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Author Topic: Fire in the Valley 2nd ACW Campaign Final Showdown  (Read 5109 times)

Offline Skrapwelder

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Fire in the Valley 2nd ACW Campaign Final Showdown
« on: November 29, 2010, 06:25:37 AM »
Viscount's Landing, California - November 27th.
The final game in our Second American Civil War campaign. This game was the big finish with everyone bringing everything they had built up, or had left, depending upon how the campaign had treated them.

Setup for the game: This was to be a meeting engagement over a long piece of terrain. A town was set up in the center section of the 15 foot long table, but closer to the Constitutionalists side. The  Constitutionalists basic goal was to blunt the Nationalist attack and prevent them from breaking through the town of Viscount's Landing, which was only a short drive away from the state capital of Sacramento. The Nationalist goal was to get across the table with as much of its force intact as possible, eliminating all resistance on the way.

The Nationalist forces had three major components: Elements of the 11th Cavalry, troops from the new Nationalists army and a large, irregular contingent of the Greater Valley Citizen's Vigilance Committee.

The Constitutionalists forces had four commands: The City of Locke Militia, the Sacramento Valley Minutemen, the newly raised U.S. Postal Rifle Company and a large contingent of Communist allies.

The main goal of this game was to give the campaign a big send off, and have some fun. Or as Alfrik likes to put it: Eat, drink, roll dice and swap lies. I've posted a selection of some of the photos I took here. To see the complete set of pictures got to:

http://rotanddrivel.com/Campaign_Game_END.html

Photos of the battle:

The table looking at the town from the Nationalist entry point. We're just getting ready to start deploying figures here.


A view of the town from the Constitutionalists side.


The road through town that cuts across the table. On the left, starting in the foreground and moving up you have the Worley Brewery ad then the Grande Hotel. On the right, a couple of storage sheds, the town Masonic lodge, the Hotel Erstwhile, tho the right of that is a an empty store and a purveyor of fine drink known as The Shot Locker.


The Nationalists line up their front line of the assault. On the left are the Nationalist Regulars and in the center are the 11th Cavalry forces.


Leaqdfool's Communists push forward. Tanks and armored cars raced ahead to take on the tank and tankettes of the Vigilance Committee.
    

A long look at the Consti force.


The 11th rolling hot.


The  mortar teams deploy on the ridge.


The Consti armor comes through the town.


The Sacramento Minutemen's armored car( a great little paper model) and a light tank move to intercept the 11th's armored cars.


Who are these guys?! The Vigilance Committee has an fairly loose set of recruitment guidelines. Not sure if they were looking for the battle or trying to figure out where to set up the big top tent.
    

Looks like they found the drive in theater.


The Minutemen vehicles cross through town taking shots at the armored cars as they come in. In the lower right you can see what the shining stars of the Consti movement thought hilarious. Yes, its a Tardis. It was all laughs and giggles until it was pointed out that the interstellar contraption was blocking the line of site for some critical artillery fire or the Consti's own guns.


The City of Locke Militia fielded a plane that made a quick bombing run and a just as hasty retreat looking to make an emergency dead stick landing in a nearby field after machine guns on the ground chewed up its engine.


The Minutemen fielded a mounted detachment of shotgun wielding Bellhops.


Who are these guys!? Bull Moose Party convention?


Vigilance committee tanks duking it out with the Consit armor.


Are they singing? There is nothin' you can name, That is anythin' like a dame!
Merchant sailors of the vigilance committee come surging out of the barn, hot on the heels of some kind of local militia attached to the Vigilance Committee.
    

Things get so bad they had to truck in suppression markers from the next county.


Nationalist recruits march down the right flank.


Nationalist artillery scores the first major hit, taking out the Grande Hotel and quite a few of the Freeport Irregulars with it.


The Consti Bellhop Brigade makes life hard on the armored cars while the tanks push up the right flank and engage the City of Locke's armored car.


All this smoke will play hell with the timely distribution of suppression markers.


Who were those guys!? The fought like freaks, but they died like clowns!

After 10 hours straight we called it a night. The Nationalist force sufficiently blunted to make getting across the table quickly seem vary unlikely. The Consti's were seriously bloodied but had a goodly number of fresh troops in the rear. We called it a Pyrrhic Draw. A fantastic end to a great campaign that was a joy to be a part of. Big thanks to all that participated. Leadfool and Alfrik especially!

Thanks for looking and all the great feedback throughout the run of this campaign.

Mike

Offline Arlequín

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Re: Fire in the Valley 2nd ACW Campaign Final Showdown
« Reply #1 on: November 29, 2010, 06:45:47 AM »
Looks like an excellent end to a fun campaign. Thanks for sharing your reports and photos.  :)

Offline commissarmoody

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Re: Fire in the Valley 2nd ACW Campaign Final Showdown
« Reply #2 on: November 29, 2010, 07:32:37 AM »
Crazy! lol
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Black Cavalier

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Re: Fire in the Valley 2nd ACW Campaign Final Showdown
« Reply #3 on: November 29, 2010, 06:55:57 PM »
Thanks Skrapwelder.  Good report.  Of course you left out 2 key points:

1) The game was called just before my Elite Minutemen Newsboy Grenadiers got into contact.  & with their Archbishop Propaganda Officer urging them on, you know they would have swept all Nationalists before them.

