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Author Topic: Quick Rule questions about Fishman stats  (Read 2037 times)

Offline Anatoli

  • Scatterbrained Genius
  • Posts: 2957
Quick Rule questions about Fishman stats
« on: November 05, 2010, 06:28:15 PM »
I see that the Fishman I'm thinking about to include in tomorrow’s demo game has Constitution stats that look like this "6/7". What does that mean?

I figure that the basic Constitution is 6, but something boosts it up to 7. But there is no rule in the Fishman profile that would indicate where this comes from?

Or is this just a typo?

Offline Sheerluck Holmes

  • Mad Scientist
  • Posts: 658
Re: Quick Rule questions about Fishman stats
« Reply #1 on: November 05, 2010, 07:53:35 PM »
the 6/7 isn't a typo - it means that the fish man has a constitution of 7 unless you have AP weapons. If you attack them with AP weapons, the stat is 6.

Offline jnr

  • Scientist
  • Posts: 442
    • Jnr Paint & Model Shop
Re: Quick Rule questions about Fishman stats
« Reply #2 on: November 05, 2010, 08:18:18 PM »
Think of the 7 in 6/7 as armour e.g. thick skin and to cancel out that 7 you would need to use a weapon with AP on it. if not your going to need high rolls on the dice or even not be able to damage it atoll.


Offline Anatoli

  • Scatterbrained Genius
  • Posts: 2957
Re: Quick Rule questions about Fishman stats
« Reply #3 on: November 05, 2010, 08:20:02 PM »
Alright got it, thanks for the quick answer both of you   :)

Offline Uncle Mike

  • Moderator
  • Scatterbrained Genius
  • Posts: 2595
    • Strange Aeons
Re: Quick Rule questions about Fishman stats
« Reply #4 on: November 06, 2010, 02:17:01 PM »
Yup, that's his fishy armour...

 

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