*
Welcome, Guest. Please login or register.
April 27, 2024, 08:55:34 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690842
  • Total Topics: 118356
  • Online Today: 861
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: WWII which rules you play?  (Read 7336 times)

Offline emilio68it

  • Lurker
  • Posts: 4
WWII which rules you play?
« on: October 06, 2011, 04:41:02 PM »
Hi to everybody, after a long time i would dust off my 1/72 collection once used for Torriani's Operation Overlord rules, but, what rules could i play?
I've read World at War and just bought (today!!)  Agis's Victory Decision.
What about you?

Emilio

Offline Paddy649

  • Scientist
  • Posts: 267
Re: WWII which rules you play?
« Reply #1 on: October 06, 2011, 04:50:07 PM »
IMHO - the best set of WW2 rules by far are Battlefront by the producers of Fire and Fury details of which can be found here: http://www.fireandfury.com/

Whilst originating as 15mm rules they play very well at 20mm.  Their figure scale is to my mind far more pleasing than many otrher sets of rules and they also have a very active forum to support and advise new players.

Offline revford

  • Mastermind
  • Posts: 1513
Re: WWII which rules you play?
« Reply #2 on: October 06, 2011, 05:01:48 PM »
World at War is nice, we also like Rules of Engagement from Great Escape Games, Nuts! from 2 Hour Wargames and .45 Adventure from Rattrap.

I've not picked up VD from Agis yet (that sounds wrong) but I cant resist trying out new sets so I'm sure to get it soon.

Gav Ford
revford@gmail.com

Offline fastolfrus

  • Galactic Brain
  • Posts: 5252
Re: WWII which rules you play?
« Reply #3 on: October 06, 2011, 06:27:39 PM »
We usually use Poor Bloody Infantry (PBI) from Peter Pig.
Gary, Glynis, and Alasdair (there are three of us, but we are too mean to have more than one login)

Offline Jim French

  • Librarian
  • Posts: 180
Re: WWII which rules you play?
« Reply #4 on: October 06, 2011, 09:15:51 PM »
Can't really help you out.  We play our own rules that seem to work for us.  Now if we could only get the author to write them down.

Offline black hat miniatures

  • Mad Scientist
  • Posts: 966
    • http://www.blackhat.co.uk/
Re: WWII which rules you play?
« Reply #5 on: October 06, 2011, 09:24:21 PM »
Another vote for Battlefront:WW2 by the Fire and Fury people.  I use it for my 20mm Early War collection.

Mike
Mike Lewis

Black Hat Miniatures
www.blackhat.co.uk

Offline V

  • Mastermind
  • Posts: 1437
Re: WWII which rules you play?
« Reply #6 on: October 06, 2011, 09:44:00 PM »
Kampfgruppe Normandy

Used to be Rapid Fire but KGN has pretty much taken over...

Offline SBMiniaturesGuy

  • Mad Scientist
  • Posts: 659
    • SBMiniguys Blog for all things OstFront
Re: WWII which rules you play?
« Reply #7 on: October 06, 2011, 10:07:22 PM »
NUTS! is my favorite. I've played most skirmish WW2 systems and really like the reaction system. NUTS! is a squad-level WW2 skirmish game based on THW's "Chain Reaction" rule system, which eliminates many of the disadvantages of standard IGOUGO systems. In the game each player basically plays a squad leader, and starts the game with a core squad or vehicle that is "his" for the game or the campaign. Moral/training is represented by "Reputation" levels for each figure or unit, running from 1-6, which are the target numbers for dice rolls in the game. Each figure is an individual in the game, each vehicle is crewed by individual figures (TC, Driver, Gunner, etc.)that have a role in the operation of the vehicle and make relevant dice rolls for morale, shooting, crossing obstacles, and so on.

The leader figure has some special advantages, and each figure in the core squad has a special attribute like "Crack Shot" or "Poser" which helps or hurts in certain situations, so there's a light roleplaying element. The system scales well to platoon vs platoon level games, but like most skirmish games doesn't scale easily to company sized games.

The Chain Reaction system uses leadership rolls to determine who goes first (and certain dice combinations result in reinforcement rolls during the game), but during any given action phase figures will react to developments on the table based on the "Reaction" table system. Figures that see an enemy move into line of sight will take a "In Sight" test, for example to see what their reaction is – do they make aimed fire, do they take a snapshot, do they fail to react? Figures that come under fire make a "Received Fire" test to see if they shoot back, duck for cover, panic and run, etc.

Firefights are also conducted through resolution, until one side "wins" by killing the other side or forcing them to duck out of the fight. This means that figures engaged in combat *always* take some kind of action, there's never a time in the game where you're lined up to nail your opponent…but your card didn't come up in time and you stood there and got shot, or the guy playing the "leader" didn't have enough action points to let your unit move.

