*
Welcome, Guest. Please login or register.
March 29, 2024, 12:59:09 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1686601
  • Total Topics: 118110
  • Online Today: 626
  • Online Ever: 2235
  • (October 29, 2023, 12:32:45 AM)
Users Online

Recent

Author Topic: Witchtown - Freaks Carnival (upd. 03.04 - p.42)  (Read 152405 times)

Offline clam

  • Scientist
  • Posts: 401
    • Clamshells and Sea Horses
Re: Witchtown - the city somewhere between Mordheim and Bruegelburg (upd. 11/09)
« Reply #60 on: September 12, 2011, 06:53:22 AM »
This thread's miniatures are just AMAZING!

2nd that - don't really get better than this. Always such a pleasure seeing what you are working on, Alex. Keep'm coming please.

On a second thought, no, stop wasting time painting. Casting miniatures is what you should spend your time doing - like those Treasure Island ones - we REALLY need those ;D

Offline Hammers

  • Amateur papiermachiéer
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 16070
  • Workbench and Pulp Moderator
Re: Witchtown - the city somewhere between Mordheim and Bruegelburg (upd. 11/09)
« Reply #61 on: September 12, 2011, 07:33:11 AM »
I've missed this thread for some reason. Inexcusable.  This is old school Witchheimer, original ideas and brilliant execution, just the way it was when I first started here.  :)

Are they for Mordheim or RPG?

Offline Prof.Witchheimer

  • Elder God
  • Posts: 12088
    • Back of Beyond
Re: Witchtown - the city somewhere between Mordheim and Bruegelburg (upd. 11/09)
« Reply #62 on: September 12, 2011, 07:48:30 AM »
thnaks for the kind comments, lads!

On a second thought, no, stop wasting time painting. Casting miniatures is what you should spend your time doing - like those Treasure Island ones - we REALLY need those ;D

I was over 12 months busy with casting and casting related things, now it's time just for my fun :)

btw, Treasure Island Pirates won't definitely be released this year.


Are they for Mordheim or RPG?

a sort of narrative adventure Mordheim with RPG elements.

Offline clam

  • Scientist
  • Posts: 401
    • Clamshells and Sea Horses
Re: Witchtown - the city somewhere between Mordheim and Bruegelburg (upd. 11/09)
« Reply #63 on: September 12, 2011, 08:47:51 AM »
Fixed that typo:


btw, Treasure Island Pirates will definitely be released this year :)





Offline DeafNala

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10104
Re: Witchtown - the city somewhere between Mordheim and Bruegelburg (upd. 11/09)
« Reply #64 on: September 12, 2011, 12:13:17 PM »
The Baron's Return is a VERY COOL scene. The reaction of the Common Folk is wonderful; it brings up "truth in titles" to my mind..."Oh welcome home, Your Oppressiveness!". The minis are, of course" beautifully painted to your usual Oh-So-High standards...VERY WELL DONE!
I'd NEVER join a club that would have me as a member.  G.Marx

Offline Prof.Witchheimer

  • Elder God
  • Posts: 12088
    • Back of Beyond
Re: Witchtown - the city somewhere between Mordheim and Bruegelburg (upd. 12/09)
« Reply #65 on: September 12, 2011, 08:38:08 PM »
A little update just for thebinmann :) The old Citadel duelist with a scale comparison pic (GW vs. Old Citadel vs. Bruegelburg)

Sir Antipatius von Schwarzenkoppe, also known as Mad Gunman. Passionate duelist and ladykiller. Every city needs one, I'd say.








Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Witchtown - the city somewhere between Mordheim and Bruegelburg (upd. 12/09)
« Reply #66 on: September 12, 2011, 08:43:02 PM »
Fantastic!!!

Great paint job (as usual) on one of my all-time favourite Citadel Fighters.

Lovely little scene as well.

Great stuff!