2) The Nationalists blatantly ignored the Geneva, Illinois Convention on resource utilization during war time.  It states that due to fuel shortages across the country, all combatants in the Civil War have limitations on their gasoline consumption & thereby their number of vehicles.  The Nationalists, & in particular the 11th Cavalry, violated these limitations with extreme prejudice, fielding a ridiculous number of heavy armored vehicles, while the Constitutionalists, & other right thinking forces (or left thinking as the case was) adhered to the limitation to their great detriment.  The Nationalist offences were so grievous that the US Postal Rifle Company was forced to call Shenanigans for fear that they wouldn’t have enough gasoline to deliver the nation’s mail.

But, overall, it was a great game & lots of fun.  Thanks to Alfrik for hosting it, Mrs Alfrik for letting 7 gamers take over her house for a day, Leadfool for infecting us all with this idea & especially Skrapwelder for running the campaign, being magnanimous in our defeats & teaching Leadfool & I to still have fun while losing every game.
Remember, remember, the Dalek December
With Paris in ruins and London in ember
In times of the future when fears are abating
Don’t try to forget them, the Daleks are waiting
Quietly planning and scheming and hating…

Offline Count Winsky

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Re: Fire in the Valley 2nd ACW Campaign Final Showdown
« Reply #4 on: November 30, 2010, 03:47:02 AM »
Great looking game.  It looks like it was a blast to play.  Thanks for sharing.
“There is no force like success, and that is why the individual makes all effort to surround himself throughout life with the evidence of it; as of the individual, so should it be of the nation.”

Marcus Garvey

Offline leadfool

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Re: Fire in the Valley 2nd ACW Campaign Final Showdown
« Reply #5 on: November 30, 2010, 08:34:03 AM »
Skrapwelder, thanks for the photos.
It was a great sendoff to a fun campaign, even if the forces of evil known as the Nationalists have taken over Northern California.  Well at least I blunted the spread of Trotskyism.

Alfrik is to be commended on letting us take over his house for a day,... or is that committed?  Thanks to Mike Branum, Manny Ruiz, Don Delis and the other participants and especially Black Cavalier, Alfrick and Skrapwelder for a fun campaign.

The campaign may be over but no doubt a few games will appear again at conventions etc.  I have to do something with all these troops.  Even after the transfers back to my Back of Beyond, Darkest Africa and Russian Civil War collections.  

Anyway on to VSF Venus next year.

« Last Edit: February 17, 2011, 07:47:26 AM by leadfool »
FOUNDER OF THE D'ISREALI ARMY
_______________________________

Democracy is two wolves and a lamb deciding what to have for lunch.  Liberty is a well armed Lamb, contesting the vote.
B Franklin.    ----

Offline leadfool

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Re: Fire in the Valley 2nd ACW Campaign Final Showdown
« Reply #6 on: February 17, 2011, 08:02:37 AM »
Isn't anyone else playing ACW2?????
Where are the other battle reports?  Sacramento did their share, lets see the others!!!!

Offline commissarmoody

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Re: Fire in the Valley 2nd ACW Campaign Final Showdown
« Reply #7 on: February 17, 2011, 08:13:59 AM »
Been vary busy and haven't been able to drum up much interest in it in my group. There the type that wants to see a book first..

Offline FalloutLeader

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Re: Fire in the Valley 2nd ACW Campaign Final Showdown
« Reply #8 on: February 18, 2011, 05:00:05 AM »
Would love to play anybody i have the minis not worried bout a book,dont have anyone here in Alabama to play no someone let me know
Get there first with the most men,
                    Nathan Bedford Forrest

Offline leadfool

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Re: Fire in the Valley 2nd ACW Campaign Final Showdown
« Reply #9 on: February 18, 2011, 05:38:10 PM »
Fallout leader, good luck finding an opponent.

Offline FalloutLeader

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Re: Fire in the Valley 2nd ACW Campaign Final Showdown
« Reply #10 on: February 18, 2011, 05:52:33 PM »
Yeah for real most everybody down here is interested in the 40k crap why i dont know,well maybe if i come out to Cal.some day or yall come down here we can drum up a game

Offline Cory

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Re: Fire in the Valley 2nd ACW Campaign Final Showdown
« Reply #11 on: February 18, 2011, 07:01:44 PM »
Our own campaign is on weather induced hold to accomodate five months of winter.

In preperation I have been running a play by post RPG for one of the players setting up this summer's campaign.
.

Offline leadfool

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Re: Fire in the Valley 2nd ACW Campaign Final Showdown
« Reply #12 on: February 19, 2011, 06:53:12 AM »
Fall out leader,
Good luck battleing the 40K crowd.  Two ideas; that are somewhat mutually exclusive.

Try goading them into a game in a different period, by telling them that 40k does not teach any real tactics.  Tell them they can play with your figures in a game (a completly alien concept to the warhammer folks), they can big sides and you will kick their butt.   If they rise to the challenge, you get a game and win or lose, they will think differently about those "boring historical" games.

OR you risk your sanity and enter their world with a historically based army.  The ranges for their weapons and the speed of their vehicles looks strange to me because, 38,000 years into the furture, one would think a rifle can fire at least as far as it does now, but it does not seem to in their world.  A bolter shoots the same range as a shotgun?  So why not field some rifle and shotgun armed troops an armoured car or two and some artillery.  It can look fine for ACW2 or some other 20th century period, yet still use the 40k stats.

Have fun and good luck

Offline leadfool

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Re: Fire in the Valley 2nd ACW Campaign Final Showdown
« Reply #13 on: February 23, 2011, 08:24:07 AM »
Random bump just to put these cool photos back in the mix

 

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