Thanks for the invite Dave.
I'll start echoing something I read in
this post here on the forums.
I think comparing HAVOC to either Skulldred or SBH is like comparing apples to oranges. While all these games are fun, HAVOC delivers a very different play experience from the other two. I want to stress the word
different (not better), because I think they all are great depending on your taste, gaming group, or even your mood that day.
Some highlights of my design philosophy for HAVOC...
1. Simple (and unique) mechanics, that are layered/coupled within the turn architecture to open up endless tactical choices.
2. No straight line probabilities. This is a game of bending and breaking dice curves based on tactical position, unit match-ups, abilities, and support dice.
3. Alternating activations and opposed dice rolls with no tables.
4. Organic formation system that allows you to not only mimic any formation seen historically, but allows you to make custom formations on the fly, regroup, reform, morph, with NO complicated rules.
5.
Rules of Form that give in game advantages for sporting play and fully painted forces.
6. Cut-Scene mechanic that allows for Matrix inspired mini-phases.
7. Melee combat is like a game in and of itself. It gives you the ability to simulate a variety of attack options ensuring that no two combats are the same.
8. Magic is not overpowering.
9. Heroic models can enter
Challenges! for truly epic combat.
10. People seem to really like the rules for the Giant and Zombies.
11. The rules for the
Wound trait on my website can drop the model count down and really change the metagame. Injured models are actually less effective!
12. All models in The One List have specific abilities and multiple damage profiles making them better suited for some roles: offense, defense, anti-infantry, anti-cavalry, anti-beast, etc.
13. Use any companies miniatures- even Dave's Bederken!
http://www.bederken.blogspot.com/Ogryn- if you have any specific questions, then I'll be more that happy to answer. You can also check out a ton of bonus content on my website by clicking on the HAVOC, or RULES, tag.
http://bombshell-games.com/Thanks again for the invite Dave!