The Jedi stuff really wasn't more than narrative substitution. A Swashbuckling Action is a Swashbuckling Action, and it may as well be a Force-jump as a mundane leap for the chandelier.
Here's what we added when we were playing in Rochester:
-Rope Monkey (one rating-equivalent): Rope-related swashbuckling actions (lasso, grappling hook, etc) performed by this model count the first 6 rolled as a 7, as per the Hired Blade. If double 6s or more are rolled, the rope has entangled whoever it was thrown at, and it is now an opposed swashbuckling action to drag the victim along or to break free. Suggested ranges for the rope are 1x the figure's height for every swashbuckling die used in the action.
-Pistolier (one rating-equivalent): Ranged swashbuckling actions using a pistol performed by this model use the Dueling Hits table. The target gains an extra die if he is behind cover. It takes a swashbuckling action to reload.
-Master Pistolier (two rating-equivalents): as Pistolier, but the first 6 rolled counts as a 7, as per the Hired Blade.
These have been fairly thoroughly playtested, and seem to pose no balance issues.