. A rare earth magnet under (or in, if not possible, like on the Wartrak) each seat, and one under each point where a gunners feet will be - then one in the butt of each sitting driver/gunner, and one in each foot of the standing gunner (and possibly also some where the hands meet the gun), and Voilá!  :)
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline rob_alderman

  • Scatterbrained Genius
  • Posts: 3718
  • Dribbling wreck...
Re: Orkish Renaissance
« Reply #17 on: June 08, 2010, 08:21:37 AM »
That would be really cool.  :)

 

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