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Author Topic: Chaos in Cronos  (Read 2282 times)

Offline General Roos

  • Mastermind
  • Posts: 1436
Chaos in Cronos
« on: March 11, 2011, 06:54:29 AM »
Has anyone tried the Chaos in Cronos rules for Cthulhu wargaming?  :?
Current projects:
A Fistful of Kung Fu

Offline chicklewis

  • Mad Scientist
  • Posts: 619
Re: Chaos in Cronos
« Reply #1 on: March 13, 2011, 04:06:02 PM »
Never heard of them.  Link, perhaps ??
"Sufficient for the day is the evil thereof."

Offline General Roos

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Offline theoldschool

  • Scientist
  • Posts: 439
Re: Chaos in Cronos
« Reply #3 on: March 13, 2011, 10:29:23 PM »
Chaos in Chronos is very much designed to go with the Blue Moon Spacemen and Aliens range, weapons and vehicles are for science fiction. It is also less detailed than the other rules in the series.

Chaos in Cairo from the same publisher would be much better; Lovecraft is named in the introduction as an example of the sort of game the rules are aimed at. Lots of rules which could apply to the Cthulu mythos including cultists and nameless ones. It is set in the 1920s so weapon and vehicle rules are more suitable.

Chronos feels as if it was put together in a bit of a rush, but Chaos in Cairo, Chaos in Carpathia (Gothic Horror) and SuperSystem are all great sets of rules.
Pat

Offline twhitten

  • Lurker
  • Posts: 3
Re: Chaos in Cronos
« Reply #4 on: March 14, 2011, 02:47:41 PM »
Yes, but it would be a good deal of work and as said above Chaos in Cairo or Chaos in Carpathia would work better. Or just go with system all of the above are based off of – Supersystem.

In the past we have used Supersystem to great effect for playing CoC like games. Actually, they were really more like the Hellboy comic. The difference being, in CoC, you would never take the fight directly to the Great Old Ones or the greater of their minions. In Hellboy, that is almost the point.

Still, we did it differently from the Chaos style warband method. We used more of an RPG approach. One person would run the scenario and the bad guys while everyone else ran a single model.

All the characters, henchmen/cultists, and monsters were built using the standard Superfigs rules with the only limitation being the points allowed for each category of figure. Henchmen/Cultists would be the lowest, nominally around 50 points. Characters and monsters would be around 85 points. The final big bad or great old one would be above 100. Since Supersystem is not linear, a 100 point model (if done properly) is better than two 85 point models, great care needed to be taken when coming up with scenarios. Still, it ended up being great fun.

That said, if you want to do the warband gaming where everyone starts out the same and slowly builds up a warband, go with Cairo or Carpathia. If you don’t care about building up warbands and want to run a bunch of scenarios that build on each other go with Supersystem. Either way, they would take some work getting the Cthulhu feel in them. But that is part of the fun.

Offline General Roos

  • Mastermind
  • Posts: 1436
Re: Chaos in Cronos
« Reply #5 on: March 16, 2011, 10:41:37 PM »
Thanks guys!

That said, if you want to do the warband gaming where everyone starts out the same and slowly builds up a warband, go with Cairo or Carpathia.

I intended to use the rules for my Innsmouth board. I guess Carphathia or Cairo comes in handy then.


Offline theoldschool

  • Scientist
  • Posts: 439
Re: Chaos in Cronos
« Reply #6 on: March 17, 2011, 09:30:01 AM »
Carpathia is Gothic Horror set in ther 19th century, Cairo is 1920s so would suit better for weapons and vehicles.

Offline twhitten

  • Lurker
  • Posts: 3
Re: Chaos in Cronos
« Reply #7 on: March 17, 2011, 02:22:45 PM »
For more information on either Cairo or Carpathia, check out the Goal System yahoo group:

http://groups.yahoo.com/group/goalsystem/

 

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