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Author Topic: .45 Adventures, Multi-Player scenario advice  (Read 1869 times)

Offline Ssendam

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  • Posts: 243
    • Ssendam's Blog
.45 Adventures, Multi-Player scenario advice
« on: May 15, 2011, 12:34:35 PM »
Hi All,

I'm thinking of putting on an Multi-Player game and wondered if I could get some advice?

- How many players make a good game? (I was thinking 4-6?)
- How big should the forces be? I guess here I wonder what sort of number of figures on the table works.
- Have you tweaked anything to make a MP game better?
- Any other advice for running a game?

I was thinking of a scenario with a couple of squads of British infantry and an armoured car taking on some Arab marauders with a machine gun holed up in an egyptian temple. I was anticipating a player for eack squad of Brits with a 3rd player controlling the Armoured Car. Squads would be maybe 4-6 figures? Arabs would have a machine gun with hidden deployment and 12-16 figures; plus of course the temple ruins for cover.

All comments gratfully rec'd
"I've been a soldier for 12 years - it's my profession.  But if a soldier doesn't want peace in his soul then he's not a soldier any more - he's a killer.  A soldier fights for peace." Nadia Savchenko

Offline Operator5

  • Scatterbrained Genius
  • Posts: 3344
  • The Silent Sentinel
    • Rattrap Productions LLC
Re: .45 Adventures, Multi-Player scenario advice
« Reply #1 on: May 15, 2011, 09:24:51 PM »
With a multiplayer game you want to keep things moving so playing around with activation (clockwise activation, etc.) is always good especially if the players are not familiar with the rules.

Keep the special abilities fairly generic. You don't want to use some of the more exotic abilities as they take longer to get use out of and some players may feel cheated if they don't get a chance to use them. Your game seems mostly combat oriented so stick to the combat abilities.

Each player should have only a Grade 3 or Grade 2 and the rest should be Grade 1s. You could probably go with 3-4 Grade 1s per player.

Do not allow Grade 1s to Wait.

For your armored car, Have a Grade 1 Driver, Grade 1 gunner, and Grade 3 (or 2) officer in it.

Those are some of the ideas off the top of my head.

Richard A. Johnson
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