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Author Topic: WIP Dungeon- Egyptian Style  (Read 8153 times)

Offline oldskoolrebel

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WIP Dungeon- Egyptian Style
« on: January 29, 2012, 06:00:34 PM »
Recently I traded some items for a box load of Hirst Arts Egyptian tomb pieces. I went for the egyptian stuff because it has potential use in pulp as well as D&D.

After speaking to AndyM about hirst arts stuff, I came to the conclusion that if assembled the way they recommend on the website it could become boring quickly. They have a solution on the Hirst Arts forum, which has been tried with the fieldstone and gothic molds. I decided to try it with the egyptian stuff and here is the result



At first people may wonder what possible use a collection of 'bits' is. But that 'set' allows me to make set ups like this


First off, the sandy board is textured and uneven... so it's not and idea base for this. I'm considering investing in a sheet of felt for the table and but some felt on the bottom of the pieces. Hopefully this should minimize any movement.

I think some of the joins are made even move obvious because the model is unpainted. Hopefully a few licks of paint should improve the whole look for the dungeon. I also still need to patch some poor joins on the wallswith a little bit offiller/pva. Not really a huge issue.


^Please excuse the chipped figures!

I'll need to build some more sections. I totally misjudged the number of corners that I need, so I'll cast some copies. I'm also going to cast some straight wall sections and floor tiles .

I've still to paint it. I'm not a fan of the antiquing method shown on the Hirst Arts website. I think I'll go for a more gentle sand colour. I've also seen some very effective dungeons with contrasting floors/walls. Any suggestions would be great.

Cheers
Andy

Offline gamer Mac

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Re: WIP Dungeon- Egyptian Style
« Reply #1 on: January 29, 2012, 07:19:21 PM »
Looking good  :-* :-* :-*
You have been busy.
Do you have the moulds or just the cast pieces?

Offline oldskoolrebel

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Re: WIP Dungeon- Egyptian Style
« Reply #2 on: January 29, 2012, 07:29:52 PM »
Looking good  :-* :-* :-*
You have been busy.
Do you have the moulds or just the cast pieces?

Sadly only the cast pieces; I'll probably cast from some of the finished pieces. Although I'm very tempted to buy the moulds now.

Offline Dewbakuk

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Re: WIP Dungeon- Egyptian Style
« Reply #3 on: January 29, 2012, 08:08:37 PM »
Any suggestions would be great.

As I know you're aware, I've cast more than a little of this :)

Do you use sketchup at all? The Egyptian sets are all up on there although you have to make sure the different ones are in scale with each other. It's very useful for working out how many corners/floors/straights etc you might need for any given setup.

I'd suggest mounting it on something with a little depth rather than just felt, even if that's just foamcore. At some point you are going to want to do floor sections with pools/crevases/trapdoors etc in and it's a lot easier to make it look good when you can actually sink it, even if only a little. Save yourself some hassle later and plan from the start :)

For smoothing out the gaming surface, rather than cutting felt to size and gluing it to the pieces, just buy a longer length of felt and double it over on the board. It'll smooth everything out better as it will have movement without being glued to the pieces and will save you hours of irritation.
So many projects..... so little time.......

Offline Dewbakuk

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Re: WIP Dungeon- Egyptian Style
« Reply #4 on: January 30, 2012, 10:28:28 AM »
I'd also make your walls 4 blocks high. I did mine 3 high and ended up gluing blocks behind all the assorted pillars ec that stand higher than that to stregthen it. It looks fine but it'd look better just done as a full layer. Eventually I'll redo mine and make the walls 4 high, the pillars integral to the cast, and mount it on foam so I can put in pits and water.

Offline Parriah

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Re: WIP Dungeon- Egyptian Style
« Reply #5 on: January 30, 2012, 04:10:42 PM »
SWEET! can not wait to see the paint job! THANX for sharing!
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FIAWOL!
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Offline General

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Re: WIP Dungeon- Egyptian Style
« Reply #6 on: January 31, 2012, 12:01:38 AM »
Yeah, please keep us posted! ;D

Offline Stu

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Re: WIP Dungeon- Egyptian Style
« Reply #7 on: January 31, 2012, 04:00:48 AM »
And me! looks like you are going to do what keeps getting bumped down my list.

Offline Ssendam

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Re: WIP Dungeon- Egyptian Style
« Reply #8 on: January 31, 2012, 03:30:34 PM »
The modular approach is very effective. I'm going with the Hirst Arts "standard" way purely because my rooms are sort of bespoke, but as a modular dungeon I really like it. Looking forwrd to seeing the project develop.
"I've been a soldier for 12 years - it's my profession.  But if a soldier doesn't want peace in his soul then he's not a soldier any more - he's a killer.  A soldier fights for peace." Nadia Savchenko

Offline oldskoolrebel

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Re: WIP Dungeon- Egyptian Style
« Reply #9 on: February 02, 2012, 07:51:25 PM »
Well! I think I might hire Mr Dewbakuk as my personal 'keeper-on-task'! Its actually pretty useful since I'm terrible for keeping up to date with projects!

I've painted a test piece, I started with a base of fired earth's Raw earth. I use this for all my bases. I then used stone colours on the walls. On the floor I used more sand/yellow colours but I don't think that they've come out particularly well. I may well try this again.

What do you all think of it?



