I have the WF Home Guard figures -so thats really 2 smallish platoons under Capts Mainwaring and Capt Colonel Square (one of his many nemesises). Each has to prove the viability of his platoon, each has 2 cyclists. Terrain is hex based-using Cry Havoc 'boards'. The enemy are a crashed Luftwaffe crew. Each platoon has a spy/wrecker who will attempt to interfere with the movement of the other-for Mainwaring none other than Hodges and for Square its the local bobby who is pretty annoyed that Square has stolen some of his authority...now how do you think the crashed crew should be controlled? By a third player? Randomly diced? Like in Twilight Games Zombies? Or By an Umpire? Next up who to do some of the daft things that makes DA so endearing...and detection, combat and movement..thoughts?