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Author Topic: A FORTUNE TO BE HAD- A POST APOCALYTIC SCENARIO FOR CR3.0 (MODIFIED) PART #1  (Read 2240 times)

Offline DAWGIE

  • Bookworm
  • Posts: 89
1.   INTRODUCTION.


THIS is   the first part of what _might be_ at least a two part post apocalyptic skirmish scenario that i played solo a while back.   it is also the follow up to another solo PA skirmish that i have already played and wrote up a short story about that "stars" my two favorite and longest lived MINIMEs that are currently active: OLE DAWGIE, a  middle aged WASTELAND wanderer and  the mighty TEUFF,  his mutant pit bulldog.


IN  the scenario prior to this one, OLE DAWGIE  and TEUFF stumbled across a previously unknown  pre-war cache of plumbing  supplies, out BLACK ROCK way. OLE DAWGIE and TEUFF made this discovery when they took refuge in a half buried building to make what OLE DAWGIE thought would be their stand against the band of cannibal "ghouls" who had been chasing them.


DURING  the fight, the mighty TEUFF went looking for a backway out of what looked like a death trap and made the discovery. later, when the ghouls had had enough of  attempting to get OLE DAWGIE and TEUFF on the menu,  OLE DAWGIE went looking for TEUFF, finding both TEUFF and a fortune  in salvage.  


AFTER returning to  the settlement that was their home base, DAWGIE, convinced some other locals to  partner up with him and TEUFF to go get the salvage and bring it back for re-sale.


THIS scenario begins two (2) weeks later, after DAWGIE AND COMPANY ( his business partners plus some pack animals) head back into the WASTELAND to  bring some of this precious treasure back to the settlement.


PLEASE  feel free to modify it as y'all wish for y'all's gaming purposes.



2.   SCENARIO - A FORTUNE TO BE HAD



3.  RULES:          TWH  CR3.0  modified as needed  for  a post apocalyptic skirmish game .  



4.  TIME:                 ON/ABOUT  high noon, local time.



5.  PLACE:           THE WASTELANDS,  approximately 36 miles NNW of the settlement.,  about half way to the area known as BLACK ROCK.



6   VISIBILITY/WEATHER:     GOOD. bright sunlight, clear, cloudless day, it is hot and dry, with a slight breeze blowing in gusts from the WEST.



7.  TERRAIN:       DRY, dusty, mostly barren  low rolling hills, gullies,  rock piles, and flatlands with sparse patches of  low, brown, vegetation,  low, thorny, barrel shaped or  thorny, wide leafed  plants,  very rare  stands of   sad looking trees.  


8.  SITUATION:   THE pack train belonging to OLE  DAWGIE and his  _NEW_ business partners is slowly trekking across the WASTELANDS,  destination the BLACK ROCK  area and the site of a pre-war cache of  plumbing supplies previously discovered by  OLE DAWGIE and TEUFF. the plan is  to safely reach the site, and load up as much as they can carry back to the settlement for sale.


UNKNOWN to the " business men", the pack train has been scouted out and is being shadowed by raiders who are thinking that all  of the pack animals,  supplies,  gear, weapons, and anything else of use really ought to belong to them . . .  



9.  OBJECTIVES:


A. THE pack train must travel the length of the table from one designated edge to the other.  as it moves through  through numbered sections of the map, OLE DAWGIE AND COMPANY must defend themselves and the pack train by driving away or killing any raiders they encounter. only when the last of the pack train, escorted by DAWGIE AND COMPANY moves off the designated table edge does the game end.


B.  RAIDER objective is simple.  take the pack train and its wealth of supplies, gear, and animals away from DAWGIE AND COMPANY by capturing it. there are only two (2) ways to do this: by driving off  or killing DAWGIE AND COMPANY.    


10.  THE COMBATANTS.


10.1    OLE DAWGIE, TEUFF,  and  his six (6) BUSINESS PARTNERS escorting the pack train which consists of  twelve (12) pack animals.  y'all can substitute them with a force of your own choosing, making it as large or small as y'all desire.  


