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Author Topic: Von Unaussprechlichen Kulten  (Read 15694 times)

Offline Lupus

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Re: Von Unaussprechlichen Kulten
« Reply #30 on: June 17, 2010, 10:08:09 AM »
Major Injury Phase
Cult life is hard; injury and madness are a way of life for the faithful. Any model removed from the table with a Major Injury must roll on the Major Injury Table for permanent effects. See Major Injuries in the Injuries section. Hostages may be rolled for at the end of this phase.


Would this be a straight roll or would you modify it like you do for Agents?

Though we have a house rule that Agents and Character just roll the same.  We also ahve one that allows an Agent with liutenant to take over the group if the character is killed.  We just swap it to Command and carry on ;)

Become who you really are... [/i]

Offline Mr. Peabody

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Re: Von Unaussprechlichen Kulten
« Reply #31 on: June 17, 2010, 12:40:44 PM »
Will a 'secret' base / headquarters / shrine / temple /den-of-inequity be a feature of VUK?

Spending Resource Points to establish such a location for a benefit in Cult Stability, generating additional Favour and perhaps cultivating the more interesting breed of monster?

This could lead to an all out 'big-campaign' of conquest as our cults vie for control of a city, territory or small country by building these sorts of bases & spreading influence.
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline Lupus

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Re: Von Unaussprechlichen Kulten
« Reply #32 on: June 17, 2010, 01:04:34 PM »
Nice idea peabody :D


Offline commissarmoody

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Re: Von Unaussprechlichen Kulten
« Reply #33 on: June 17, 2010, 01:09:54 PM »
Will a 'secret' base / headquarters / shrine / temple /den-of-inequity be a feature of VUK?

Spending Resource Points to establish such a location for a benefit in Cult Stability, generating additional Favour and perhaps cultivating the more interesting breed of monster?

This could lead to an all out 'big-campaign' of conquest as our cults vie for control of a city, territory or small country by building these sorts of bases & spreading influence.
I like this idea  :D
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Argonor

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Re: Von Unaussprechlichen Kulten
« Reply #34 on: June 17, 2010, 04:22:14 PM »
I so totally like where all this is going! Also extremely interesting to follow a creative process where the fan input is a major factor.

 :)
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Uncle Mike

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Re: Von Unaussprechlichen Kulten
« Reply #35 on: June 17, 2010, 05:35:50 PM »
Lupus,

The Magus rolls the standard 2 dice no modifiers...everyone else in the cult rolls -1 to the result of the first dice. You can see already this will lead to plenty of injured cultists...don't worry about that thou, once they have outlived their usefulness you can sacrifice them (which allows you to keep gear and weapons...) and adds to your chance of gaining Favor.  >:D
Also, a there is a game dynamic that allows for 'replacing' the boss...more on this once the bugs are worked out...

Mr.Peabody,

You are a f*&^ing genius buddy! I like that idea a lot and am currently attempting to cobble together some basic rules for bases. Great idea.

Argonor,

Me too!!! 8) 8) 8)

Offline pixelgeek

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Re: Von Unaussprechlichen Kulten
« Reply #36 on: June 17, 2010, 06:12:53 PM »
Which means you need a base invasion scenario :-)

Offline Mr. Peabody

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Re: Von Unaussprechlichen Kulten
« Reply #37 on: June 18, 2010, 12:26:59 AM »
Uncle Mike, I'll do my best to repay your wicked generosity at Salute! If you take this cult-hideaway idea somewhere I would love to be in on the play-test.  :-*

Offline Uncle Mike

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Re: Von Unaussprechlichen Kulten
« Reply #38 on: June 18, 2010, 01:31:18 AM »
It's already taken somewhere  ;)...just ideas so far but on the way!
Territories: Church, School, Cemetery, Secret Hideout, Business Front and Government Building
...each will cost RP and add some bonus to the cult...and as Pixelgeek said this will need a Raid type scenario... :P

Offline pixelgeek

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Re: Von Unaussprechlichen Kulten
« Reply #39 on: June 18, 2010, 02:09:49 AM »
How about:
Abandoned Factory
Remote farm
Speakeasy


