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Author Topic: Kilrathi + Confed Fighter, more added 09-16  (Read 8434 times)

Offline dijit

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Re: Kilrathi Fighter...
« Reply #15 on: August 24, 2011, 07:58:42 PM »
I looked up Knight Hawks , at 1st glance it looks a bit complicated to me.
Hexfields, vectored movement etc.
vectored movement is far too much hassle for a starfighter game. What about taking Bag the Hun and modifying that?

Offline Agis

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Re: Kilrathi + Confed Fighter, more added 09-10
« Reply #16 on: September 10, 2011, 09:04:55 AM »
Hi again,

some more pictures of additional fighters from the Wing Commander I era...


Fighter Scale WC I Rapier


Fighter Scale WC I Kilrathi Sahlti

...and the most iconic fighter of the all, the cover star of WC I:

Fighter Scale WC I Kilrathi Drahlti

More pics and a group shot on my site:
http://www.adpublishing.de/html/general_scifi.html
cheers and keep on gaming, Agis - https://www.adpublishing.de

Offline mattblackgod

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Re: Kilrathi + Confed Fighter, more added 09-10
« Reply #17 on: September 10, 2011, 10:45:17 AM »
Very nice work.  :-*
Mattblackgod's world - Games and minis blog.

Offline Darren

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Re: Kilrathi + Confed Fighter, more added 09-10
« Reply #18 on: September 10, 2011, 05:20:59 PM »
Fantastic!

May I ask where the last few models were obtained?  I can feel a spending spree coming on...

Offline Agis

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Re: Kilrathi + Confed Fighter, more added 09-10
« Reply #19 on: September 10, 2011, 05:36:37 PM »
Fantastic!

May I ask where the last few models were obtained?  I can feel a spending spree coming on...
see here: http://studiobergstrom.com/index.php?categoryID=25
 ;)

Offline Darren

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Re: Kilrathi + Confed Fighter, more added 09-10
« Reply #20 on: September 10, 2011, 06:36:32 PM »
Thanks Agis! Now, where did I put my credit card?

Offline Parriah

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Re: Kilrathi + Confed Fighter, more added 09-10
« Reply #21 on: September 12, 2011, 11:01:51 PM »
It only looks complicated at first, like Crimson skies., And, yes, I'd say that KH is great for Wing Commander type action.
Did you look up ART Eaton's  KH Vector? That one is a bit more complicated, but more realistic in the representation of movement. I don't use it myself, but the KH core rules. Those are posted free @ www.starfrontiers.com. You have to register there, but its free, and he doesn't keep track of downloads for wotc, just to keep certain individuals from overloading his boards (on purpose) Thjey are free to download. There is a simpl and advanced board game.
There are 2 main movement scores Acceleration/Deceleration Factor(ADF) And Movement Rating (MR).

A fighter Hull size one (about 10 meters long and 2 meters diameter) Has an ADF/MR of 5/5 That means the fighter can speed up or slow down 5 hexes per turn. There is no upper limit to speed, but you gotta be careful not to fly off of the board. MR means how many hex side facing turns per turn you can take.

The core KH weapons are assault rockets (5 meters long, the fighter's main weapon and only fighters and Assault Scouts carry them AS's are HS 3, 10-15 man ships) Laser battery, Proton beam battery, Electron beam battery , Rocket battery, (Fires a brace of rockets, slightly smaller than AR's) Torpedoes(Massive, 15 Meter long Nuke warheaded monsters which need a HS 5 Minimum to carry them) Laser Cannon (Also need HS 5 to carry, and Disruptor Cannon(A combinitatiobn of Electron and Proton beams but in one LARGE package.

AR's, Torpedos, L Cannon and Disrupror Cannon are Forward firing only, LB's, RB's, EB's, and PB's are 360 degree firing.
In KH, the weapons are artificially light per ship load, but that's for simplification of turns.
The turns are meant to represent instantaneous action
The side w/ imitative moves first, the second team has opportunity fire, the first team fires main weapons,The second team moves, the first team has opportunity fire, the second team's main weapons fire; next round.
Fast, exciting, there are shields for every weapon, and the game can be readily adapted. Some guys I know play Starfleet (Star Trek) battles with this instead of the official rules, they feel these are faster, easier, and more adaptable.
Quality has a quantity of its own
FIAWOL!
Br549

Offline Agis

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Re: Kilrathi + Confed Fighter, more added 09-16
« Reply #22 on: September 17, 2011, 01:39:30 PM »
Hi again,

painted a Kilrathi Capital ship.
The Tri Claw heavy Cruiser:




IMO one of the best Kilrathis ship designs!
The funny thing is that the ship is not featured in any of the Wing Commander games, it is a design by Dreamfoundry!
http://www.shapeways.com/model/199672/tri_claw_heavy_cruiser.html?gid=sg42343

It was a bit difficult to paint that one, since I made the error of ordering it in WSF, a horrible material in this scale, a lot of sanding was necessary - in the end it was still too rough...

Offline dijit

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Re: Kilrathi + Confed Fighter, more added 09-16
« Reply #23 on: September 17, 2011, 02:26:05 PM »
They do look great. How do they scale up against the Silent Death starfighters?

Offline Agis

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Re: Kilrathi + Confed Fighter, more added 09-16
« Reply #24 on: September 17, 2011, 02:28:27 PM »
They do look great. How do they scale up against the Silent Death starfighters?
The bases have the same size...

Offline Cherno

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Re: Kilrathi + Confed Fighter, more added 09-16
« Reply #25 on: September 17, 2011, 02:40:12 PM »
Love the models. Wing Commander I is one of those classic games you never forget and always will remember fondly. What was the name of that Kilrathi fighter with 6 laser cannons again? That thing was scary. One broadside could kill most unshielded ships.

Offline Agis

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Re: Kilrathi + Confed Fighter, more added 09-16
« Reply #26 on: September 17, 2011, 02:44:12 PM »
Love the models. Wing Commander I is one of those classic games you never forget and always will remember fondly. What was the name of that Kilrathi fighter with 6 laser cannons again? That thing was scary. One broadside could kill most unshielded ships.
Ahh those memories, the Jahlti!
http://www.wcnews.com/ships/wc1jalthi.shtml

Offline dijit

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Re: Kilrathi + Confed Fighter, more added 09-16
« Reply #27 on: September 17, 2011, 08:54:27 PM »
The bases have the same size...
Thanks thats great. Suddenly they become even more tempting. How are you getting on with rules to use with them?

Offline Agis

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Re: Kilrathi + Confed Fighter, more added 09-16
« Reply #28 on: September 17, 2011, 09:35:08 PM »
How are you getting on with rules to use with them?
Still only some rough draft.
Right now I think I am going to use ActA for the Fleet scale minis and some homegrown rules for fighter combat.

Offline commissarmoody

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Re: Kilrathi + Confed Fighter, more added 09-16
« Reply #29 on: September 18, 2011, 04:46:44 PM »
I really did all of the Kilrathi stuff you have been posting up, are you going to do any more of the Filid for ground actions? becase I would like to see more.  :)
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

 

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