1. INTRODUCTION.
THIS is the first part of what _might be_ at least a two part post apocalyptic skirmish scenario that i played solo a while back. it is also the follow up to another solo PA skirmish that i have already played and wrote up a short story about that "stars" my two favorite and longest lived MINIMEs that are currently active: OLE DAWGIE, a middle aged WASTELAND wanderer and the mighty TEUFF, his mutant pit bulldog.
IN the scenario prior to this one, OLE DAWGIE and TEUFF stumbled across a previously unknown pre-war cache of plumbing supplies, out BLACK ROCK way. OLE DAWGIE and TEUFF made this discovery when they took refuge in a half buried building to make what OLE DAWGIE thought would be their stand against the band of cannibal "ghouls" who had been chasing them.
DURING the fight, the mighty TEUFF went looking for a backway out of what looked like a death trap and made the discovery. later, when the ghouls had had enough of attempting to get OLE DAWGIE and TEUFF on the menu, OLE DAWGIE went looking for TEUFF, finding both TEUFF and a fortune in salvage.
AFTER returning to the settlement that was their home base, DAWGIE, convinced some other locals to partner up with him and TEUFF to go get the salvage and bring it back for re-sale.
THIS scenario begins two (2) weeks later, after DAWGIE AND COMPANY ( his business partners plus some pack animals) head back into the WASTELAND to bring some of this precious treasure back to the settlement.
PLEASE feel free to modify it as y'all wish for y'all's gaming purposes.
2. SCENARIO - A FORTUNE TO BE HAD
3. RULES: TWH CR3.0 modified as needed for a post apocalyptic skirmish game .
4. TIME: ON/ABOUT high noon, local time.
5. PLACE: THE WASTELANDS, approximately 36 miles NNW of the settlement., about half way to the area known as BLACK ROCK.
6 VISIBILITY/WEATHER: GOOD. bright sunlight, clear, cloudless day, it is hot and dry, with a slight breeze blowing in gusts from the WEST.
7. TERRAIN: DRY, dusty, mostly barren low rolling hills, gullies, rock piles, and flatlands with sparse patches of low, brown, vegetation, low, thorny, barrel shaped or thorny, wide leafed plants, very rare stands of sad looking trees.
8. SITUATION: THE pack train belonging to OLE DAWGIE and his _NEW_ business partners is slowly trekking across the WASTELANDS, destination the BLACK ROCK area and the site of a pre-war cache of plumbing supplies previously discovered by OLE DAWGIE and TEUFF. the plan is to safely reach the site, and load up as much as they can carry back to the settlement for sale.
UNKNOWN to the " business men", the pack train has been scouted out and is being shadowed by raiders who are thinking that all of the pack animals, supplies, gear, weapons, and anything else of use really ought to belong to them . . .
9. OBJECTIVES:
A. THE pack train must travel the length of the table from one designated edge to the other. as it moves through through numbered sections of the map, OLE DAWGIE AND COMPANY must defend themselves and the pack train by driving away or killing any raiders they encounter. only when the last of the pack train, escorted by DAWGIE AND COMPANY moves off the designated table edge does the game end.
B. RAIDER objective is simple. take the pack train and its wealth of supplies, gear, and animals away from DAWGIE AND COMPANY by capturing it. there are only two (2) ways to do this: by driving off or killing DAWGIE AND COMPANY.
10. THE COMBATANTS.
10.1 OLE DAWGIE, TEUFF, and his six (6) BUSINESS PARTNERS escorting the pack train which consists of twelve (12) pack animals. y'all can substitute them with a force of your own choosing, making it as large or small as y'all desire.
OLE DAWGIE, and TEUFF are STARS with ATTRIBUTES. OLE DAWGIE's business partners are NPC GRUNTS, randomly generated from the CR3.0 GANGER LIST with _NO ATTRIBUTES_ at all.
A. OLE DAWGIE (STAR), REP-5, with the following ATTRIBUTES: NERVES OF STEEL, BRAWLER, SLOW. DAWGIE wears light body armor and is armed with a pair of BA recoilless pistols, a BA scoped recoilless revolver, SL (semi-auto) shotgun, a scoped assault carbine, two BA fighting knives and a hatchet .
B. TEUFF ( short for TEUFFELHUNDE )STAR) REP-5 with the following ATTRIBUTES: ATHLETE and BRAWLER. TEUFF is a SHETLAND pony sized, mutant pit bulldog with a mouth full of teeth and fangs like one would expect to find on a saber toothed lion; he is very smart (some say he is smarter than OLE DAWGIE), and very protective of OLE DAWGIE.