OLE DAWGIE,  and TEUFF are STARS with ATTRIBUTES.  OLE DAWGIE's business partners  are  NPC GRUNTS, randomly generated from the CR3.0 GANGER LIST with _NO ATTRIBUTES_ at all.


A.  OLE DAWGIE (STAR), REP-5, with the  following ATTRIBUTES: NERVES OF STEEL, BRAWLER, SLOW. DAWGIE  wears light body armor and is armed with a pair of BA recoilless pistols, a BA  scoped recoilless revolver, SL (semi-auto) shotgun, a scoped assault carbine, two BA fighting knives and a hatchet .


B.  TEUFF ( short for TEUFFELHUNDE )STAR) REP-5 with the following ATTRIBUTES: ATHLETE and BRAWLER.  TEUFF is a SHETLAND pony sized, mutant  pit bulldog with a mouth full of teeth and fangs like one would expect to find on a saber toothed lion;  he is very smart (some say he is smarter than OLE DAWGIE), and  very protective of OLE DAWGIE.


C. IRON ANNIE (GRUNT) REP-4, no ATTRIBUTES. she is wearing light body armor, is armed with an assault rifle, BA pistol, BA knife and  four (4) knives!


D. SLICK DICK (GRUNT) REP-4, no ATTRIBUTES. SLICK DICK is wearing light body armor, is armed with  an assault rifle, BA pistol, knife.


E. IMMA FOXX (GRUNT) REP-4, no ATTRIBUTES.  IMMA FOXX is wearing light body armor, is armed with  a scoped semi-auto rifle, pistol, knife.


F.  MANLEY MANN (GRUNT) REP-4, no ATTRIBUTES.  MANLEY MANN is wearing light body armor, is armed with a BA SMG , BA pistol, BA knife.


G.  SCARRED (GRUNT) REP-4, no ATTRIBUTES. SCARRED is wearing light body armor, is armed with a semi-auto rifle fitted with an under barrel shotgun, two (2) BA pistols, and a pair of knives.


H.  HAIRY JOE (GRUNT) REP-4, no ATTRIBUTES. HAIRY JOE is wearing light body armor, is armed with  a  scoped  SMG,  sawn off double barrel shotgun,  BA pistol, and BA knife.


10.2  THREE BALLS and  THE DEVIL DANCERS  are all randomly generated from the CR3.0  GANGER LIST.  THREE BALLS  is an NPC  GRUNTwith randomly generated ATTRIBUTES.  none  of the NPC GRUNT DEVIL DANCERS have any ATTRIBUTES available to them.  i rolled in advance and created three (3) raider POTENTIAL ENEMY FORCES for this scenario, and will list them  in proper order below. i did not determine which PEF  would appear where on the map in advance,  so their starting locations are determined at random after the game starts by placing  a   different colored  plastic slotta base on the table in the appropriate numbered  sector, and revealing the raider ID accordingly (score 1-2=red, score 3-4=white, score 5-6=blue).  


A.  THREE BALLS (NPC) REP-6 with the following ATTRIBUTES; ATHLETE, and AGILE. THREE BALLS wears light body armor, and is armed with a BA SMG, a BA pistol, and a BA knife. THREE BALLS  is a living legend and leader of THE DEVIL DANCERS gang.THREE BALLS is with GROUP-1 of PEF#2.


B.   PEF #1 is a FALSE ALARM.


C.  PEF #2 is the main body of THE DEVIL DANCERS,  and is divided into two (2) groups.  


C-1.   GROUP #1  consists of   THREE BALLS and  seven GRUNT GANGERS:


C-2    HARD CASE (GRUNT) REP-5, light body armor armed with assault rifle, pistol , BA knife.


C-3   HARD CASE (GRUNT) REP-5, light body armor, machine pistol, pistol, and knife.


C-4  BANGER (GRUNT) REP-4, shotgun, BA knife.


C-5. BANGER (GRUNT) REP-4, bolt action rifle,  knife.


