*
Welcome, Guest. Please login or register.
April 27, 2024, 08:56:31 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690903
  • Total Topics: 118357
  • Online Today: 907
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Strange Aeons Solo Play  (Read 13971 times)

Offline Bowman

  • Supporting Adventurer
  • Scientist
  • *
  • Posts: 253
Re: Strange Aeons Solo Play
« Reply #45 on: August 28, 2011, 02:44:36 PM »
Looking at your chart you have 11 events: 5 do nothing, 3 have the chance to kill agents, 2 technically can't be used until they are translated between games, and the last one can be useful - if the situation arises that the skill can be used.

 I humbly suggest that is is one reason your agents get bashed about so much, as there is almost nothing there to help the agents during a game.

These aren't event cards, they are randomized results of searching certain artifacts placed throughout the terrain. I do not want every artifact to contain a game changing result, that is why half the results are "do nothing". As for the magic spells, they are deemed useable as soon as they are found. As for the zombies.........well..........I like zombies.  :D
"This I have known ever since I stretched out my fingers to the abomination within that great gilded frame; stretched out my fingers and touched a cold and unyielding surface of polished glass." 

H. P. Lovecraft, "The Outsider"

 

Related Topics

  Subject / Started by Replies Last post
21 Replies
7512 Views
Last post September 24, 2010, 12:14:23 AM
by SBMiniaturesGuy
3 Replies
1939 Views
Last post March 24, 2013, 12:24:03 PM
by Cherno
14 Replies
7934 Views
Last post August 07, 2015, 11:14:58 PM
by Klener Zorn
3 Replies
2757 Views
Last post November 19, 2022, 11:43:17 AM
by ithoriel
3 Replies
1567 Views
Last post July 12, 2023, 09:31:24 PM
by Bob