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Author Topic: Mechfire (Crossfire clone)  (Read 14132 times)

Offline Jaeger

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Mechfire (Crossfire clone)
« on: December 01, 2010, 08:36:36 PM »
I must warn you. There will be models which do not agree with lead-loving miniature fans in this post. Don't choke on your tea.  :)

I've resently tried Cyberfire (another Crossfire clone) and I find the game truely inspirational. It makes you think tactics in a new way in wargaming imo.

I've started a Cyberfire gang based on Canids (GW Orks with Wolf heads), but this thread will be about my own little project.

Mechfire where platoons/lances of mechs and their support elements combat each other using modified Crossfire rules.

A Platoon/Lance of mechs and their Command vehicle (platoon leader):


A decimated tank squadron on the move:


The Company commander oversees the battle from his Helicopter here protected by mechs:


A Scout Mech lurks through the streets of the city:


Artillery:


Battlefield (needs some work and mending):


If you're not a fan of paper mechs you could field Battletech, Mechwarrior Clix or any kind you want really. I just find great pleasure in building these bad boys out of paper and cardboard.

/Jaeger
« Last Edit: December 01, 2010, 09:16:20 PM by Jaeger »
Too many projects... not enough time...

Offline matakishi

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Re: Mechfire (Crossfire clone)
« Reply #1 on: December 01, 2010, 09:14:07 PM »
I think the paper mechs look great. Personally I can never make paper kits properly so I've given up trying but yours look splendid.

Offline Jaeger

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  • Posts: 438
Re: Mechfire (Crossfire clone)
« Reply #2 on: December 01, 2010, 09:33:26 PM »
Thanks.  :)

Should anyone feel like giving it a go you can download them here btw:

http://www.bricksite.com/paperwar?id=325904

So far I've just started on the unit stats.

Mech 4d, regular
CC Mech 3d, regular, cc bonus
Tank 3d, green or regular
Scout Mech 3d, Veteran
Artillery, undecided

All units are treated as infantry (not vehicles) btw.

I'll be adding unit upgrades as I get to play more games and figure out what the game and tactics can handle.

/Jaeger

Offline Dr. The Viking

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Re: Mechfire (Crossfire clone)
« Reply #3 on: December 01, 2010, 09:44:41 PM »
I'm so happy that you liked it!

And psyched that another Dane has succumbed to the aberration that is CF.

I'll happily be available to help you out in playtesting and fnahhemeha,... I seem to fall short of words, but I'd happily help with whatever I can happily help with.

Now that's a lot of happy from me in one post.
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Offline Jaeger

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Re: Mechfire (Crossfire clone)
« Reply #4 on: December 01, 2010, 10:12:55 PM »
I can feel the happy pouring into this thread.

Thank you Dr.  :D

And yes I truely enjoyed the game (even though I lost). But more over I see great potential for missions, special deployment and it fits neatly with my vision of Mech scale wargaming.

And it's so different from anything I've ever tried. At the beginning of the game I thought "this can't be right, what's the fun in this", but I must admit that I found it very interesting and tactical as the game progressed.

/Jaeger

Offline Dr. The Viking

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Re: Mechfire (Crossfire clone)
« Reply #5 on: December 01, 2010, 10:23:40 PM »
And yes I truely enjoyed the game (even though I lost). But more over I see great potential for missions, special deployment and it fits neatly with my vision of Mech scale wargaming.

I agree completely. I don't have that much experience with the game either but so far your description is exactly as I see the game.

I must admit that I do like the bases with figs on too though. But using it for mechs is very clever. Especially as you have large models to use. If you used 10mm scale models I think the table would look a bit boring with only 10 mechs a side.

And it's so different from anything I've ever tried. At the beginning of the game I thought "this can't be right, what's the fun in this", but I must admit that I found it very interesting and tactical as the game progressed.

My first sentiments too I think. I recall a very weird sensation just pushing the miniature forward without a ruler.  lol

The simplicity really puts it in the box of "thinking games" I think.

Offline matakishi

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Re: Mechfire (Crossfire clone)
« Reply #6 on: December 01, 2010, 11:52:42 PM »
All units are treated as infantry (not vehicles) btw.

I treat all units the same in my Crossfire games, everything moves like infantry, the vehicle rules as written are a bit poor. I've got rules for car chases somewhere.

Offline MrHarold

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Re: Mechfire (Crossfire clone)
« Reply #7 on: December 02, 2010, 12:12:21 AM »
That looks fun! I like the paper look, it looks like one of those cell-shaded video games...
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Offline Jaeger

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Re: Mechfire (Crossfire clone)
« Reply #8 on: December 02, 2010, 07:34:04 AM »
Thank you.

I actually designed the mechs myself (forgot to mention that earlier).

They're kind of modular design with a different torso and cockpit. The camo patterns however are kind of "borrowed" from the internet.

/Jaeger

Offline spevna

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  • Posts: 355
Re: Mechfire (Crossfire clone)
« Reply #9 on: December 02, 2010, 11:01:15 PM »
I think the paper mechs look great. Personally I can never make paper kits properly so I've given up trying but yours look splendid.


Ditto!! They are really well put together. If they had some raised panels added and were painted instead of having a printed colour scheme, nobody would be able to tell they were paper from thus pics.

Very nice indeed.

Offline Jaeger

  • Scientist
  • Posts: 438
Re: Mechfire (Crossfire clone)
« Reply #10 on: December 03, 2010, 08:35:36 AM »
Thank you. I'm no master in paper modelling, but it can be quite fun.

I've been giving the rules some thought and I might want to give the different Mech models abilities that fits their design:

Ronin


Superior targeting system (re-roll one die roll of 1 each shooting)

Tunguska


Heavy Armour (forces enemy to re-roll one die roll of 6 each shooting)

Cyclops


Implaceable advance (ignores pin result when charging)

Viper


High yield reactor (?)

Close Combat weapons could be used like this:

1 Combat Fist: -1d Fire, +1CC
2 Combat Fists: -2d Fire, +2CC

A bit of testing is needed naturally.

/Jaeger

Offline Dr.Falkenhayn

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Re: Mechfire (Crossfire clone)
« Reply #11 on: December 03, 2010, 01:39:54 PM »
very cool Stuff,i like the Cell shading Look.I would do the Terrain/Gameboard Scenery also in Paper Models  :-X
The Cyclops Mech is my Fave so far  :)

Offline Jaeger

  • Scientist
  • Posts: 438
Re: Mechfire (Crossfire clone)
« Reply #12 on: December 03, 2010, 06:53:44 PM »
Oh, I already made some buildings:



And an airplane for an ojectve perhaps?



And a monstrous Destroyer Mech (not really suited for the game though):



/Jaeger

Offline Dr.Falkenhayn

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Re: Mechfire (Crossfire clone)
« Reply #13 on: December 03, 2010, 08:34:31 PM »
 :o :o :o Paper Wars,very impressive!

Offline YPU

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Re: Mechfire (Crossfire clone)
« Reply #14 on: December 03, 2010, 08:38:31 PM »
Did those new ones come from the paperwar website? I cant find them :`
3d designer, sculptor and printer, at your service!



3d files! (here)

 

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