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Author Topic: A few questions regarding Pirate rules and ships  (Read 6726 times)

Offline Galland

  • Scatterbrained Genius
  • Posts: 2024
Re: A few questions regarding Pirate rules and ships
« Reply #15 on: March 04, 2011, 11:52:46 PM »
As allready stated, the longing for a habour area (or to satisfy some... wharfs, and I didnt even tell you this in swedish), stems from the sort of iconic atmosphere they create. I wanted one for a pulp WWII game setting, and got side tracked in to the pirate world while sitting and drinking coffee and reading this forum... there you go, hence habour (wharfs? :-P). I decided to make one to still my hunger for pirate adventure. I think that the WII stuff will have to wait for a while. Also, it gave me a very good and valid reason to enlarge my lead mountain.
Once again, thanks for all the good input!
« Last Edit: March 05, 2011, 12:42:38 AM by Galland »
Tintin - Pulp Adventures in a orderly fashion
Gallows Falls - Western Village
Eisende - Mordheim costal village WIP
Rome - SPQR & Hail Caesar

Offline Galland

  • Scatterbrained Genius
  • Posts: 2024
Re: A few questions regarding Pirate rules and ships
« Reply #16 on: March 05, 2011, 11:26:44 PM »
I got the Legends of the High Seas today, and it sure looks fine. I am not sure why people seem to have something against it, but I suppose I will know soon enough after having tested it a few times.

We have decided to give good old Mordheim a chance again, but set the setting to Sartosa, the Games Workshop Old World pirate island. I think it will be fun, I allways did like the Mordheim game.

Offline Christian

  • Scatterbrained Genius
  • Posts: 2686
  • ... standing on the shoulders of giants.
    • INCLTVS REX - Late Antique wargames blog
Re: A few questions regarding Pirate rules and ships
« Reply #17 on: March 05, 2011, 11:43:20 PM »
Eureka have got a great selections of ship goodies: swivel guns, cannon, ship wheel, coils of rope, even!

See here:
http://eurekamin.com.au/index.php?cPath=87_126_170&sort=3a&page=2

Offline Mako

  • Mad Scientist
  • Posts: 786
Re: A few questions regarding Pirate rules and ships
« Reply #18 on: March 06, 2011, 01:33:33 AM »
LotHS is quite good for land-based scenarios, but falls down for the naval portion of the game, since the sailing rules, and combat system are a bit abstract.

For keeping track of a ship's crew, letting them gain experience, and fighting balanced battles, it does a pretty good job.

For vessel to vessel combat, other systems are better, e.g. Sailpower, or Thoroughbred's Prevailing Winds rules.  The latter was written for the War of 1812 lake battles, but they can be easily converted to offshore combat using sloops, brigs, and other vessels. 


 

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