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Author Topic: Bull Run To Gettysburg Rules  (Read 6726 times)

Offline joroas

  • Galactic Brain
  • Posts: 7803
Bull Run To Gettysburg Rules
« on: July 22, 2011, 01:39:24 PM »
Coming fast on the heels of Devil's Wind is another of Dave Bickley's rule sets, this time publisehed by Foundry:

http://wargamesfoundry.com/coming_soon/
'So do all who see such times. But that is not for us to decide. All we have to decide is what to do with the time that we are given.'

Offline Yankeepedlar01

  • Scatterbrained Genius
  • Posts: 2359
    • http://talesfromghq.blogspot.com/2011/11/you-are-very-welcome-at-tales-from-ghq.html
Re: Bull Run To Gettysburg Rules
« Reply #1 on: July 26, 2011, 08:17:12 PM »
I received my "Author's Copy" today and I must say I'm very pleased with the job they've done. I don't know exactly when it will be released now, but I believe it will be some time in August.
David
"There is no point in being stupid unless you show it!"

http://talesfromghq.blogspot.co.uk/

Offline joroas

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Re: Bull Run To Gettysburg Rules
« Reply #2 on: July 26, 2011, 09:27:21 PM »
Looking forward to these too.  :D

Offline joroas

  • Galactic Brain
  • Posts: 7803
Re: Bull Run To Gettysburg Rules
« Reply #3 on: August 03, 2011, 09:25:57 PM »
Quote
AMERICAN CIVIL WAR OPEN DAYS!
 FRIDAY 12th & SATURDAY 13th AUGUST
To celebrate the release of Foundry’s new American Civil War rulebook, ‘Bull Run to Gettysburg’, we will be throwing our doors open once again on Friday 12th & Saturday 13th of August!

For those who want to get a feel for this fast paced game, we will be running two special scenarios on Friday and Saturday. Gaming starts on Friday at 11am and 2pm, and on Saturday at 11am, and anyone is welcome to come along and join in the action.

The author, Dave Bickley, will be with us on Friday 12th and will be happy to discuss all things ACW related. So come and have a chat and pick up a signed copy of his new book.

We have also restocked our bargain bins to overflowing with a great selection of discontinued and bargain blisters and paints! Refreshments are on offer as always, and doors will be open 10am until 4pm on Friday, and 10am until 2pm on Saturday.

For those who register with us in advance we now have free parking!
(email sales@wargamesfoundry.com and let us know you want to register for free parking at the open day)

Celebrity status!  :D
« Last Edit: August 04, 2011, 11:37:24 AM by joroas »

Offline Mindenbrush

  • Supporting Adventurer
  • Mastermind
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  • Posts: 1290
Re: Bull Run To Gettysburg Rules
« Reply #4 on: August 04, 2011, 12:48:43 PM »
Can you give us a quick explanation as to how they work?
Wargamers do it on a table.
YNWA - It is not a badge, it is a family crest
Montreal Historical Wargaming Club

Offline Phil Robinson

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    • http://newsfromthefront-phil.blogspot.com/
Re: Bull Run To Gettysburg Rules
« Reply #5 on: August 05, 2011, 08:18:30 PM »
Can you give us a quick explanation as to how they work?

Infantry regiments are typically 4 - 6 bases (with 4 figs per base)
Cavalry units are typically 1 - 6 bases (with 2 figs per base)
Artillery are 2 bases per battery.

Turns are simultaneous.

Firing is 1 D6 per base with D6 added or subtracted depending on circumstances. A basic score which needs to be equalled or beat on a D6 causes a casualty depending on the weapon and range.

Hand to hand is similar. There are various results after conclusion of fighting.

Morale you roll a D6 adding or subtracting modifiers, with the action taken dependant upon why or what you are testing for.

Generals boost morale of units in command range and can add dice in close combat.

There are optional rules and a points system for those that are that way inclined (points are for cissies IMHO)

A typical rule set really. Which I believe give the flavour of an ACW battle, there are lots who will no doubt disagree as we all have our interpretations on what we read about the war.
« Last Edit: August 05, 2011, 08:20:28 PM by Phil Robinson »

Offline Maichus

  • Scientist
  • Posts: 445
Re: Bull Run To Gettysburg Rules
« Reply #6 on: August 05, 2011, 08:52:13 PM »
Any idea what a decent army size for these rules is? (i.e. when do the work best)

Are there lists for other conflicts included?

