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Author Topic: Strange Aeons 18th century mod (v1.2) download and discussion  (Read 6947 times)

Offline Argonor

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Re: Strange Aeons 18th century mod download links and discussion
« Reply #15 on: June 07, 2011, 01:05:48 PM »
Yeah, but he makes d*mn good minis! I have all his Pygmy Zombies... somewhere  :)
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Anatoli

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Re: Strange Aeons 18th century mod download links and discussion
« Reply #16 on: June 07, 2011, 01:09:09 PM »
Indeed, top quality stuff , had he hurried up with the French and British regulars me and my friend would have bought them too instead of going for Perry stand ins from American Civil War range.

Offline Anatoli

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Re: Strange Aeons 18th century mod download links and discussion
« Reply #17 on: June 16, 2011, 10:32:07 AM »
Version 1.2 includes a lot of changes and tweaks.

Among the changes is the return of Close Combat Bonus to die rolls, this is to make monsters and stuff from the books easier to use. Monster weapons such as claws, teeth etc has kept their CCB but their D+1/+2/+3 has been swapped for a D6/8/10 instead to be in line with the rest of the weapons.

I added a "translation" of standard equipment found on agents and monsters, .45 handgun = Smoothbore musket and so on, The starting Build Points are increased to 18 and there are some other campaign related notes to make the transition between original and modification a bit easier.

The Dexterity bonus when dealing damage with certain weapons have been explained, and overall the rules have been divided into categories to make things easier for the reader.


Light and heavy armor (boiled leather/cuirass) but also included "Warpaint" for humans is in now as well.

Some other minor tweaks have been added, and some quirks straightened out. For instance the critical miss with a ranged weapon has been changed to adding +1 action needed to reload a weapon. This is to make weapons without "Ready" also suffer a penalty.

The length of the rules is pretty much the same, a version history page has been added to keep track of the major changes.

Version 1.1 was downloaded by 114 people to date, which is very cool. I hope that anyone who downloaded the first version will give the 1.2 version a try since this really is a pretty much finished product and the changes added sprung from playtesting the 1.1 rules.

Get the version 1.2 on my blog: http://anatolisgameroom.blogspot.com/2011/06/strange-aeons-18th-century-mod-version.html





Offline fanfavorite

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  • the rat race is over. the rats won.
Re: Strange Aeons 18th century mod (v1.2) download and discussion
« Reply #18 on: June 17, 2011, 12:24:01 AM »
Anatoli- what is that conglomerate miniature? It's not even that I want it, its just I can't make it out, where what begins where and ends haha. Don't get me wrong its a perfect stand-in, for some reason reminds of the Skin Walker myths of the Native Americas when I see them side by side. This is not the forum to ask for a better photo, but I'd love to see a close up of the baddie, if you don't want to waste space in your thread just PM or email me.

Also keep up the good work, without the proper minis I'm unable to beta test, but it looks brutal!

Offline D@rth J@ymZ

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Re: Strange Aeons 18th century mod (v1.2) download and discussion
« Reply #19 on: June 17, 2011, 05:38:48 AM »
Anatoli- what is that conglomerate miniature?

Do you mean the Winged Nightmare or the Formless Thing? Both are Strange Aeons from Uncle Mike's.
Now you see that evil will always triumph because good is dumb...
- Dark Helmet

Offline fanfavorite

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  • the rat race is over. the rats won.
Re: Strange Aeons 18th century mod (v1.2) download and discussion
« Reply #20 on: June 17, 2011, 05:44:29 AM »
Do you mean the Winged Nightmare or the Formless Thing? Both are Strange Aeons from Uncle Mike's.

I'm some what familiar with Uncle Mike's range and that miniature in the line up with the Rogue Threshold Agent and the Native cultists is neither of the two you mentioned. Just double checked the Stange Aeons equivalents. too.


edit: THIS guy
« Last Edit: June 17, 2011, 05:50:57 AM by fanfavorite »

Offline Anatoli

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Re: Strange Aeons 18th century mod (v1.2) download and discussion
« Reply #21 on: June 17, 2011, 03:45:57 PM »
That is a EM-4 model from their 25mm Cthulhu range, it is one of 3 sculpts and the others look like this:




They are called "servitors of the outer gods" and are sold separately.

Offline D@rth J@ymZ

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Re: Strange Aeons 18th century mod (v1.2) download and discussion
« Reply #22 on: June 20, 2011, 07:08:43 AM »
oh. That guy.  ;D :D

Offline nikharwood

  • Librarian
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Re: Strange Aeons 18th century mod (v1.2) download and discussion
« Reply #23 on: July 09, 2011, 11:08:03 PM »
This looks superb - thanks for spending so much time on refining this mod...now I just have to decide whether to do this in 28mm - or to raid the 10mm bits box from my SYW armies...hmmm... 8) :D

Offline Anatoli

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Re: Strange Aeons 18th century mod (v1.2) download and discussion
« Reply #24 on: July 10, 2011, 09:15:57 PM »
Nice to hear, there was someone here on the forum doing a "tiny" version of Strange Aeons and it looked great. Had not thought about it but there are indeed lots of 6-15mm historical ranges out there.  :)

Offline Barry S

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Re: Strange Aeons 18th century mod (v1.2) download and discussion
« Reply #25 on: July 22, 2011, 03:02:21 AM »
Sorry to comment so long after the final post, but I've been planning on adding a 18th Century myth element to some of my 15mm F&IW games using an alternative ruleset.

I've never played Strange Aeons, but after reading your report,  which I enjoyed BTW, I am tempted to give the demo a try.

The blood tokens look good. Did you make them?
Barry

http://s92.photobucket.com/albums/l12/LeadBear/

Offline Anatoli

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Re: Strange Aeons 18th century mod (v1.2) download and discussion
« Reply #26 on: July 23, 2011, 12:21:12 PM »
Thanks, yeah I made the blood tokens myself, or rather they are clear tokens that I painted with blood. I messed up spraying them with matt varnish so don't do that. Clear varnish to retain the wet/sticky look of blood would serve much better and still have the protective seal.

 

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