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Things That Go Bump at Asylum (hammershield) vs Arthurian Cavalry (Mike D. McBrice)

Things That Go Bump at Asylum (hammershield)
34 (41.5%)
Arthurian Cavalry (Mike D. McBrice)
48 (58.5%)

Total Members Voted: 82

Voting closed: November 04, 2007, 08:27:39 PM

Author Topic: Round 8 - Things That Go Bump at Asylum vs Arthurian Cavalry  (Read 8103 times)

Offline Prof.Witchheimer

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Round 8 - Things That Go Bump at Asylum vs Arthurian Cavalry
« on: November 04, 2007, 08:27:39 PM »



Offline Malamute

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Round 8 - Things That Go Bump at Asylum vs Arthurian Cavalry
« Reply #1 on: November 05, 2007, 08:53:15 AM »
This is a tough one :?
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline drferling

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Round 8 - Things That Go Bump at Asylum vs Arthurian Cavalry
« Reply #2 on: November 05, 2007, 12:46:13 PM »
Hammershield,

I recognize the frothers mini, but where are the other from?

What are you doing the bases from?

Both entries are absolutely amazing by the way!

Offline Paul Hicks

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Round 8 - Things That Go Bump at Asylum vs Arthurian Cavalry
« Reply #3 on: November 05, 2007, 12:56:21 PM »
This is harsh indeed.

Offline Hammers

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Round 8 - Things That Go Bump at Asylum vs Arthurian Cavalry
« Reply #4 on: November 05, 2007, 01:11:52 PM »
Thanks for thinking me in par with the very talented McBrice.

@ drferling: The maw-monster and the poltergeists emergin arround the dark obelisk are both RAFM, the former from the Chtulu range. The two apparitions with dangling entrails are both Reaper. The ghost in gimp-hood and straight jacket is, as you say, Frothers.

I rebase almost all my miniatures on thin 25mm washers. In this case the washers are tiled with tile pattern evergreen styrene sheet. The monster and obelisk are, as you probably can tell, fiddled with a extra to get that emerging-through-the-floor look.

Offline vikotnik

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Round 8 - Things That Go Bump at Asylum vs Arthurian Cavalry
« Reply #5 on: November 06, 2007, 04:48:38 AM »
:o :o
Hammershield, in my opinion this is one of the best entries of the competition so far!
Innovative use of colour, very original basing and a nice, unusual combination of miniatures.

Hats off to this one.
 :)
Zafarelli at 01:00 am:
\"...everything is strange in a way. ... Always."

Offline Grimm

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Round 8 - Things That Go Bump at Asylum vs Arthurian Cavalry
« Reply #6 on: November 06, 2007, 07:35:00 AM »
hammershield I realy like the dark spirit of your Asylum figures and I wonder if you have made lso some terrain for them ?
if yes I must see pictures of that !!!!
ttps://www.facebook.com/pages/Grimms-Hangar/196455560521708

Offline Lowtardog

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Round 8 - Things That Go Bump at Asylum vs Arthurian Cavalry
« Reply #7 on: November 06, 2007, 08:14:46 AM »
The Saxons are fantastic, I have had doubts about the new GB figures but had  a double take as I didnt recongnise them.

Love the Asylum theme and the spectres too

a very tough choice

Offline Mike D. Mc Brice

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Round 8 - Things That Go Bump at Asylum vs Arthurian Cavalry
« Reply #8 on: November 06, 2007, 08:19:28 AM »
The Arthurians are from the old Foundry range, not Gripping Beast.

Offline Lowtardog

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Round 8 - Things That Go Bump at Asylum vs Arthurian Cavalry
« Reply #9 on: November 06, 2007, 08:43:29 AM »
Quote from: "Mike D. Mc Brice"
The Arthurians are from the old Foundry range, not Gripping Beast.


D`0h :oops:  that would be why they look so good :D

Offline Hammers

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Round 8 - Things That Go Bump at Asylum vs Arthurian Cavalry
« Reply #10 on: November 06, 2007, 09:41:53 AM »
Quote from: "Grimm"
I wonder if you have made lso some terrain for them ?
if yes I must see pictures of that !!!!


Not yet.

I have ordered or bought most of the material (HirsArt molds, Evergreen styrene, sheet lead and brass profiles, bars and rods) to make a late 1920's setting in a old building which has seen several renovations and uses over many centuries (I feel this is typical for many monumental buldings in Scotland and England) before ending up as an asylum.

I've was very impressed by vikotniks Musketeer table and I would like to make a "set piece" like that, but maybe a little larger. The problem is that I have a fair idea what it should look like but I do not have a rule set ready for how the miniatures should move about. Whith all ideas I have for miniatures and terrain I am a little worried that a set piece will become to cramped or otherwise implayable.

Offline W.B.Kurgan

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Round 8 - Things That Go Bump at Asylum vs Arthurian Cavalry
« Reply #11 on: November 07, 2007, 02:14:57 PM »
Quote from: "hammershield"
I have ordered or bought most of the material (HirsArt molds, Evergreen styrene, sheet lead and brass profiles, bars and rods) to make a late 1920's setting in a old building which has seen several renovations and uses over many centuries (I feel this is typical for many monumental buldings in Scotland and England) before ending up as an asylum.

This is very true - I really love old building that you can almost see the history in the walls: different types of construction materials, bricked-up windows and doors, repairs and alterations.
 :love:

Quote from: "hammershield"
I've was very impressed by vikotniks Musketeer table and I would like to make a "set piece" like that, but maybe a little larger. The problem is that I have a fair idea what it should look like but I do not have a rule set ready for how the miniatures should move about. Whith all ideas I have for miniatures and terrain I am a little worried that a set piece will become to cramped or otherwise implayable.

What about a "Space Hulk" style tile system? Then you could have maze-like corridors and rooms  that could be re-arranged for each game.
 8)
Mein Flugzeug ist kaputt!

 

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