C-6. PUNK (GRUNT) REP-3,  pistol, knife.


C-7. WANNABEE (GRUNT) REP-2 , BA 2-handed club, knife.


B-1.  THIS is DEVIL DANCERS PEF #2, GROUP #2,  and consists of eight (8) GRUNT DEVIL DANCERS.


B-2.  BOSS (GRUNT) REP-5, light body armor, self loading rifle w/scope, BA pistol, knife. this is the raider leading GROUP #2.


B-3  BANGER (GRUNT) REP-4,  SMG, pistol, knife.


B-4. BANGER (GRUNT) REP-4, shotgun, pistol, knife.


B-5. PUNK (GRUNT) REP-3,  lever action rifle, knife.  


B-6. PUNK (GRUNT) REP-3,  two (2) pistols, knife.


B-7  PUNK (GRUNT) REP-3,  pistol,  club, knife.


B-8.  WANNABEE (GRUNT) REP-2,  club, knife and shield.


B-9 .  WANNABEE (GRUNT) REP-2,  BA 2 handed club, knife.


B-10.  WANNABEE (GRUNT) REP-2,  spear, knife, shield.


D.  PEF #3  consists of  FOUR (4) stragglers from the DEVIL DANCERS, arriving late  for the  rendezvous with the main body and planned attack on DAWGIE AND COMPANY.  


D-1.  BANGER  (GRUNT) REP-4,  self loading rifle, pistol, knife.   this raider is the leader of the stragglers.


D-2.  PUNK (GRUNT) REP-3,  SMG, pistol, knife.


D-3.  PUNK (GRUNT) REP-3, BA pistol, club, knife.


D-4.  WANNABEE (GRUNT) REP-2, BA 2 handed club, knife.    


END OF PART #1.


DAWGIE
BFG-5000: DON'T LEAVE HOME WITHOUT IT!

Offline Dr. The Viking

  • Galactic Brain
  • Posts: 5845
  • Rowdy, Hostile and Wrong Inc.
    • Dr. The Vikings Miniature Games Hell
Has something changed to Two hour Wargames rules? Or how are you able to handle a game with that many figures?

Wouldn't it end up in a complete action-reaction-rereaction... n-reaction soup!?
My Empire - where everything I ever did is collected:

http://www.c0wabunga.com

Offline DAWGIE

  • Bookworm
  • Posts: 89
QUITE  abit has changed within the THW rules system - it is smoother going now than it used to bor a lot of folks; download the free CR3.0 rules from the THW www site and look them over.


now that said, i have gamed with 10-50 leads on the table  routine since CR2.0 using NUTS, ATZ, 5150,  and CR.



PEF (POTENTIAL ENEMY FORCES are one of the new things (PEF #1 is a false alarm), and  with the table divided into numbered sectors, depending on the type of terrain, it is possible for a moving PEF not to be ID' ed until LOS happens, thus building ssuspense in player vs the rules and  solo player gaming.


in my case, i ID ed the PEFs composition before hand but left  just used a generic marker for  the PEFs with leads in them) until LOS happened then determined which PEF  i was able to see. yes there are actions and reactions between figures, but the more the game is played the less most folks find that they use the charts less as they have them committed to memory.


reactions, shooting, melee, etc,  have all been cleaned up and speeded up  a lot since CR1.0 was first publilshed, allowing a single player who knows the rules to  lead (?) up to platoon sized elements easily enough.


and besides there is a set of platoon sized even faster play THW rules being written and
 play tested  in recent times.


DAWGIE

Offline warrenss2

  • Mad Scientist
  • Posts: 837
"CR3.0  GANGER LIST" - Is that list in the free CR 3.0 book, Dawgie?
Never underestimate the power of human stupidity.

Offline DAWGIE

  • Bookworm
  • Posts: 89



YES, the random generated  GANGER LIST is included in  the CR3.0 rule book.


CR3.0 AND CR3.0 SWORDPLAY  are both free downloads from the THW site.


DAWGIE

 

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