Leadfool and I set up a game last night to work out some of the house rules we had established as well as check the force composition guidelines for our campaign rules.
Sacramento, California - July 2nd. Nationalist troops bivouacked at the Camp Pollack Boy Scout campground came under fire by Communist forces in an early morning raid. The Communists inflicted minor losses to the Nationalist garrison and little property damage before being driven off with heavy losses of their own by the troops of the 11th Cavalry Regiment. This newspaper was fortunate enough to have a photographer on the scene.
Setup for the game:The Nationalist forces started with all their units in and around two buildings. The Communist forces approached from the opposite end of the table. The Communists had one group made up of 2 armored cars and a squad of infantry and a second unit of three infantry squads. The vehicles came up the road while the infantry worked their way up the right flank. The Nationalists had one armored car and a light tank supported by two squads of infantry, a Lewis gun team and an off table mortar team using the armored car as its forward observer. The Nationalist forces started the game hidden. We added a couple of dummy markers in with the Nationalist markers to confuse things a bit for the Communists.
Photos of the battle:The Nationalist buildings. The armored car was parked behind the large cabin and the tank was behind the woodpile.
The Communist force approaches.
Communist vehicles on the road. The lead AC is the overall commander for the Communists.
Communist infantry on the right flank.
More Reds.
On its first action the Nationalist AC backs around the building with its machine guns trained on the approaching infantry.
The tank fires from behind the woodpile scoring a hit on the Red AC.
With its machine destroyed and gunner dead the Communist armored car moves off the road trying to get out of further harm's way. The Communist Commander hops out of the wounded vehicle and makes his way to the other armored car to take command there.
Once the observers had observed the enemy approach line they called in a mortar attack with devastating effectiveness. The Communists lost several men from two units and found themselves in a tight spot.
The Nationalist tank moves out from behind the woodpile to engage the second armored car.
Red troops crest the hill across from the main cabin and come under fire from the Nationalist AC and troops in the cabin itself.
Communist recruits(read Raw Troops) charge the log house where the Lewis gun has been firing from.
The other Nationalist infantry squad comes out on the left flank and takes heavy losses from the machine gun on the AC and rifle fire from the flanking Red rifle squad. Nationalist hero Major Steuban moves up to help the pinned Lewis gun with a little pinning fire from his Mauser machine pistols.
The Nationalist AC calls in another mortar strike.
Another picture from the Communist lines showing the Nationalist Tank moving in to support the infantry.
The Communist recruits just before all Heck breaks loose.
The FO had called the mortar round to land where he thought the Red troops would be. Unfortunately the Communists moved early in the turn and got out from under where the hit was called. Unfortunately for them the round missed the call spot and drifted right on top of the unit of recruits.
Major Steuban was quick to come around the corner and mop up what was left of the black clad Communists. By then however the Lewis gun position was lost.
A this time the Communists had had enough and the table edge beckoned. All in all it was a great game. We both came to the conclusion fairly early that the defensive position gave a far greater advantage than we anticipated and our campaign rules will be changed to allow for a greater number of Attackers in encounter such as this.
We used a slightly modified Tragedy & Triumph with the campaign rules heavily modified from Flagship Games Gunfight! rules.
Thanks for looking.