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Author Topic: mansions of madness  (Read 2420 times)

Offline graff von bek

  • Assistant
  • Posts: 20
mansions of madness
« on: December 30, 2011, 11:20:17 PM »
hi all

i have being looking at the mansions of madness and was wondering if i could get otheR peoples opinions on the game,rules, miniatures and availability in the UK ?
i hope thisis not a tall order !


ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Offline Stavros Banjo

  • Scientist
  • Posts: 352
  • I despise normality
Re: mansions of madness
« Reply #1 on: December 31, 2011, 01:01:42 AM »
Mansions of Madness was on my "must have" list long before it was released but having read the numerous negative reviews about the game I decided to give it a miss  :(

I've never actually played it, or even spoken to anybody who has, but opinion certainly seems to be divided. The general opinion seems to be that it's not as good as everyone hoped it was going to be & could have done with some more thorough play testing before release. Not terrible, but disappointing. Check out the reviews on Boardgame Geek as a good starting point before you rush out & splash your cash on a copy.
...and what fresh new hell is this?

Offline zobo1942

  • Librarian
  • Posts: 142
    • Innsmouth Looks
Re: mansions of madness
« Reply #2 on: December 31, 2011, 01:14:49 AM »
I got a copy of this for Christmas, and it looks like a lot of fun!

The miniatures are quite cool, and I think they will be serviceable for a game like Strange Aeons, as well - which I plan on using them for as well. They are a bit 'smooth', but I still think they will be OK.

Regardless, I'm looking forward to playing it!

Offline myincubliss

  • Mad Scientist
  • Posts: 930
    • dead lead project
Re: mansions of madness
« Reply #3 on: December 31, 2011, 12:16:14 PM »
We sold a bunch at work over christmas and feedback's been generally good - I want a copy, but that's mostly for the miniatures...

(it's available from Waterstone's in the UK, but only the Canterbury branch actually has stock in)

Offline Dolmot

  • Mastermind
  • Posts: 1499
Re: mansions of madness
« Reply #4 on: December 31, 2011, 12:42:52 PM »
It's alright.

MoM is trying to address a challenging task of presenting a story-driven horror adventure with a bunch of fixed cardboard pieces. The stories are fairly well written and tight to play, but obviously after five attempts of the same scenario it's hard for players to feign surprise or horror. As could be expected (especially for FFG), this is being solved with an endless stream of mini- and maxi-expansions. Billions of fan-made adventures probably exist as well. If you only play every now and then, it's possible to have enough fresh material without repetition. If you're going to grind it every night, it's going to get repetitive.

As usual, mythos games have a high risk of converging into "yawn, another eldritch monster...how many sticks of dynamite do I need this time?" The mood depends greatly on players. It's next to impossible to generate an endless stream of good, interactive horror stories using fixed components. For plain grinding, you may want some euro game with wooden cubes. For true adventures, you may want to run a RPG campaign.

Some mechanics such as lock puzzles are debatable. You'll notice that for some reason, every old mansion is bound to contain at least one runic puzzle lock...

Apparently the latest big expansion was poorly tested and consequently in some parts unplayable. Get a second pressing or the online corrections before you start.

But you do get a box full of high quality room tiles, plausible plastic minis and other stuff. You can probably find a bargain somewhere, making it fairly cheap considering the large pile of components included. I found MoM quite well done. The most dubious part is the concept itself, which isn't easy to realise with any boardgame mechanics or components.

(Also see the "related topics" box that should appear below...  ;))

 

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