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Author Topic: A quick game report  (Read 1564 times)

Offline Flynn

  • Assistant
  • Posts: 49
A quick game report
« on: August 04, 2011, 03:04:41 AM »
So one evening I took the pirate ships whose construction I detailed in the workbench subforum and had a quick and simple game.  The objective was to see if there was enough room to maneuver the ships and crew on a relatively crowded table.  The in-character objective was to get the treasure chest (which was hidden beneath foliage on the native american island). The game began with (from left to right) pirates, british colonists, native americans, and french marines each starting from a different island and then they began mixing it up:

The pirates attacked the british, and the french offered to ally with the pirates against the british, but were intercepted by a native american raiding party:

The french regrouped, the pirates spotted the treasure chest and sent a rowboat out after it, and the british got the upper hand fighting the pirate ship as their strength was not split:

The game ran out of time just as what was left of the impetuous pirates broke off their failed attack against the british and joined the native americans in crushing the french, leaving the british relatively unscathed and with enough strength to dominate had the game continued:

Offline Marine0846

  • Supporting Adventurer
  • Galactic Brain
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  • Posts: 6613
Re: A quick game report
« Reply #1 on: August 04, 2011, 05:41:53 AM »
Like your ships alot. What rules did you play the game with? Look forward to seeing more raids on the Spanish Main. :)
Semper Fi, Mac

Offline Axtklinge

  • Scientist
  • Posts: 285
Re: A quick game report
« Reply #2 on: August 04, 2011, 11:31:19 AM »
Nice ships you've got there!
Thanks for the report!
 :)

Offline Flynn

  • Assistant
  • Posts: 49
Re: A quick game report
« Reply #3 on: August 04, 2011, 01:18:13 PM »
Rules were super-simple for fast play and ease of use for young player. 
Fire combat: 
Muskets hit on a 5 or 6 unless target in cover, then needs 6.  Takes a turn to reload.
Bows hit on a 6, don't need to reload.
Melee combat, attacked and defender roll- attacker wons, defender eliminated.  Defender wins, attacker repulsed.  Figs with melee weapons in hand get +1 on roll.
Movement:  sailed ships move a foot, boats and people move 6 inches, but move the ships first so a figure debarking moves in additon to the movement the ship made.

 

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