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Author Topic: AE Bounty Review and Battle Report  (Read 13226 times)

Offline manic _miner

  • Scatterbrained Genius
  • Posts: 3322
    • Four A miniatures
Re: AE Bounty Review and Battle Report
« Reply #30 on: September 12, 2010, 11:31:21 AM »
 Thanks for the link Duncan.

 Another question about the rules.Are there psychic rules in the game?

Offline dijit

  • Scatterbrained Genius
  • Posts: 3736
  • And when Eric eats a banana...
Re: AE Bounty Review and Battle Report
« Reply #31 on: September 12, 2010, 01:05:56 PM »
There are indeed, two main races have them as standard and other race's heroes can get them by upgrading the hero in the right way.
Duncan

Offline manic _miner

  • Scatterbrained Genius
  • Posts: 3322
    • Four A miniatures
Re: AE Bounty Review and Battle Report
« Reply #32 on: September 12, 2010, 01:21:10 PM »
 Sounds like there are loads of different options for building forces and customizing them too.

Offline Pentaro

  • Scientist
  • Posts: 338
Re: AE Bounty Review and Battle Report
« Reply #33 on: September 12, 2010, 11:45:46 PM »
I can't believe I missed this thread! First of all, congratulations for the very unusual scenery. It reminds me of Akira Toriyama! :)

The game looks interesting. Is there any difference between weapons, apart from their "strength" and range? Do characters improve or get better equipment during a campaign?

Offline dijit

  • Scatterbrained Genius
  • Posts: 3736
  • And when Eric eats a banana...
Re: AE Bounty Review and Battle Report
« Reply #34 on: September 13, 2010, 08:27:05 AM »
I can't believe I missed this thread! First of all, congratulations for the very unusual scenery. It reminds me of Akira Toriyama! :)

The game looks interesting. Is there any difference between weapons, apart from their "strength" and range? Do characters improve or get better equipment during a campaign?
Thanks.
The weapons have different ranges, Strength and rates of fire. Some weapons have additional special rules like flamethrowers, grenade launchers etc. Then there are some non-lethal weapons (for getting higher points for getting the bounty for a live target) whilst others are psychic. So there's quite a bit of variety, the only thin missing that I've noticed is the humble shotgun.

Offline WarGameGuru

  • Scientist
  • Posts: 272
    • WarGameGuru
Re: AE Bounty Review and Battle Report
« Reply #35 on: September 13, 2010, 07:48:53 PM »
Btw, I posted a review of some of the official models today in another thread, but to bump this great thread I'll add the link here too. I hope it doesn't ruffle anyone's feathers to post it here too.

http://wargameguru.weebly.com/review---ae-bounty-starter-set-models.html

Enjoy


 

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