Far from mediocre Mason! Beautiful stuff.
Great job Paul. Really impressive
Thanks, chaps, much appreciated!
OOH! COOL MINIS! That Old Boar-faced Beasty Boy was a favorite...lots of GREAT minis in a SPLENDID setting to stare at with a SUSPENSEFUL narrative to back it all up; a FINE way to start a day...right after the first cup of coffee that is.
Cheers, Al.
You SHOULD recognise that Beasty, you gave him to me!
You're becoming addicted to these cliff hanging endings. This, of course, leads to a fondness for melodramatic organ music.
They are not strictly intentional.
It is a pain uploading a really long posting as the screen keeps jumping to the top when I am typing.
I find that very distracting and irritating, so I have to stop once it becomes too much.
If this creates suspense, that is just a bonus!
Great stuff Paul! When's the next installment?
Here you go, Steve...
:
Back to the action.
All three Witch Hunter warbands had been closing in on the captive woman, some more aggressively than others.
The Brotherhood had been the most adventurous, and were now engaged in a serious melee with half of the Beastman warband.
This was turning into a seriously vicious combat with both sides throwing everyone available into the fray, including the Beastman leader, eager to show his followers how it was done, performing a Diving Charge from the walkway above!
Unfortunately for him, he lost his footing at the crucial moment and crashed headlong to the ground right next to an angry, but surprised, Ogre.
D'oh!
Whilst this fight had been going on south of the centre, in the north the Sods of Sigmar had been sneakily attempting to advance on the rear of the Beastman group escorting the captive.
They had gotten a little too close, and had been spotted by the Beastmen as they crept towards them.
It may have been down to the bumbling and very clumsy ogre accompanied by a snarling and barking dog as to why they were noticed.....
Whatever it was, they were duly charged by two more Beastmen...
Whilst two of their number engaged this second warband, the remaining Beasts were starting to look a little exposed if they were going to keep the girl.....
....As the Flames of Absolom were closing in and were at full strength!
In the time where the camera was long forgotten and the action was at its thickest, there was lots of incidents that should have been recorded but wasn't.
This included the sneaky rear attack on the Flames of Absolom by the Sods of Sigmar, the near suicidal Flaggelants of the Brotherhood performing Diving Charges on the Flames and twatting themselves in the process, (swiftly followed by the 'tactical withdrawal' of said Flaggies!), encounters in rather cramped quarters between ogres (ooh-er!) and all sorts of other shenanigans that I have probably forgotten but the others will no doubt remember....all these things happened but there is no proof.
They did, I tell ya!
Anyway, back to the photos....At this point, the Beastmen at the southern end of the table, who were engaging the Brotherhood and had lost two of their number in the process, managed to fell enough of the Warrior Priest's followers to cause them to panic and run.
The Brotherhood were last seen fleeing to the Docks, the enraged screaming of Father Meldrum falling on deaf ears.
The remaining Beastmen, including the injured but still to be feared leader, turned to see the warband of Guidion Absolom attempting to trap their fellows in an alleyway.
Bellowing in anger they turned back the way they had come from and charged them...
During this time, with all three warbands in combat somewhere on the table, the Ghosts had been moving around randomly, causing Fear tests wherever they went.
Rather annoying when your entire warband has to make a Fear Test as one of the Ghosts decides that she likes it best right next to your Witch Hunter Captain.
Even more annoying (not to mention embarassing) when your Captain is the only one to fail the test and do a runner....isn't it smokezombie?
One of the Ghosts finished its random move smack bang in the grave of the shrine.
Deciding that he liked it there so much he stayed for the remainder of the game...
Whilst the Beasts had charged one half of the Flames, another flanking manouver had been going on and Legionnaire Bert had rather craftily snuck up behing them and proceeded to assault their rear...
Here is a photo taken towards the end of the game, at aroun=d the point being described.
As you can see, it was quite chaotic by then!
From then on I completely forgot piccies, but a basic rundown is as follows; The Flames of Absolom fought off the attack on their rear and forced the Sods of Sigmar into a tactical withdrawel (Run away! Run away!).
This was followed by a massive ruck between the Flames and the remaining Beastmen, where the Witch Hunter managed to rescue the woman from the clutches of the beasts and make for the Watch House with her, in the arms of a deranged lunatic waving a flail!
As the lunatic took his charge to safety, the combat continued and eventually this took it's toll on the remaining Witch Hunters, who turned tail and fled!
All three groups of Witch Hunters had failed their Rout tests and run, leaving the Beastman Chieftain alone in the centre of the table bellowing a war cry.
Blood for the Blood God, indeed!
We decided that the Flaggelant who was fleeing with the girl would not have heard the order from his Captain to retreat and so would continue following his last order: Take the girl to the Watch House!
So, we played on with the Flaggie being chased by the much faster Beastman Chief.
There could only be one outcome in that race, and the Beast caught the Man just outside the door to the Watch House.
It would come down to the final fight!
After several rounds of combat which were a stalemate, it came down to simultaneous blows being struck by both sides.
Each side then wounded the other.
It would come down to the Injury Rolls....
Bullock rolled for the Beastman's blow on the Flaggie: Stunned!
smokezombie rolled for the return blow on the Beast: Out of Action!
The last remaining Flaggelant had saved the day.
It took him some time to recover from that last terrible blow.
A he opened the door to the Watch House, he turned to pick up the girl from the floor where he had dropped her.....
.....but she was gone!
To where, he could not tell.
The only option left to the half demented man was to follow the last order of his Captain as well as he could.
He staggered into the Watch House, sat down on a chair and exhaustedly claimed it as the Headquarters of the Flames of Absolom....