 :-* :-* :-*

Offline white knight

  • Moderator
  • Galactic Brain
  • Posts: 6173
    • WK's Miniature Imperium
Re: Witchtown - the city somewhere between Mordheim and Bruegelburg (upd. 12/09)
« Reply #67 on: September 12, 2011, 08:45:53 PM »
You know, I didn't think that figure couldbe made to look this good. It always seemed a bit wonky to me before, but you've managed to paint away those small issues. Now I want one... ::)

Offline Prof.Witchheimer

  • Elder God
  • Posts: 12088
    • Back of Beyond
Re: Witchtown - the city somewhere between Mordheim and Bruegelburg (upd. 12/09)
« Reply #68 on: September 12, 2011, 08:52:05 PM »
You know, I didn't think that figure couldbe made to look this good. It always seemed a bit wonky to me before, but you've managed to paint away those small issues. Now I want one... ::)

thank you :) to be honest, it was a hard one, I've started with metal colours, then with red tones, then with green..but it didn't work to me at all..so I've tried it with blue and that did it. 

though the feets are still way too big.

Offline DeafNala

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10104
Re: Witchtown - the city somewhere between Mordheim and Bruegelburg (upd. 12/09)
« Reply #69 on: September 12, 2011, 09:19:12 PM »
Individually they are BEAUTIFULLY DONE, but the top photo with the WONDERFUL background shows the group off to advantage.

Offline thebinmann

  • Galactic Brain
  • Posts: 4218
  • Can't paint but dreams...
Re: Witchtown - the city somewhere between Mordheim and Bruegelburg (upd. 12/09)
« Reply #70 on: September 12, 2011, 09:32:51 PM »
tHANKS pROF

I've got him, I think (unless he went to the big ebay in the sky), and if I remember he is a slightly larger citalde fig (maybe even marauder). He fits in perfectly!

Nice work, again

Offline thebinmann

  • Galactic Brain
  • Posts: 4218
  • Can't paint but dreams...
Re: Witchtown - the city somewhere between Mordheim and Bruegelburg (upd. 12/09)
« Reply #71 on: September 12, 2011, 09:34:02 PM »
PS whoes the guy with the big sack? LAF?


Offline Blackwolf

  • Potato Cup 3 winner
  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6225
Re: Witchtown - the city somewhere between Mordheim and Bruegelburg (upd. 12/09)
« Reply #73 on: September 13, 2011, 07:00:50 AM »
Lovely stuff Prof :-* Have been thinking about running a bar room brawl game (loosely based on a very old White Dwarf article),I think you may have tipped me over...... :D
May the Wolf  Walk With You
http://greywolf1066.blogspot.com.au/

Painting Clubs Joined: APC,MPC, PPC,PAPC,LPC.

Offline thebinmann

  • Galactic Brain
  • Posts: 4218
  • Can't paint but dreams...
Re: Witchtown - the city somewhere between Mordheim and Bruegelburg (upd. 12/09)
« Reply #74 on: September 13, 2011, 10:07:18 AM »
Lovely stuff Prof :-* Have been thinking about running a bar room brawl game (loosely based on a very old White Dwarf article),I think you may have tipped me over...... :D

This is a longish term plan of mine in 28mm - based party on A rough night at the fur feathers (WFRP scenario in WD), a Lone Wolf encounter game from the Mag Companion where each charcater has secret goals (first ed from the 1980s) and a game from Red Giant magazine number one (or perhaps two)

 

Related Topics

  Subject / Started by Replies Last post
11 Replies
7302 Views
Last post May 13, 2007, 11:27:18 PM
by Ironworker
3 Replies
1888 Views
Last post May 12, 2008, 11:18:03 AM
by Modhail
7 Replies
4518 Views
Last post February 03, 2011, 09:06:02 AM
by mattblackgod
6 Replies
1909 Views
Last post February 28, 2012, 12:27:25 AM
by Cryptkeeper
30 Replies
7137 Views
Last post March 31, 2016, 05:49:52 PM
by ahpincis