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Author Topic: Joe Fixit as "Marv" from Sin City?  (Read 1661 times)

Offline Puuka

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Joe Fixit as "Marv" from Sin City?
« on: January 17, 2012, 05:38:04 AM »
I haven't done it myself, but I think he would work well for it.



I see it
Looking for a set of rules that adaptable for different genres.

Offline Cherno

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Re: Joe Fixit as "Marv" from Sin City?
« Reply #1 on: January 17, 2012, 10:22:01 AM »
Well, the hair, nose, chin and possibly lips might have to be modified a little bit, but otherwise it'd be a cool dynamic pose.

Offline Heldrak

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Re: Joe Fixit as "Marv" from Sin City?
« Reply #2 on: January 20, 2012, 03:05:17 PM »
The conversion you envision could certainly work. Note that Foundry already makes a Marv as part of the Street Violence Freelance Assassins pack:

http://wargamesfoundry.com/fantasy_ranges/single_packs/street_violence/any/freelance_assassins_sv032/?sector_id=

There is also the classic Harby from Hasslefree:

http://www.hasslefreeminiatures.co.uk/pack.php?pack=980
2012 Lead Tally: Painted:0

Offline wellender

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Re: Joe Fixit as "Marv" from Sin City?
« Reply #3 on: January 20, 2012, 04:34:12 PM »
And the Hasslefree one can also be done as Hellboy.

Offline Benny

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Re: Joe Fixit as "Marv" from Sin City?
« Reply #4 on: January 23, 2012, 12:50:35 PM »
I think it would work well, and its a nice dynamic action figure in the jumping pose. I like the sense of movement they have going on.
I might try to get one though and convert it into Hellboy. With the big coat it look the goods, and with the jumping pose swapping out the boots for hooves would be a really easy conversion i think.

 

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