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Author Topic: Night of the Falschirmwulfen - Halloween game. Big post, picture heavy.  (Read 6849 times)

Offline Skrapwelder

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Night of the Falschirmwulfen

For our Halloween game this year I set up a Weird WW2 game. The players were, with a single British exception, part of a German paratroop force.

The Story

In the middle of the 19th century Queen Victoria and the British Parliament legally recognized the Supernatural population of the British Empire and granted them all the same right associated with mortal subjects of the Empire. Germany and France were quick to follow. At the end of the 19th century many of the world's nations were coming to recognize that Supernaturals were already a part of their society. Many countries found they had high ranking officials and military commanders that were of one form of supernatural origin or another.

After Germany's surrender ended World War 1 a separate treaty was arranged at Versailles to deal with future conflicts that would involve supernatural combatants. This was the Versailles Covenant and its two primary concerns were the forbidding of weapons designed to take advantages of supernatural creatures weaknesses on a large scale and the protection of mortal combatants from unwanted recruitment into the supernatural ranks of an enemy army.

In our Weird WW2 Germany the SS is run by the Vampires and the Fallschirmjagers are commanded by the Werewolf clans.

The Premise

The following is the transcript of a mission briefing presented in late October, 1943. The officers assembled were being prepared for a commando raid into Northern Romania. The name of the officer giving the briefing is unknown.

Gentlemen, this one was given to us by Generalleutnant Trettner himself. The target for the raid is a defected German SS officer that is attempting to raise his own army in his ancestral territory in Northern Romanian home.

Heinriech von Bissen, a vampire noble and SS colonel, has gone rogue and packed it off to his home territory.  The big problem is he is capable of making his own vampire acolytes. Normally the subject would have to be a drone in von Bissen’s service but there are ways around that. Normally this would be a routine housecleaning for the vampires on one of their own but there is a sticking point. Von Bissen has taken several Allied officers prisoner and may be planning on turning them to his service, thereby violating the Versailles covenant that forbids the supernatural conversion of enemy prisoners for any reason. A breaking of the treaty would mean massive supernatural casualties on all sides. Some of you are old enough to recall the destruction a single, silver nitrate grenade can do to a pack.

Von Bissen’s forces will consist of local militia and any vampires from the area he can command. It is unlikely he will have anything in the way of real military troops but there is a possibility that some of his troops may defect with him.

Your mission is fairly simple: Get in quickly, put von Bissen and his drones in the ground, rescue the Allied prisoners or put them down if they’ve been turned and eliminate any evidence that they’d been bitten. It would probably be best if they just disappeared entirely.

Further possible difficulties have been passed on by the intelligence section: They have informed us of the possible presence of the Allied Slayer known as Union Jack. his most likely assignment is a rescue mission. Our orders are to cooperate as long as it is convenient. If von Bissen has turned the Allied prisoners evidence of that violation of the Covenant can not get back to the Allies. Under no circumstances is the slayer to be allowed to return home with a newly turned British vampire. If, at any time, Union Jack and his team ceases to be an asset on the field or they decide to engage any member of your force, you and your teams are authorized to take him out at will. But be warned that as a Slayer he will be armed with weapons that could do serious harm to any Supernaturals.


Panzerjager Kampfgruppe Forces:

The German forces consisted of four, five man squads of Fallschirmjager. Each squad led by a werewolf officer.
Each squad had at least one one SMG and one STG44 assault rifle. The rest of the squad carried rifles. All squad members carried pistols.
The Command squad included a light machine gun and a second squad was designated a weapons squad and carried a panzerschrek and panzerfausts.

In addition there was a single squad of HYDRA troops led by an agent known as Viper.

The HYDRA squad was completely armed with SMG's

Lastly, Union Jack and a squad of British paras armed with submachine guns and a PIAT.

The Game

Once on the ground the Fallschirmjagers quickly found themselves in a bad situation.

The drop container carrying the majority of their weapons did not land in the drop zone. Given the wind force and direction the container probably lay somewhere between them and their objective. For weaponry each squad started out with their pistols and a single SMG carried by their officer. The command squad's LMG gunner retained his weapon during the jump. Ammunition was limited as well and if a squad, when firing rolled more one's than sixes it was considered to be getting low on ammo and had its total number of dice per round of fire reduced by one. If the unit rolled more ones than fives and sixes combined it was considered out of ammo entirely.

