*
Welcome, Guest. Please login or register.
April 29, 2024, 02:02:38 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Recent

Author Topic: AE Bounty Crew  (Read 8899 times)

Offline Jaeger

  • Scientist
  • Posts: 438
Re: AE Bounty Crew
« Reply #15 on: December 03, 2010, 08:39:29 AM »
Thanks.  :)

And it's really fun making something out of nothing.

10kg is A LOT of bits. Looking forward to see what you come up with.

/Jaeger
Too many projects... not enough time...

Offline DonVoss

  • Mad Scientist
  • Posts: 903
Re: AE Bounty Crew
« Reply #16 on: December 06, 2010, 11:05:17 AM »
Great conversions and very good painted: well done... :)

Inspiring... :-*

DV

Offline Centaur_Seducer

  • Scatterbrained Genius
  • Posts: 3412
    • Gubbspel
Re: AE Bounty Crew
« Reply #17 on: December 06, 2010, 11:59:51 AM »
Thanks.  :)

And it's really fun making something out of nothing.

10kg is A LOT of bits. Looking forward to see what you come up with.

/Jaeger
I actually bought the rulebook now on the basis of your great stuff :)
And its not 10kg apparently, its more in the ranges of 15 (We usually dump everything that we dont need in one of the IKEA bags in the club), but that counting the sprues

Offline Dr. The Viking

  • Galactic Brain
  • Posts: 5845
  • Rowdy, Hostile and Wrong Inc.
    • Dr. The Vikings Miniature Games Hell
Re: AE Bounty Crew
« Reply #18 on: December 06, 2010, 12:05:54 PM »
I would like to hear your thoughts on the Bounty thing really.

I thought the basics were rather good, but I'm a bit in doubt about the whole composition part.
My Empire - where everything I ever did is collected:

http://www.c0wabunga.com

Offline dijit

  • Scatterbrained Genius
  • Posts: 3736
  • And when Eric eats a banana...
Re: AE Bounty Crew
« Reply #19 on: December 06, 2010, 12:59:03 PM »
I would like to hear your thoughts on the Bounty thing really.

I thought the basics were rather good, but I'm a bit in doubt about the whole composition part.
The writing of the crew composition isn't exactly the clearest ever, and only with reading their FAQ does it make any sense. But I thunk once you've understood it it's one of the strongest parts of the book. Admittedly you can't give a model everything you'd want (well you could almost be purchasing multiple 'Extra Equipment Dirty Tricks), but you get most of what you'd want. Regarding the races though there are a few things missing, namely another ranged specialist, and a pure CC specialist without ranged weaponry to build those Alien swarms. But I think it's hard to find a ruleset that can do it better.
(but then you already know I'm a fan of it ;) )
Duncan

Offline Jaeger

  • Scientist
  • Posts: 438
Re: AE Bounty Crew
« Reply #20 on: December 06, 2010, 04:20:56 PM »
As I don't have the ruleset and only have played one game, I can't really say that much about composition.

However I do believe that the missions are there to help balance out the game, as you can make quite dull forces that may be nigh on unkillable (all heavy armour and rapid firing heavy weapons), but would loose all objective missions to a teleporting freak show.

The game i played was wery enjoyable and I see great potential in AE:Bounty. :)

/Jaeger

Offline dijit

  • Scatterbrained Genius
  • Posts: 3736
  • And when Eric eats a banana...
Re: AE Bounty Crew
« Reply #21 on: December 06, 2010, 09:58:55 PM »
a teleporting freak show.

lol That would happen to be Torben's Lyn Kineser? (Lightning Quick Chinese)

Offline Jaeger

  • Scientist
  • Posts: 438
Re: AE Bounty Crew
« Reply #22 on: December 07, 2010, 09:12:03 AM »
Yep. Those are the ones indeed.  :)

/Jaeger

 

Related Topics

  Subject / Started by Replies Last post
9 Replies
4212 Views
Last post December 27, 2010, 11:38:03 AM
by Dr. The Viking
13 Replies
3097 Views
Last post December 09, 2010, 10:06:57 PM
by dijit
13 Replies
4665 Views
Last post March 30, 2021, 11:03:47 AM
by zemjw
1 Replies
1145 Views
Last post December 08, 2015, 06:27:21 PM
by Michka
0 Replies
850 Views
Last post January 24, 2018, 05:12:36 PM
by noigrim