Offline Phil Robinson

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    • http://newsfromthefront-phil.blogspot.com/
Re: Bull Run To Gettysburg Rules
« Reply #7 on: August 05, 2011, 09:13:04 PM »
Any idea what a decent army size for these rules is? (i.e. when do the work best)

http://leadadventureforum.com/index.php?topic=31679.0

The game we played on Wednesday, the Union force (Dave) had two brigades of 3 regiments each ( 5-6 bases each), one brigade had a unit of 4 bases of US Sharpshooters attached and one two gun battery. The Rebels (Me) had three brigades two with 3 regiments and 1 with 4 regiments (5 - 6 bases each) and 2 two gun batteries.

We played eleven turns in about four hours, with a stop for lunch and a beer.

Are there lists for other conflicts included?

No these are for the ACW only.
« Last Edit: August 05, 2011, 09:15:25 PM by Phil Robinson »

Offline joroas

  • Galactic Brain
  • Posts: 7803
Re: Bull Run To Gettysburg Rules
« Reply #8 on: August 05, 2011, 09:49:56 PM »
Quote
The game we played on Wednesday, the Union force (Dave) had two brigades of 3 regiments each ( 5-6 bases each), one brigade had a unit of 4 bases of US Sharpshooters attached and one two gun battery. The Rebels (Me) had three brigades two with 3 regiments and 1 with 4 regiments (5 - 6 bases each) and 2 two gun batteries.


One of the downsides of reading Black Powder is the notion that armies have to be huge, I think I overestimate what I can use by a factor of 5!  :o

Offline Yankeepedlar01

  • Scatterbrained Genius
  • Posts: 2359
    • http://talesfromghq.blogspot.com/2011/11/you-are-very-welcome-at-tales-from-ghq.html
Re: Bull Run To Gettysburg Rules
« Reply #9 on: August 09, 2011, 08:31:19 AM »
Phil and I will be playing a second game today and I shall post a few pictures of that too, despite there being no real wargamers on this site... :D
David

Offline joroas

  • Galactic Brain
  • Posts: 7803
Re: Bull Run To Gettysburg Rules
« Reply #10 on: August 09, 2011, 04:22:31 PM »
 :o

Offline Yankeepedlar01

  • Scatterbrained Genius
  • Posts: 2359
    • http://talesfromghq.blogspot.com/2011/11/you-are-very-welcome-at-tales-from-ghq.html
Re: Bull Run To Gettysburg Rules
« Reply #11 on: August 19, 2011, 08:53:29 PM »
:o
I rest my case.... ;)
How was the holiday, Maria?
See you Tuesday for 'A Good Dusting' and 'Bad Dayat Incontinence'...
 :)

Offline joroas

  • Galactic Brain
  • Posts: 7803
Re: Bull Run To Gettysburg Rules
« Reply #12 on: August 19, 2011, 09:03:05 PM »
Back tomorrow, see you on 23rd.
Aif wiedersehen.

Offline Mosstrooper

  • Scientist
  • Posts: 249
  • old enough to know better !
Re: Bull Run To Gettysburg Rules
« Reply #13 on: August 20, 2011, 07:53:29 AM »
In the process of playing a game with these rule - so far so good ! . Enjoying them , seem simple enough to play solo , see more here- http://thesteadfasttinsldier.blogspot.com/

Offline Yankeepedlar01

  • Scatterbrained Genius
  • Posts: 2359
    • http://talesfromghq.blogspot.com/2011/11/you-are-very-welcome-at-tales-from-ghq.html
Re: Bull Run To Gettysburg Rules
« Reply #14 on: August 20, 2011, 12:42:30 PM »
In the process of playing a game with these rule - so far so good ! . Enjoying them , seem simple enough to play solo , see more here- http://thesteadfasttinsldier.blogspot.com/
Do you know, I really dislike the use of 'simple' as a description of my efforts? Surely you mean straightforward and clear ~ as opposed to complex, slow and pointless? ;)
By the by, I agree with you about the playsheet, as its not by me! Phil is making a new one for our games.
David
« Last Edit: August 20, 2011, 12:44:20 PM by Yankeepedlar01 »

 

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