Under the rules we play each pistol rolled two dice for firing. SMG's rolled three and LMG's rolled 4.

The Fallschirmjager would have to locate their drop container and secure their weapons if the mission was to have any real chance of success.

Added to that was a fog that reduced visibility drastically and halved all weapons effective ranges.

The werewolf officers started the game in human form and could change to werewolf form during their activation. The werewolf form limited their ability to command their sections but it enhanced their senses and obviously made them tougher in combat.

Union Jack was a slightly different character. His squad started with all their weapons and the hero himself had a fairly strong set of skills for dealing with the undead.

The Germans started on the back edge of the table while the British entered on the left side.

Photos from the game



The HYDRA agents make first contact: A group of shambling zombies that they fired into across the creek.


Once the Fallschirmjagers crossed the creek they found themselves in a swamp full of more zombie.


Union Jack's group encounter some more ethereal spirits on their side of the table. Maybe it was the bullets or just the muzzle flame at such close range but the ghosts were dispersed rather quickly.


The container is found fairly quickly but it seems the paratroops have a disputed claim to it.


The paras on the left fall back to the creek in the face of an assault by vampires. The vampires move a lot faster than the zombies and are much more difficult to take down.


More zombies break down the fence to get to the Germans.


One werewolf, his squad killed entirely by the vampires, takes on the toughest of the bunch so far with some help from another squad of paratroops. None of the fallschirmjagers has yet to get to the container and at least two of the squads have run out of ammo by this point.


Contact is made and squads begin to distribute weapons..


Unconcerned with ammo shortages, Union Jack sets up a firing line on the left flank.


There were five zombie generating points on the map, from which zombies continued to issue each turn. Here the fallschirmjager have managed to take one out with the recently equipped panzerschrek.


"Wait for us!".


Finally some living targets. What appear to be Romanian troops moving through the old cemetery.


Another vampire appears but this one seems content to send legions of bats to harass the werewolves and their followers.


Union Jack encounters the Swamp Witch, Mistress of the Zombie hordes, and engages her in a fight.


Unwilling to face the slayer, the witch disappears in a flash of brimstone. Unknown to the players, but with her defeated, new zombies cease appearing on the table.


One of the werewolves enters the cemetery proper. Another squad is close behind him.


Looks like the command squad is moving into the cemetery.


A second high hatted vampire appears and rains swarms of bats down on the Germans.


The bat swarms were prepetory to a flying charge as the vampire attacks the command squad.


Another werewolf shows up and chides his fellow for taking too much time to mark all the crypts.


The unit's Beta (second in command) and the heavy weapons move in with the HYDRA team close behind.


The unit Alpha commander, having transformed to take on the vampires, makes his way to one of the crypts in search of the prisoners.


Chain of command and identification of a superior are important in any military unit. The werewolves just have a slightly different way of identifying one another. "Klaus, is that you? What did you sit in?"


Making progress into the cemetery. Contact has been made with the Romanian troops and they have been forced back into the old chapel after taking some heavy losses from German fire.


"Okay, who's got the key?".


Finally Von Bissel himself shows up in the form of an angry bat creature; dropping out of the sky and attacking the mission commander. The fight is fierce but the vampire gets the upper hand, wounding the werewolf and carrying him off into the night sky, dropping him several hundred yards distant from the battle. The commander doesn't die and regenerates his wounds fairly quickly but he' s definitely ticked off now.


Onlookers agree. That can't be good. A couple of turns later the Bat demon returns and inflicts the same fate on the HYDRA leader who manages to survive the fall as well and begins limping back to the battle.


The Romanians make their last stand in the old chapel. The werewolves are captious as the smell of silver is heavy in the air around the chapel. Sure enough, the Romanians had a hole card. They had silver ammunition for the LMG, enough for three rounds of fire. They hosed the first werewolf to charge in, killing him. The second werewolf managed to contact the LMG team and made quick work of them.


The Company Beta makes quick work of the hold-outs. The coffins contain the bodies of the British prisoners. Already infected with the vampires curse they would rise in three days time for certain. The werewolves staked the bodies and took them along to the extraction rendezvous.


"Good night Captain."

