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Author Topic: Boyes anti tank rifle cost and rules??????  (Read 4411 times)

Offline leadfool

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Boyes anti tank rifle cost and rules??????
« on: July 10, 2010, 11:29:11 PM »
Did I miss it or is their a rule and a point cost for a Boyes Anti tank rifles or similar weapons?  I want to include them in our game and don't have the basics, ie range, effect, cost etc.
« Last Edit: July 11, 2010, 05:35:58 AM by leadfool »
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Offline Alfrik

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Re: Boyes anti tank rifle
« Reply #1 on: July 11, 2010, 01:46:17 AM »
For the one that I used the first game was 75pts. Not sure what the max range is for it.
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Offline leadfool

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Re: Boyes anti tank rifle
« Reply #2 on: July 11, 2010, 05:34:28 AM »
75 points seems very high.  It is esentially a single shot. HMG, (actually .55 caliber). 
At 75 points it is almost a man portable artillery piece. 

Offline Driscoles

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Re: Boyes anti tank rifle cost and rules??????
« Reply #3 on: July 11, 2010, 09:48:41 AM »
I would suggest 40 pts
Range same as HMG
Damage modifier - 1

But I am very interested to hear your suggestions.

Thank you
Björn
, ,

former user

  • Guest
Re: Boyes anti tank rifle cost and rules??????
« Reply #4 on: July 11, 2010, 03:45:03 PM »
there was an AT rifle in one of the tank rules, I suggest You take these

Offline leadfool

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Re: Boyes anti tank rifle cost and rules??????
« Reply #5 on: July 11, 2010, 10:02:45 PM »
former user,

Where in the Tank rules????

former user

  • Guest
Re: Boyes anti tank rifle cost and rules??????
« Reply #6 on: July 11, 2010, 10:25:01 PM »
I don't know exactly
all tanks are listed in the SCW supplement

don't have it with me now.


Offline Driscoles

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Re: Boyes anti tank rifle cost and rules??????
« Reply #7 on: July 12, 2010, 09:24:17 AM »
Are you sure former user ?

I think the damage modifier of -1 is appropriate.

former user

  • Guest
Re: Boyes anti tank rifle cost and rules??????
« Reply #8 on: July 12, 2010, 10:31:38 AM »
pretty much sure

I'll look it up - it was a tank/AC that featured an AT gun that turned out to be an AT rifle when I researched it

I remember that the solution was to use the elephant gun stats with the appropriate modifiers and long range

Offline Driscoles

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Re: Boyes anti tank rifle cost and rules??????
« Reply #9 on: July 12, 2010, 02:17:05 PM »
well....I must get more familiar with our rules  ;)

Offline Skrapwelder

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Re: Boyes anti tank rifle cost and rules??????
« Reply #10 on: July 12, 2010, 04:08:19 PM »
This is what we ended up with. For each of the vehicle types on the penetration chart I assigned a weapon of a comparative level of penetrating ability. So in the soft skinned column you have small arms as the equivalent weapon and over in the tank column you have the light gun. When rolling for a penetration effect you add or subtract from the roll depending upon the distance between the column assigned to the weapon and the target's column. So a Light machine gun firing at an enclosed armored car is going to add 1 to the die roll but an HMG will be even. Added to that we have a requirement that LMG's must score three hits to roll on the penetration table and HMG's must get at least two hits. So far it seems to work fairly well. The column shifting seems to offset the multiple hit requirements for penetration.

Offline leadfool

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Re: Boyes anti tank rifle cost and rules??????
« Reply #11 on: July 13, 2010, 06:10:43 AM »
And for the Boyes ATR, we were going to have it hit like a rifle but with HMG range.  One hit and it penatrates and shifts 1 column up from the HMG column. 

 

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