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Author Topic: Strange Aeons FAQ  (Read 130186 times)

Offline Klener Zorn

  • Scientist
  • Posts: 422
    • Zorns Blog
Re: Strange Aeons FAQ
« Reply #75 on: November 02, 2014, 09:39:33 AM »
theres something i noticed about the rukes considering the scrawny one
in a game i played yesterday i noticed that while you play a scrawny one a cultist is supposed to kill himserlf at the pentacle to activate it.....yet the rules do not point out that he "has to pass a resolve check ? " when he attempts suicide....
yet when you play the monolith adventure the cultists have to do so

i guss you forgot to add it to the rules ?
or does he have to do so ?

Offline LidlessEye

  • Mad Scientist
  • Posts: 707
  • Recovering Cultist
Re: Strange Aeons FAQ
« Reply #76 on: November 02, 2014, 07:53:12 PM »
Good catch!  Yes, that Cultist should be required to pass a resolve test.  I think what we'll do is insert a general section for sacrifices and suicides in the 2nd Edition, such that the same circumstances always apply.

Offline cuchulain23

  • Scientist
  • Posts: 350
Re: Strange Aeons FAQ
« Reply #77 on: October 06, 2015, 01:29:16 AM »
My friend and I were looking at skills and a question presented itself: Does Firearms Enthusiast and Dexterity 2+ mean you would never miss? Or is a 1 always a miss as I think it is?
« Last Edit: October 06, 2015, 04:32:30 AM by cuchulain23 »

Offline styx

  • Scatterbrained Genius
  • Posts: 2972
Re: Strange Aeons FAQ
« Reply #78 on: October 22, 2015, 03:27:50 AM »
I was cruising through my figs and the book last night, then it hit me....where the the suicide cultist? I miss my old buddy loaded up with dynamite ready to blow! What happened?????
Check out my blogs!

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Offline Uncle Mike

  • Moderator
  • Scatterbrained Genius
  • Posts: 2595
    • Strange Aeons
Re: Strange Aeons FAQ
« Reply #79 on: October 23, 2015, 02:24:00 AM »
He was removed so more and better Lurkers could take his place. Although, you aren't the first to ask...possibly he will re-surface at some future point... :)

Offline Litebrite

  • Scientist
  • Posts: 273
Re: Strange Aeons FAQ
« Reply #80 on: October 23, 2015, 03:47:57 AM »
Hey UM, you haven't answered cuchulain23's question.

From what I read in the rules, it looks like that means the figure always hits if it has a dex of 2+. Just the same with a skill of Accurate and an action is spent to aim = Auto hit (but you still have to roll to see if you have a Critical Miss leading to a Jam).

Lem

Offline Uncle Mike

  • Moderator
  • Scatterbrained Genius
  • Posts: 2595
    • Strange Aeons
Re: Strange Aeons FAQ
« Reply #81 on: October 23, 2015, 04:19:05 AM »
We play that 'one' is always a miss.  :)

Offline cuchulain23

  • Scientist
  • Posts: 350
Re: Strange Aeons FAQ
« Reply #82 on: October 23, 2015, 04:30:27 AM »
Thanks for the reply, I thought that was the case. I interpreted it to mean you never jam though.

Offline Litebrite

  • Scientist
  • Posts: 273
Re: Strange Aeons FAQ
« Reply #83 on: October 23, 2015, 04:38:46 PM »
Hi UM,

I think you will need to state that in the "Rolling 'to Hit' " rule for future printings. It doesn't say that anywhere and is only implied by the Critical Miss Advanced rule.

Lem

Offline Litebrite

  • Scientist
  • Posts: 273
Re: Strange Aeons FAQ
« Reply #84 on: October 24, 2015, 04:09:11 AM »
I would like to verify something.

Is the Sequence of the game turn:

A:
Close Combat
First Player Upkeep
First Player Nomination and Actions
Close Combat
Second Player Upkeep
Second Player Nomination and Actions

Or

B:
Close Combat
First Player Upkeep
First Player Nomination and Actions
Second Player Upkeep
Second Player Nomination and Actions

I had thought I had sorted it out, but now looking over the rules again, I am unsure again. Especially when you have continuing Close Combats (often occurs in our games) but is not really shown in the game example at the back of the Rules book.

Thanks in advance.

Lem

Offline Uncle Mike

  • Moderator
  • Scatterbrained Genius
  • Posts: 2595
    • Strange Aeons
Re: Strange Aeons FAQ
« Reply #85 on: October 24, 2015, 04:40:05 AM »
 'A' is correct.

Offline Litebrite

  • Scientist
  • Posts: 273
Re: Strange Aeons FAQ
« Reply #86 on: October 24, 2015, 05:12:48 AM »
Thanks. Greatly appreciated.

Lem

Offline Tsu

  • Assistant
  • Posts: 27
  • Cultist of the Ape
    • Strange Aeons G+ Community
Re: Strange Aeons FAQ
« Reply #87 on: October 26, 2015, 09:40:24 AM »
Scrawny ones - Question:

5 Pts for 3 Pentacles, no limit and no points on Scrawny Ones
or
5 Pts for each possible spawning Scrawny One, e.g. I pay 10 Pts and can summon up to 2 Scrawny Ones

Offline Uncle Mike

  • Moderator
  • Scatterbrained Genius
  • Posts: 2595
    • Strange Aeons
Re: Strange Aeons FAQ
« Reply #88 on: October 26, 2015, 11:38:55 PM »
The first one is correct. Seems like a good deal but those sacrifices can add up fast...

Offline Tsu

  • Assistant
  • Posts: 27
  • Cultist of the Ape
    • Strange Aeons G+ Community
Re: Strange Aeons FAQ
« Reply #89 on: October 27, 2015, 03:51:48 PM »
Equipment - Lurkers

Quote
Weapons: Any up to 0.5EP. This model may purchase items from the Master Weapons Table.

a) This model has up to 0.5EP of weapons allready included in his profile cost and may receive additional weapons
or
b) You have to pay up to 0.5EP in addition to the base cost and may buy additional weapons
or
c) You have to pay up to 0.5EP in addition to the base cost and may NOT buy additional weapons
or
d) This model has up to 0.5EP of weapons allready included in his profile cost and may NOT buy additional weapons

?
« Last Edit: October 27, 2015, 07:10:42 PM by Tsu »

 

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