Every one had a good time. Halloween candy, drinks and bad dog jokes abounded.

Thanks for looking.

Mike

Offline Mason

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Re: Night of the Falschirmwulfen - Halloween game. Big post, picture heavy.
« Reply #1 on: October 30, 2011, 09:53:24 PM »
That is one seriously impressive game/report/cemetery...the whole shebang is superb!
 :-* :-* :-*

Offline Heldrak

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Re: Night of the Falschirmwulfen - Halloween game. Big post, picture heavy.
« Reply #2 on: October 30, 2011, 10:21:11 PM »
That is one seriously impressive game/report/cemetery...the whole shebang is superb!
 :-* :-* :-*

This.

Very impressive!  :o
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Offline Wachaza

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Re: Night of the Falschirmwulfen - Halloween game. Big post, picture heavy.
« Reply #3 on: October 30, 2011, 10:23:08 PM »
Impressive. Nice set up and good photography.

Offline Weird WWII

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Re: Night of the Falschirmwulfen - Halloween game. Big post, picture heavy.
« Reply #4 on: October 31, 2011, 12:26:48 AM »
Fantastic game report!

Wish I was there,
Brian
Keep it weird!

Offline Marine0846

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Re: Night of the Falschirmwulfen - Halloween game. Big post, picture heavy.
« Reply #5 on: October 31, 2011, 01:18:25 AM »
Great to see every thing finished.
Very, very cool.
Anyone who sees the photos of the game wishes they were there to play.
May I ask, what rules did you use?
Again thanks for sharing.
Semper Fi, Mac

Offline magokiron

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Re: Night of the Falschirmwulfen - Halloween game. Big post, picture heavy.
« Reply #6 on: October 31, 2011, 06:57:04 AM »
Great to see every thing finished.
Very, very cool.
Anyone who sees the photos of the game wishes they were there to play.
May I ask, what rules did you use?
Again thanks for sharing.

What he said, and the rules question seconded.

Thank for sharing such BEAUTIFUL pics and AAR.

I know you're too old to play with toy soldiers. So give them to me... NOW!

Online aircav

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Re: Night of the Falschirmwulfen - Halloween game. Big post, picture heavy.
« Reply #7 on: October 31, 2011, 08:43:32 AM »
Brilliant  :-* :-*

Offline Skrapwelder

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Re: Night of the Falschirmwulfen - Halloween game. Big post, picture heavy.
« Reply #8 on: October 31, 2011, 03:24:50 PM »
Thanks everyone. We use a set of WW2 skirmish rules called Screaming GI's with an add on for the weird portion based on Chaos in Carpathia's trait set.

Offline infelix

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Re: Night of the Falschirmwulfen - Halloween game. Big post, picture heavy.
« Reply #9 on: October 31, 2011, 03:34:56 PM »
Looks like a great game!
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Offline Harwood Hobbies

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Re: Night of the Falschirmwulfen - Halloween game. Big post, picture heavy.
« Reply #10 on: October 31, 2011, 09:11:51 PM »
Good looking game!  Thanks for posting.   :-*

Offline Blackwolf

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Re: Night of the Falschirmwulfen - Halloween game. Big post, picture heavy.
« Reply #11 on: November 01, 2011, 08:36:04 AM »
Cracking game! Go the werewolves!
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Offline richarDISNEY

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Re: Night of the Falschirmwulfen - Halloween game. Big post, picture heavy.
« Reply #12 on: November 01, 2011, 02:15:46 PM »
Looks like a ton of fun Mike.
I wish I could have made it.
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Offline Kestrel

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Re: Night of the Falschirmwulfen - Halloween game. Big post, picture heavy.
« Reply #13 on: November 03, 2011, 12:19:19 AM »
Beautiful, looks like it was a lot of fun to play - I'm jealous our Halloween game only had zombies :'(
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Offline Wirelizard

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Re: Night of the Falschirmwulfen - Halloween game. Big post, picture heavy.
« Reply #14 on: November 03, 2011, 02:23:02 AM »


Chain of command and identification of a superior are important in any military unit. The werewolves just have a slightly different way of identifying one another. "Klaus, is that you? What did you sit in?"


Nice to see your big cemetery table in use!

The "slightly different way of identifying one another" made me grin. Who makes the big wolves in the photo above?

 

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