Battle Three - Claiming the casketWe decided that we had to deploy our units before we were allowed to roll for the gifts that we had.
The keeper of secrets rolled once on the table, as did the corsiars
The keeper managed to get a bestial head... which he already had, so it just changed color
The corsairs started sprouting wings, got beastial faces and shimmerd erotically in and out of excistence. (Pseudo Deamonhood - Hover and +1A per two models)
Khorne had chosen to distribute his gifts to the manticore mounted lord, the chaos dwarves, the chaos knights and the warriors of khorne
The Lordgot a retinue upgrade gifted by khorne in the shape of 6 chaos Spawns and 6 warhounds
The chaos knight on the other hand proved to have slowly shrinking heads, making everything out of their perception seem mucht larger (pinhead - 1 LD)
The chaos Dwarfs grew horns, bestial wings and their skin turned blood red. (Pseudo Deamonhood - Hover and +1A per two models)
Both forces deployed on the long ends of the table. From left to right on the Slaaneshi side:
Keeper of Secrets
6 Knights of Slaanesh
16 Crossbowmen
12 Corsairs, including lvl 2 mage
24 deamonettes incudling a herald of Slaanesh
6 harpies
6 Shades
6 Cold one knights
6 Dark Riders
The Forces of Khorne consisted of:
2 chariots
1 Lord on Manticore
1 Chaos Dward Bombard
8 Chaos Warhounds
8 Knights of Khorne, including a BSB on Juggernaut
7 Chaos Spanws
20 chaos Dwarves
16 Chaos warriors of Khorne
24 Khorne Marauders with hand weapon and shield
5 marauder horsemen
With the sun slowly rising and the predawn mist evaporating rapidly, the temple of skull became visible. On it is standing Yok Irgouth, the Guardian of the Casket, his hands held high as if in some sort of prayer.
The Forces of Khorne get the first turn and (again) mainly move forward.
Seeing the warhound within charge distance, the slaanesh knight immedialy declare a charge, But their horses that are still tired form last nights party stumble a bit and the charge fails miserably. Some knights atart wondering if they might not have used their horses in the wrong fashion during the party...
in the meanwhile the Keeper of secret rapidly moves forward, looking into the eyes of the pinheaded knights, daring them to charge him/her/it
The knights of khorne decide not to charge and sensibly, as far as possible with their small heads, decide to move into a position where the chariot can provide support later on.
The Chaos warrior manage to get to the objective and slowly a warshrine forms from the mist, carrying Yok Irgouth and the enclosing casket within it.
The tide of the battle suddenly turns as mounted deamonettes and dark riders show up behind the Khrone battleline. The ambushing forces have arrived!
Just a short overview shot, if only to make clear that the part of the table this is not in use also looks like at battle is taking place over there.
The Keeper of secrets moves to the flank of the Khorne Knights and tries to shoot magic missles into them, not causing any damage att all, while drawing a bit too heavily on the powers of the warp, Slowly a Vortex opens above the Keeper. Fighting of the powers within he/she/it closes the gate before either something come through or he/she/it is sucked in. This task however takes up all this turns magical energy.
The Cold one knigths take one look at the chaos spawns and decide that the only way forwad is straight through them...
Immediatly, the rest of the pack of spawns tries to join the party.