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Author Topic: .45 Adventure 2nd edition Demo Rules Now Available!  (Read 5400 times)

Offline Operator5

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.45 Adventure 2nd edition Demo Rules Now Available!
« on: February 26, 2011, 09:06:01 PM »


After far too many delays, the demo version of the rules for .45 Adventure 2nd edition are now available for FREE download.

You'll get a lot with these demo rules (all the combat rules, Ground and flying vehicles as well as all the other basic rules). There is more than enough to take things for a test drive and find out if you like them. You even get the Sample archetypes for both Law Enforcement and Criminals so that you can start trying out the new builds on your own.

You will see if you check out the Table of Contents, that I am still working on layout for the second half the book, so just because you don't see something listed there (like Campaigns) don't think that it won't be in the book. It will, I just don't know where it will fall yet. Things you will see in the Table of Contents that won't be in the demo rules are The Occult, Super Science, more sample archetypes, and of course the archetype building formula.

There is no sample scenario with the demo, but after I get the book finished, I will add one to it. For now, you should be able to use any scenario you have created or one of the old 1st edition scenarios (though they may need some tweaking to work within the new rules).

You will need to download the Special Abilities List as well, as that is not in the demo PDF.

So, here it is, the link to the demo version of the rules:

http://rattrapproductions.com/speakeasy/viewtopic.php?t=2431

I hope everyone is able to enjoy these and I look forward to hearing comments.
Richard A. Johnson
On Facebook: Rattrap on Facebook

Offline joroas

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Re: .45 Adventure 2nd edition Demo Rules Now Available!
« Reply #1 on: February 26, 2011, 10:03:01 PM »
Thanks, Richard, checked and downloaded.  :D
'So do all who see such times. But that is not for us to decide. All we have to decide is what to do with the time that we are given.'

Offline Ramirez Noname

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Re: .45 Adventure 2nd edition Demo Rules Now Available!
« Reply #2 on: February 26, 2011, 10:36:08 PM »
Yeap,

Thanks Richard,

Downloaded a copy of both for a quick game in the near future ...

Nice artwork and colour pics BTW

Ramirez

Offline Criamon

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Re: .45 Adventure 2nd edition Demo Rules Now Available!
« Reply #3 on: February 27, 2011, 12:32:37 AM »
Thanks!!! for the demo! In my club we are waiting the new V2 edition for start a new campaing.  ;)

Offline Christian

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Re: .45 Adventure 2nd edition Demo Rules Now Available!
« Reply #4 on: February 27, 2011, 12:47:56 AM »
Excellent. I'll be printing this out tomorrow!

Any chance of rules for watercraft?
And by that I mean anything from ideas for scenario objectives to actual movement, shooting, damage etc.

Offline Phil Robinson

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Re: .45 Adventure 2nd edition Demo Rules Now Available!
« Reply #5 on: February 27, 2011, 12:57:54 AM »
Thanks Rich, will give them a try out in the next game at OHQ.

Offline Wirelizard

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Re: .45 Adventure 2nd edition Demo Rules Now Available!
« Reply #6 on: February 27, 2011, 04:49:36 AM »
Awesome! Just in time to print them out on the nice printer at job #2.  lol

Rich, typos and spilling misteaks by PM, or is it too late to kill them dead before the real rules go to print?

Edit to add more comments on the new shiny:
- simplified Initiative - thank you, thank you, thank you! Loss of the DG effect is unfortunate, but so much easier otherwise.
- simplified Driving & Explosives - good!
- it looks like the "spillover" damage & DR save is gone? IE if a WS5 pistol hits a DR4 location, that chance of a 2nd wound is gone?

More later as it's perused and digested...
« Last Edit: February 27, 2011, 06:31:11 AM by Wirelizard »

Offline TwoGunBob

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Re: .45 Adventure 2nd edition Demo Rules Now Available!
« Reply #7 on: February 27, 2011, 06:53:52 AM »
Skimmed it and well....

I have to admit that I really like the streamlining that's gone into it so far. Already, there's traces in the preview that demonstrate I might will be able to flesh out a Weird World War II scenario I've been baking for well... quite some time.

Offline Big Sexy

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Re: .45 Adventure 2nd edition Demo Rules Now Available!
« Reply #8 on: February 27, 2011, 06:59:23 AM »
Awesome!!  Thank you.   I can't wait to read through them. 

Offline Remgain

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Re: .45 Adventure 2nd edition Demo Rules Now Available!
« Reply #9 on: February 27, 2011, 10:26:39 AM »
Already downloaded! :D

Thank you!


We don't stop playing because we grow old; we grow old because we stop playing.

George Bernard Shaw

Offline Viper

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  • Sunny Scotland
Re: .45 Adventure 2nd edition Demo Rules Now Available!
« Reply #10 on: February 27, 2011, 10:34:14 AM »
Let the downloading begin!
 :D
Nemo me impune lacessit
Wha daur meddle wi' me?

Offline Donpimpom

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Re: .45 Adventure 2nd edition Demo Rules Now Available!
« Reply #11 on: February 27, 2011, 11:04:29 AM »
awesome!  :)

Offline Stavros Banjo

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Re: .45 Adventure 2nd edition Demo Rules Now Available!
« Reply #12 on: February 27, 2011, 11:05:00 AM »
Errrr... I think I may have just got a little bit over excited and wet myself  :D
...and what fresh new hell is this?

Offline joroas

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Re: .45 Adventure 2nd edition Demo Rules Now Available!
« Reply #13 on: February 27, 2011, 11:29:25 AM »
Quote
Errrr... I think I may have just got a little bit over excited and wet myself 

A nice warm feeling came over you, then?  lol

Offline Viper

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Re: .45 Adventure 2nd edition Demo Rules Now Available!
« Reply #14 on: February 27, 2011, 12:13:14 PM »
Having a quick wee look over the rules there is one little suggestion I'd like to make straight away.

As someone who didn't actually play first edition, I've been waiting for 2nd, I'm not well versed in the various stats and what the shorthands mean. Certainly they are all pointed out very clearly in the rules but as such a new player I often find myself having to check back and forth while reading when I come to a shorthand for a stat which breaks up my learning of the rules somewhat.

If there isn't enough room to do this I've no real problem, of course on character cards and in examples then the shorthands are fine but in the actual rules descriptions themselves it would be nice to see the full terms as much as possible.

Naturally I can solve the problem myself by typing out a wee reference sheet so I can check things quickly, but was just looking at it from an ease of entry perspective.
« Last Edit: February 27, 2011, 12:16:09 PM by Viper »

 

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