I'd also make your walls 4 blocks high. I did mine 3 high and ended up gluing blocks behind all the assorted pillars ec that stand higher than that to stregthen it. It looks fine but it'd look better just done as a full layer. Eventually I'll redo mine and make the walls 4 high, the pillars integral to the cast, and mount it on foam so I can put in pits and water.


Good point about the 4 blocks, but I'm worried about building the walls too high and it affecting play-ability. I'll consider it though. Not used sketch up... I'll maybe try it.

Also I've based the pieces on 5mm foamboard. what a think?

The modular approach is very effective. I'm going with the Hirst Arts "standard" way purely because my rooms are sort of bespoke, but as a modular dungeon I really like it. Looking forwrd to seeing the project develop.

In terms of modular Ithink this is the way to go. I can still assemble certain rooms (like the large fountain etc) and mix and match!


Thank you all for the interest. Hopefully more to follow!

Cheers
Andy

Offline Dewbakuk

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Re: WIP Dungeon- Egyptian Style
« Reply #10 on: February 02, 2012, 11:09:05 PM »
A friendly nudge is all it takes :)

I did my walls three high for exactly the same reason and it works fine, but you'll have to be careful with the pillars etc that stick up higher, particularly the thin statues, they'll break very easily. As a point of scale, the cave complex you played on at Blam is more akin to 4 blocks high so that should give you an idea of playability.

The 5mm foamboard should be fine, the rest of the tile will give you rigidity when you want to dig into it a little or add water effect.

It might be the photo but I can barely tell the difference between the wall and floor colours. I wouldn't drybrush the floor too much though as it's lots of fairly flat surfaces. I found it took washes better than drybrush.


Offline oldskoolrebel

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Re: WIP Dungeon- Egyptian Style
« Reply #11 on: February 02, 2012, 11:39:50 PM »
A friendly nudge is all it takes :)

I did my walls three high for exactly the same reason and it works fine, but you'll have to be careful with the pillars etc that stick up higher, particularly the thin statues, they'll break very easily. As a point of scale, the cave complex you played on at Blam is more akin to 4 blocks high so that should give you an idea of playability.

The 5mm foamboard should be fine, the rest of the tile will give you rigidity when you want to dig into it a little or add water effect.

It might be the photo but I can barely tell the difference between the wall and floor colours. I wouldn't drybrush the floor too much though as it's lots of fairly flat surfaces. I found it took washes better than drybrush.



Thank you for the friendly nudge!


There is a slight difference between the floor and the walls. But it's only slight. I think that i'd like a marked difference. The dungeons i've seen before with a contasting floor have all looked really good- it's pretty effective. I think I'll try the base paint colour, followed by very light highlights of two 'yellowier' colours. I'll post the pictures  when I'm finished. Alternatively washes does sound like a good idea.

Your cavern worked well, the only issue is that when used in D&D games, the players will be sitting; I'm not sure if 4 blocks would obscure their view. I'll maybe try it. But your points about the statues, I totally take on board.

Cheers
Andy

Offline Dewbakuk

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Re: WIP Dungeon- Egyptian Style
« Reply #12 on: February 03, 2012, 09:23:30 AM »
Well, for a D&D game, you could always remove one wall when in that room, the modular nature makes that easy. I've seen a game played in a dungeon where only one side of the corridors/rooms etc had walls. Worked rather well. Not sure I could do it when building as I'd feel the urge to build the rest :)

Contrasting floors definately works and in hindsight I'd have done that for the caves. I was going for a 'realistic' colour though so did walls and floor the same, although the walls were shaded a bit more. When I have space I'd like to go back and alter the floor a little.

Offline gamer Mac

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Re: WIP Dungeon- Egyptian Style
« Reply #13 on: February 03, 2012, 09:56:07 AM »
Looking good :-* :-* :-*
I like the paint colours as is.

Offline oldskoolrebel

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Re: WIP Dungeon- Egyptian Style
« Reply #14 on: February 03, 2012, 01:23:10 PM »
Well, for a D&D game, you could always remove one wall when in that room, the modular nature makes that easy. I've seen a game played in a dungeon where only one side of the corridors/rooms etc had walls. Worked rather well. Not sure I could do it when building as I'd feel the urge to build the rest :)

Contrasting floors definately works and in hindsight I'd have done that for the caves. I was going for a 'realistic' colour though so did walls and floor the same, although the walls were shaded a bit more. When I have space I'd like to go back and alter the floor a little.

Interesting. You are right of course, the modular nature of the design allows this. It's certainly not going to be difficult to add to the height of the walls, even after its been painted.

On reflection I'm happy with the colour of the walls. I think it works. When I get home tonight, I'll try another two colour schemes for the floors and see what works.


Looking good :-* :-* :-*
I like the paint colours as is.


Thank you. I'd love to play on a fully painted dungeon with fully painted miniatures. I think I would really compliment our style of gaming.



Next week the plan is mold making. I've got some vinamold, a colleague is bringing his hot plate into work, and will hopefully diffuse some of his extensive mold making knowledge. After that all i need to do is decided what plaster to use. Any suggestions? Or suppliers?


Some of the dungeon pieces need detailing. Any ideas for 'egyptian' theme paint schemes? I've got some pale green/blue, perhaps some red aswell? I think the plain sections of wall would work for any dungeon. But there is a definite egyptian feel the the 'feature walls'.

Cheers
Andy

 

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