Just wanted to say that I've been reading through the Skulldred beta 3.01 document and it's looking solid. I haven't got minis on the table with it yet, but maybe this weekend. It's a very nicely designed thingie too, even without all the final art.
Shame the magic system isn't in this version yet - I think the portal-summoning magic system is one of the best things about Skulldred. Really great to have a physical representation of magic happening on the tabletop, with sorcerers having to move into contact in order to close enemy portals, and models running away from enemy portals just in case they unleash a blast spell next turn: it adds a huge strategic level to the game.
Anyway, looking forward to getting some minis on the field and giving it a go.