*
Welcome, Guest. Please login or register.
April 29, 2024, 01:46:58 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1691076
  • Total Topics: 118370
  • Online Today: 843
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online
Users: 5
Guests: 793
Total: 798

Recent

Author Topic: Cold Wars 2011 'Mummy' Game  (Read 7604 times)

Offline Earther

  • Mastermind
  • Posts: 1813
  • Sat at my Mac, lusting after lead…
Re: Cold Wars 2011 'Mummy' Game
« Reply #15 on: March 30, 2011, 05:09:43 PM »
Very nice and atmospheric tomb layout :o

Looks like a fun game.

Offline opa wuttke

  • Bookworm
  • Posts: 85
    • A fistful of heroes
Re: Cold Wars 2011 'Mummy' Game
« Reply #16 on: March 31, 2011, 04:27:59 PM »
This looks absolutely fantastic for it is exactly what I like best: great egyptian pulp-gameboard !!!

Offline mikedemana

  • Scatterbrained Genius
  • Posts: 2899
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Cold Wars 2011 'Mummy' Game
« Reply #17 on: April 01, 2011, 12:17:19 AM »
How did the "Mummy" game rules work in general? Was it more a skirmish game with lots of different parties or was it one Party v's the tomb?

It was a skirmish game with four different parties of adventurers.  My own consisted of Indiana Jones, his two-fisted girlfriend, Selim and Professor Brodie.  Most parties had 4-5 figures of varying different abilities. 

Each figure could perform two actions per turn, only one of which could be an attack.  So, it was move and attack, attack then move, move and move, move and search -- those types of things.  Each player could play one card per round, which consisted of each party taking one turn.  The order was randomized each turn, as well, so you could have the dreaded double move over an opponent, or vice versa.  If you didn't play a card during the round, you could discard one of your hand of three, hoping for a better one.

It took about 2 hours to play and was a blast...even with the preteen hammering away at my party (preventing me from doing much exploring).  Indy and company knocked off all but one of his party, then he drew a "reinforcement" card.  I was finally able to talk him out of attacking me once he saw the really cool main throne room unveiled.  He realized all he'd missed out on, and wanted to "team up" with me so we could rob those who robbed the tomb ahead of us.  I said "sure, kid," and went off to explore what hadn't been touched, yet...

Great game!

Seeya!
-- Mike Demana
Check out my travel website at: www.worldwidemike.com
Or my Miniature Gaming Page at:
http://home.earthlink.net/~mikedemanagames/

Offline Bravo Six

  • Supporting Adventurer
  • Mastermind
  • *
  • Posts: 1885
Re: Cold Wars 2011 'Mummy' Game
« Reply #18 on: April 01, 2011, 11:12:16 PM »
Great terrain indeed. Those rules sound fun too. Were they a homebrew set, do you remember?

-Todd

Offline mikedemana

  • Scatterbrained Genius
  • Posts: 2899
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Cold Wars 2011 'Mummy' Game
« Reply #19 on: April 02, 2011, 03:34:32 PM »
I believe so...

 

Related Topics

  Subject / Started by Replies Last post
21 Replies
8554 Views
Last post March 14, 2011, 11:57:10 PM
by 6milPhil
21 Replies
10994 Views
Last post March 30, 2011, 05:23:22 PM
by Hawkeye
4 Replies
3951 Views
Last post March 15, 2011, 05:40:28 PM
by Sangennaru
2 Replies
1720 Views
Last post March 15, 2011, 03:50:13 AM
by GladioHumanitas
20 Replies
9747 Views
Last post August 01, 2012, 12:31:12 AM
by Melnibonean