C. IRON ANNIE (GRUNT) REP-4, no ATTRIBUTES. she is wearing light body armor, is armed with an assault rifle, BA pistol, BA knife and four (4) knives!
D. SLICK DICK (GRUNT) REP-4, no ATTRIBUTES. SLICK DICK is wearing light body armor, is armed with an assault rifle, BA pistol, knife.
E. IMMA FOXX (GRUNT) REP-4, no ATTRIBUTES. IMMA FOXX is wearing light body armor, is armed with a scoped semi-auto rifle, pistol, knife.
F. MANLEY MANN (GRUNT) REP-4, no ATTRIBUTES. MANLEY MANN is wearing light body armor, is armed with a BA SMG , BA pistol, BA knife.
G. SCARRED (GRUNT) REP-4, no ATTRIBUTES. SCARRED is wearing light body armor, is armed with a semi-auto rifle fitted with an under barrel shotgun, two (2) BA pistols, and a pair of knives.
H. HAIRY JOE (GRUNT) REP-4, no ATTRIBUTES. HAIRY JOE is wearing light body armor, is armed with a scoped SMG, sawn off double barrel shotgun, BA pistol, and BA knife.
10.2 THREE BALLS and THE DEVIL DANCERS are all randomly generated from the CR3.0 GANGER LIST. THREE BALLS is an NPC GRUNTwith randomly generated ATTRIBUTES. none of the NPC GRUNT DEVIL DANCERS have any ATTRIBUTES available to them. i rolled in advance and created three (3) raider POTENTIAL ENEMY FORCES for this scenario, and will list them in proper order below. i did not determine which PEF would appear where on the map in advance, so their starting locations are determined at random after the game starts by placing a different colored plastic slotta base on the table in the appropriate numbered sector, and revealing the raider ID accordingly (score 1-2=red, score 3-4=white, score 5-6=blue).
A. THREE BALLS (NPC) REP-6 with the following ATTRIBUTES; ATHLETE, and AGILE. THREE BALLS wears light body armor, and is armed with a BA SMG, a BA pistol, and a BA knife. THREE BALLS is a living legend and leader of THE DEVIL DANCERS gang.THREE BALLS is with GROUP-1 of PEF#2.
B. PEF #1 is a FALSE ALARM.
C. PEF #2 is the main body of THE DEVIL DANCERS, and is divided into two (2) groups.
C-1. GROUP #1 consists of THREE BALLS and seven GRUNT GANGERS:
C-2 HARD CASE (GRUNT) REP-5, light body armor armed with assault rifle, pistol , BA knife.
C-3 HARD CASE (GRUNT) REP-5, light body armor, machine pistol, pistol, and knife.
C-4 BANGER (GRUNT) REP-4, shotgun, BA knife.
C-5. BANGER (GRUNT) REP-4, bolt action rifle, knife.
C-6. PUNK (GRUNT) REP-3, pistol, knife.
C-7. WANNABEE (GRUNT) REP-2 , BA 2-handed club, knife.
B-1. THIS is DEVIL DANCERS PEF #2, GROUP #2, and consists of eight (
GRUNT DEVIL DANCERS.
B-2. BOSS (GRUNT) REP-5, light body armor, self loading rifle w/scope, BA pistol, knife. this is the raider leading GROUP #2.
B-3 BANGER (GRUNT) REP-4, SMG, pistol, knife.
B-4. BANGER (GRUNT) REP-4, shotgun, pistol, knife.
B-5. PUNK (GRUNT) REP-3, lever action rifle, knife.
B-6. PUNK (GRUNT) REP-3, two (2) pistols, knife.
B-7 PUNK (GRUNT) REP-3, pistol, club, knife.
B-8. WANNABEE (GRUNT) REP-2, club, knife and shield.
B-9 . WANNABEE (GRUNT) REP-2, BA 2 handed club, knife.
B-10. WANNABEE (GRUNT) REP-2, spear, knife, shield.
D. PEF #3 consists of FOUR (4) stragglers from the DEVIL DANCERS, arriving late for the rendezvous with the main body and planned attack on DAWGIE AND COMPANY.
D-1. BANGER (GRUNT) REP-4, self loading rifle, pistol, knife. this raider is the leader of the stragglers.
D-2. PUNK (GRUNT) REP-3, SMG, pistol, knife.
D-3. PUNK (GRUNT) REP-3, BA pistol, club, knife.
D-4. WANNABEE (GRUNT) REP-2, BA 2 handed club, knife.
END OF PART #1.
DAWGIE