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Author Topic: Zeds. Help!  (Read 2447 times)

Offline jp762

  • Scientist
  • Posts: 292
  • Wait a mo! This isn't Motorhead!
    • JP sees lead people....(and then tries to paint them)
Zeds. Help!
« on: August 20, 2011, 02:24:52 PM »
I have slowed down my painting from 45 min per mini to hours per mini.
Still getting this result.
HELP!
Tips and tutorials demanded, sorry, appreciated.














Offline Commander Vyper

  • Galactic Brain
  • Posts: 8130
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Re: Zeds. Help!
« Reply #1 on: August 20, 2011, 03:19:30 PM »
Nice look, but I'd try to go for batch painting, heavy use of washes/glazes on a variety of skin tones to give you depth and shade. Remember you'll have serious numbers on the table, so you can skimp detail if you can't speed paint. Also personally, loose the pupils and go milky white with washes on the eyes, they're dead remember. ;)
Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline stone-cold-lead

  • Mastermind
  • Posts: 1709
Re: Zeds. Help!
« Reply #2 on: August 20, 2011, 03:40:22 PM »
Like with the IG, these look great as is but if you wanted to add a few extra layers of highlights it might give you that little extra oomf you're after.

Offline apeekaboo

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Re: Zeds. Help!
« Reply #3 on: August 20, 2011, 06:10:14 PM »
I like them, except for the woman, child and the torso dude whom all look too flat. This is easily fixed with more highlighting/shading and some dirty washes.

Offline Commander Vyper

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Re: Zeds. Help!
« Reply #4 on: August 21, 2011, 10:48:11 AM »
Like with the IG, these look great as is but if you wanted to add a few extra layers of highlights it might give you that little extra oomf you're after.

I think the whole point is he wants to save time not increase time. ;) Basecoat's are too think and I think that's what's killing them in my opinion, thinned paints and dirty washes and you should speed up no end.

Offline stone-cold-lead

  • Mastermind
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Re: Zeds. Help!
« Reply #5 on: August 21, 2011, 12:11:14 PM »
I think the whole point is he wants to save time not increase time. ;) Basecoat's are too think and I think that's what's killing them in my opinion, thinned paints and dirty washes and you should speed up no end.

Ah, I thought he was saying he'd spent more time working on these but was still ending up with his tabletop standard. Now I'm confused.

Offline DowVooVoo

  • Mad Scientist
  • Posts: 700
Re: Zeds. Help!
« Reply #6 on: August 21, 2011, 12:17:36 PM »
Close eyes, count to three, open eyes look. They are GREAT! don't worry.

Offline stone-cold-lead

  • Mastermind
  • Posts: 1709
Re: Zeds. Help!
« Reply #7 on: August 21, 2011, 01:13:01 PM »
Close eyes, count to three, open eyes look. They are GREAT! don't worry.

That's actually good advice.

Offline CptJake

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Re: Zeds. Help!
« Reply #8 on: August 21, 2011, 03:04:19 PM »
I like them.   Maybe more shading on some of the big flesh areas, but honestly, those will look good on the table as is.

Jake
Every time a bad person dies, a Paratrooper gets his wings.

Offline Argonor

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Re: Zeds. Help!
« Reply #9 on: August 22, 2011, 07:15:31 AM »
I think the Commander is right - the minis look somewhat 'toyish', which probably comes from a too heavy/thick basecoat. Or a bad primer. Details seem drowned in paint.

Now, these are metal models, and some of them very nice ones, so I understand that jp wants them to 'look the part'. For that, thin your paints, use at least four layers for skin (deep shades between fingers and the likes, shade, base colour, and final highlights for knuckles and brows and the likes - anyway always make sure that your final highlight has enough contrast to the previous layer

For speedpainting a substantial horde, I would recommend going for blocking out the colours, giving the entire mini a shading wash - maybe followed by various coloured washes for variation (as said above), and then drybrush on a 'highlight' of the original blocked out colours (works best for speed when batch-painting).

But try different techniques and see what suits you best
Ask at the LAF, and answer shall thy be given!


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