Offline commissarmoody

  • Galactic Brain
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Re: Von Unaussprechlichen Kulten
« Reply #40 on: June 18, 2010, 06:17:01 AM »
This might fall under the first group of cultist that were talked about, but why not add groups like the thule society.
Or if your looking for an american feel you could use the Silver Legion of America. There Leader William Dudley Pelley, was a religious nut job, who founded an American fascist movement after he had an out of body experience and was supposedly dead for 7 mins. He became obsessed with making the US the new kingdom for christ when he returned.
They would be a great group of badies, because they think they are doing good by what they are doing.  >:D

Offline Malebolgia

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Re: Von Unaussprechlichen Kulten
« Reply #41 on: June 18, 2010, 09:57:19 AM »
Cool thread! Really looking forwards to this expansion. I have some ideas:

Cult: Silver Twilight
Magus: High Priest or Rogue Threshold Character
Congregation: Cultist, Rogue Threshold Agents, Henchman, Zombie, Blasphemous Construct. Allowable Cultists: Human
Special Rules: The Cult can have up to one Blasphemous Construct.

This allows players to build a list similar to Threshold with some evil twists. The idea is based on the 'Hermetic Order of the Silver Twilight'  scenario from the 'Cthulhu Classics' campaign book by Chaosium.

Ideas for scenarios
Soulémon (gotta catch 'em all!): Both cultist groups invaded a small town to "collect" as much civilians as possible to fuel a foul and daemonic ceremony with their souls. Both groups have brought a truck to place the civilians in. Place the trucks on the edge of their deployment zones. Place 10 civilians in town (no weapons!), within 4" of the mid-line of the table. Models can collect civilians by taking them out in close combat. Civilians cannot be shot at (they are too precious!). If a civilian is taken out with either a minor or major injury in close combat, it is unconscious. A model can drag an unconscious civlian along but at -2 to movement. A model that ends its movement in base contact with its truck, can dump a body in it for one action.
The game ends after 8 turns when the police arrives and the cults must make their getaway. The side with the most captured civilians inside their truck wins the game.
You can think of nice boons in the post-game sequence for capturing civilians (like getting free cultists, getting a bonus to casting spells, etc.).

Ideas for advancements
Possession: The cultist has been possessed by its chosen deity. Although this is the highest favour a cultist can obtain, it is also its last... The Cultist transforms and takes on a form chosen by its deity.
The Cultist gains +D3 to M, A and W. Its Dex. is lowered by 1 point and its Con. by 1 point. Its Resolve becomes 2+. It gains the Fear and Command skill. It gains the following weapons:
Shrivelling (Range 8", 2D, 1D+3 damage)
Talons (C.C.B. +2, Dam. D+2)
In addition, the possessed gains one advantage determined by its cult:
Arcane Seekers: The model gains one random spell and the Speak Languages skill, rolled randomly on the Evil Spell table.
Death Cult: The model gains the Tough skill.
Serpent Worshippers: The model gains Poison on its attacks
Dagonites: The model gains the Rugged skill
Silver Twilight: The model gains the Daemon insted of Fear special rules.
After the next game, the cultist dies as its life energy is consumed by its deity.
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Uncle Mike

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Re: Von Unaussprechlichen Kulten
« Reply #42 on: June 18, 2010, 02:29:59 PM »
Mal,

Once again twisted minds think alike...Soulemon will be a scenario simply titled: Get 'Em! A few minor differences but essentially the same thing.

Also, really like the concept of 'possession'. Great ideas!

Offline pixelgeek

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Re: Von Unaussprechlichen Kulten
« Reply #43 on: June 18, 2010, 02:46:59 PM »
Once again twisted minds think alike...Soulemon will be a scenario simply titled: Get 'Em! A few minor differences but essentially the same thing.

The required trucks should be removed. I think getting the civilians off the table would be good enough. Its a fun addition to use trucks if you have them but the scenario can work without them

Offline Uncle Mike

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Re: Von Unaussprechlichen Kulten
« Reply #44 on: June 18, 2010, 02:54:46 PM »
Agreed. Trucks/cars/conveyances may be covered in more detail as things go on. Possibly a points blocker before you are 'big enough' to use them...would be great fun loading all your Hybrids into the farm truck to head into town and find new 'converts'.  >:D

 

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