So there's always a good flow to the game, and you don't have total control over your figures. I recall one game, from the "Kampfgruppe Peiper" Battle of the Bulge campaign book in which I had a concealed US 57mm ATG, and a Panther tank was approaching down a road. As a player I planned to take the shot after the Panther turned to follow a bend in the road and take a flank shot…but the "In Sight" test for the unit meant they blew the ambush by firing on it frontally. Doh! They must have panicked and shot as soon as the scary tank approached.

Don't get me wrong, tanks *are* scary and get a good treatment in the rules as well. Believe me, you don't want to be on the receiving end of a tank assault!

The system also incorporates a campaign and mission builder system, so you can see your troops gain experience and raise their Reputation level up in the game (or they may lower their Rep if they run away!), replacements for lost figures, battle and mission builders to create a spontaneous game, etc.

Overall, NUTS! is a great skirmish rule system that lets you play fairly accurate WW2 skirmish battles, have a lot of fun and play your game to conclusion in a couple of hours.

Major Supplements cover the Pacific Theater, the Eastern Front and the Korean War, as well as campaign books for the Battle of the Bulge, Hurtgen Forest and Stalingrad. There's also a weird war2 book for NUTS, and I understand that campaign books for Normandy and a North Africa book are also in the works.

http://www.twohourwargames.com/nuts-ww2-skirmis2.html



Play the game, not the players!
http://sbminisguy.wordpress.com/
Author for THW/NUTS, Rebel Minis, HR Games

Offline Galland

  • Scatterbrained Genius
  • Posts: 2024
Re: WWII which rules you play?
« Reply #8 on: October 06, 2011, 10:18:39 PM »
Heya

Formely a 20mm player, long time ago though, and present day I play Rules of Engagement from Great Escape Games, wich is a very pleasant game, easy to understand and to play, but have some depth to the system, great support from the developers on their site.

However, we recently purchased Nuts! (along with their All Things Zombie with expansions) from 2 Hour Wargames, and I got to admit that I am now converted, I am a beliver! :D
Tintin - Pulp Adventures in a orderly fashion
Gallows Falls - Western Village
Eisende - Mordheim costal village WIP
Rome - SPQR & Hail Caesar

Offline SBMiniaturesGuy

  • Mad Scientist
  • Posts: 659
    • SBMiniguys Blog for all things OstFront
Re: WWII which rules you play?
« Reply #9 on: October 06, 2011, 10:57:08 PM »
I think I was finally converted to NUTS! during a Battle of the Bulge game when the US player was able to execute perfect anti-tank assault. A Panther pushed into the town of Stavelot to attack US infantry holding the town. On the US player's turn he conducted a squad assault on the tank. Infantry on the second floor of a building laid down small arms fire on the TC, forcing him to button up inside the tank, then a small demo team attacked the tank from the rear, throwing satchel charges under the Panther. They scrambled to cover as the tank tried to back up,  and BOOM! One dead Panther, and we all learned the value of combined arms in that game when going into urban areas! I'd never seen a text-book tank assault carried out in other rules I'd played.

Offline Phil Robinson

  • Scatterbrained Genius
  • Posts: 3470
    • http://newsfromthefront-phil.blogspot.com/
Re: WWII which rules you play?
« Reply #10 on: October 06, 2011, 10:59:15 PM »
Rapid Fire and Rate of Fire for our semi-ficticious 1940 Sealion skirmish games. Have bought Kampfgruppe Normandy in the current sale, doubt I will use the rules as my forces are eastern front and I really don't have time to mess about adapting them, but I will certainly adapt the scenarios one way or another for Rapid Fire games.

Offline jtrnka

  • Scientist
  • Posts: 370
    • http://www.diewaffenkammer.com
Re: WWII which rules you play?
« Reply #11 on: October 06, 2011, 11:33:21 PM »
Disposable Heroes and ROE for me.

Offline Evil Bob

  • Bookworm
  • Posts: 57
    • Evil Bob's Miniature Painting
Re: WWII which rules you play?
« Reply #12 on: October 07, 2011, 01:59:26 AM »
Disposable Heroes and Command Decision:ToB for me.

Offline redzed

  • Mastermind
  • Posts: 1724
    • redzed
Re: WWII which rules you play?
« Reply #13 on: October 07, 2011, 02:18:06 AM »
IABSM
Commission Painting undertaken, PM or email me.

Offline kyoteblue

  • Bookworm
  • Posts: 84
Re: WWII which rules you play?
« Reply #14 on: October 07, 2011, 03:56:43 AM »
FOW but I don't play it straight..Maybe Force on Force some day.

 

Related Topics

  Subject / Started by Replies Last post
4 Replies
2446 Views
Last post December 15, 2008, 12:24:47 PM
by thejammedgatling
4 Replies
2572 Views
Last post August 05, 2009, 10:45:15 PM
by twrchtrwyth
1 Replies
1667 Views
Last post March 14, 2012, 10:55:42 PM
by generulpoleaxe
6 Replies
2881 Views
Last post April 13, 2012, 10:54:44 AM
by Red Orc
4 Replies
739 Views
Last post July 22, 2022, 02:20:32 PM
by Golgotha