BEEN awhile since i have posted anything on this forum, and, sadly, as always, i do not have any photos of pretty toys to eyeball.
all i have is a long lost AWI skirmish scenario that i just found this morning and i thought i might share it with y'all. hope y'all like it, and even give it a spin with wotever rules that y'all like for skirmishing in the black powder era.
NTRODUCTION
A long time ago, in a galaxy, far, far away - STOP! Wrong intro! Wake up DAWGIE and join the rest of the world!
HMMMM.. . . . a long time ago i was held captive during a family get together for another viewing of THE PATRIOT. not a bad movie, just kinda HOLLYWEIRD take on the AWI in the SOUTHERN COLONIES . . .
ANYWAY, during the viewing i had a brain movement!
Just a little bitty one , but still a brain movement!
Now i have not tried this idea out yet, but it should work out.
THE rules are modified CHAIN REACTION 1.0 from THW., but can be easily adapted to later versions of CR, or any other set of rules that y'all prefer. the miniatures and terrain are all 25-mm scale, but y'all can easily use 15-mm for this skirmish.
THE game table i have 5 foot by 5 foot, but, larger or smaller, tables will work fine., however i recommend the 3 foot by 3 foot size table recommended by THW as the smallest size to use regardless of scale.
1. TIME
1781, year of our lord, late in the afternoon.
2. PLACE
SOMEWHERE in one of the southern colonies, on a woodland roadway.
3. WEATHER
HOT, muggy, buggy. Gloomy visibility.
4. TERRAIN
THE roadway runs down the center of the table, and is wide enough for two (2) horsemen riding side by side, one (1) cart or wagon, or two (2) files of infantry. The woods and undergrowth are thick and grow almost to the edge of the roadway. Low hills overlook the roadway from both sides. On one side of the roadway, say six (6) inches distant, is an ankle deep stream frunning the same direction as the roadway.
5. THE SITUATION
ONE of LORD CORNWALLIS' foraging parties is on its way back to camp, loaded down with ill gotten gains, taken at gunpoint from local PATRIOTS homesteads. this act has kinda irked some of the local boys, who have decided that they have had enough, and they want their property back . . .
6. THE LOBSTERBACKS
A. TWO (2) mounted officers, REP-3 and REP-4, each with sword, loaded flintlock pistols X 2 each in saddle holsters. they are riding side by side at the head of the forage party.
B. SERGEANT, REP-4, with loaded, slung musket and sheathed bayonet, is leading a double file of eight (9 bods total) redcoats armed loaded, slung muskets and sheathed bayonets. these guys are slogging along behind the officers and in front of the first wagon/cart. the rankers are half REP-4 and half REP-3.
C. TWO (2) wagons or carts, drawn by a pair of horses, mules, or oxen. each vehicle has a REP-3 redcoat driver with a loaded musket propped against the seat next to him, and a sheathed bayonet. wagons/carts are loaded with "stuff" foraged from the local REBEL scum. these vehicles are behind the first squad of infantry, and in front of the second squad of infantry.
D. CORPORAL, REP-4, with loaded, slung musket and sheathed bayonet, leading a double file of eight (
redcoats (9 bods total) these guys are slogging along behind the wagons/carts.
7. THE PATRIOTS
A. ELIJAH, REP-6, frenzied, armed with two (2) loaded flintlock pistols, big knife, tomahawk (all thrust behind his belt) and five (5) loaded muskets (4 prepositioned, loaded, ready to go). ELIJAH does not approve of redcoats taking his property at gunpoint . ELIJAH is a solo deployment.
B. NATHAN and DANIEL, REP-2, two (2) loaded muskets each plus belt knives ,and tomahawks. these are the teenage sons of ELIJAH. deployed together. NATHAN, the older is the designated shooter, and his brother DANIEL is the designated loader.
C. JEDIDIAH and ABSALOM, REP-4, two (2) loaded muskets each, knives and tomahawks. these are two of ELIJAH's neighbors, and , like ELIJAH, veterans of the FRENCH AND INDIAN WAR. they, too, are a tad aggravated that the soldiers "liberated" their property. deployed together.
(YAR, i know. i cheated and added two guys who were not there during the movie skirmish! shame on OLE DAWGIE!)
8. DEPLOYMENT
A. REDCOATS must be deployed on the roadway along with the two vehicles.
B. PATRIOTS must be deployed in hiding in the woods,with a line of sight to the roadway, on either side of the roadway.
9. SPECIAL RULES
A. THE redcoats MUST be deployed on the roadway along with the two (2) wagons/carts. the redcoats are assumed to pretty much have their noggins inside of their collective dark, damp, smelly, redcoat rectum, so they are not expecting any trouble at all. the redcoats cannot move off the roadway or act/react (except for plodding along) until the PATRIOT ambush is sprung on them.
B. REDCOATS activated and move first until the ambush is sprung (ie, the PATRIOTS open fire on them from the woods). normal activation procedures follow the ambush volley.
C. THE redcoats are "hat companies", ie, regular line infantry. they will attempt to move and fight in the traditional massed firing lines, by volley, from the roadway and in the woods. normally they will break formation only to charge home with the fixed bayonet. LOL, of course CR reaction checks might cause things to happen a bit differently one the poo hits the rotating fan blades!
D. ELIJAH and company must be deployed in the woods. they cannot change positions or do anything except lurk until the ambush is sprung when ELIJAH lets fly with the first shot; this is the signal for everyone else to shoot! normal activation procedures follow the ambush volly.
E. ELIJAH can place his extra loaded muskets anywhere inside the woods he desires, as long as they are all on the same side of the woods he is in. he is assumed to know the way from one preplanned firing position to the next. ELIJAH springs the ambush at the spot he has chosen.
F. ELIJAH's instructions to his sons are very specific; they are to remain in their shooting position, hosing the redcoats down with hot lead. they are NOT to get involved in any CQC, and they are run like the wind to the rendezvous point if the fight favors the redcoats, or if, they see ELIJAH bite the big one!
G. SPECIAL LOADING RULE is in effect for NATHAN and DANIEL. when they are active, the loader does nothing but reload discharged muskets and pass them to the shooter. this ensures a ready supply of loaded weapons for the shooter. however, the loader can and will use a loaded musket in self defense or defense of his brother, if any redcoat target appears to close to the boys position.
H. JEDIDIAH and ABSOLUM are free to move about as desired after the ambush volly is fired. if the fight goes against them, they are supposed to get ELIJAH's boys safely to the rendevous point, if possible. if they are not able to do this, they are supposed to boogey for the rendezvous point and meet with the others later.
NOW, let us see how well MEL - er - ELIJAH does on the tabletop . . .
DAWGIE