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Author Topic: Zombie-A-Go-Go  (Read 1420 times)

Offline Cultist #3

  • Scientist
  • Posts: 338
  • Iä! Iä! Cthulhu fhtagn!
Zombie-A-Go-Go
« on: August 14, 2011, 11:34:02 PM »
On a whim I picked up "another" set of zombie miniatures rules, Zombie-A-Go-Go from Monomer games http://www.monomergames.com/index.php/products/zombies.html

You won't find glossy pages with stunning artwork or even color for that matter...but what you will find is a great set of rules that is easy to pick up and run with!

A co-operative system that pits the players against the zombies controlled by the game mechanics.
Zombies you can outrun - the mistakes of your fellow Heroes you cannot.

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: Zombie-A-Go-Go
« Reply #1 on: August 15, 2011, 07:58:27 AM »
Sounds good. I've been using Dead walk Again for co-op games, but I'll have a look.  :)
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Spooner6wa

  • Assistant
  • Posts: 24
Re: Zombie-A-Go-Go
« Reply #2 on: August 15, 2011, 10:35:20 PM »
I would be interesting in hearing about the mechanics of the game.  From movement, ranged combat, CC, and Zombie "re"-generation.

Chris
Chris
"I always arrive late at the office, but I make up for it by leaving early" - Charles Lamb

 

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