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Author Topic: Dark Age Lard  (Read 16868 times)

Offline Lardy Rich

  • Scientist
  • Posts: 498
Re: Dark Age Lard
« Reply #60 on: March 31, 2012, 08:03:39 PM »
Arlequin

Oh yes. If I am playing a British King or Warlord have vanquished the Saxons for a half decent period of time, then there is nothing to stop me invading my neighbouring British Kingdom.  And indeed the Irish doing the same.  There's plenty of room for that sort of thing. 

Rich


Offline Arlequín

  • Galactic Brain
  • Posts: 6218
  • Culpame de la Bossa Nova...
Re: Dark Age Lard
« Reply #61 on: March 31, 2012, 11:39:15 PM »
Awesome... get on with it then and get them out.  :D


Nice one Centurion   lol

Thanks, I write all my own material you know...   :)

Offline Christian

  • Scatterbrained Genius
  • Posts: 2686
  • ... standing on the shoulders of giants.
    • INCLTVS REX - Late Antique wargames blog
Re: Dark Age Lard
« Reply #62 on: April 01, 2012, 01:48:18 AM »
Although essentially a fictional narrative, Cornwell's Arthur series does go into the conflicts between the Christian and Pagan kingdoms within Britain itself, as well as your typical political skullduggery culminating in raids and border skirmishes. I'm really happy that you've made room for this type of internecine confict in the game.

I would love to play scenario based on the Brythonic diaspora into Gallaecia, with a dramatic defensive retreat from Saxon or Irish forces as civilians are herded into ships to sail into new lands.


Offline Arlequín

  • Galactic Brain
  • Posts: 6218
  • Culpame de la Bossa Nova...
Re: Dark Age Lard
« Reply #63 on: April 01, 2012, 03:49:29 AM »
I would love to play scenario based on the Brythonic diaspora into Gallaecia, with a dramatic defensive retreat from Saxon or Irish forces as civilians are herded into ships to sail into new lands.

Lardy Rules are quite malleable, so a Botany Bay setting is possible I'd imagine...  ;)

Offline Christian

  • Scatterbrained Genius
  • Posts: 2686
  • ... standing on the shoulders of giants.
    • INCLTVS REX - Late Antique wargames blog
Re: Dark Age Lard
« Reply #64 on: April 01, 2012, 04:32:52 AM »
Singing tu-ra-lai, tu-ra-lai-addity...

Whoops, wrong forum!
« Last Edit: April 01, 2012, 05:42:22 AM by Christian »

Offline Lardy Rich

  • Scientist
  • Posts: 498
Re: Dark Age Lard
« Reply #65 on: April 10, 2012, 08:46:29 AM »
A bit more Dark Age excitement for you to see on Lard Island News. 

http://toofatlardies.co.uk/blog/?p=860



The rules are coming on apace now, largely thanks to the army of playtesters we have around the world who have been coming back with their ideas and suggestions.  We've also just launched our starter armies using the superb Gripping Beast figures, but more on that another day. 

Cheers

Rich

Offline guitarheroandy

  • Mad Scientist
  • Posts: 986
    • Andy's Wargaming Blog
Re: Dark Age Lard
« Reply #66 on: April 10, 2012, 12:56:52 PM »
Good battle report! My Romano-Britsh army is very eagerly awaiting the release of your rules and every new post on your blog further reduces my patience level... ;)

Offline Arlequín

  • Galactic Brain
  • Posts: 6218
  • Culpame de la Bossa Nova...
Re: Dark Age Lard
« Reply #67 on: April 10, 2012, 07:02:15 PM »
Likewise... the first of my warband came this morning, just waiting on the rest... and the rules  >:(

 ;)

I'm sure they will be worth the wait.  :)

Offline commissarmoody

  • Galactic Brain
  • Posts: 8672
    • Moodys Adventures
Re: Dark Age Lard
« Reply #68 on: April 10, 2012, 07:40:50 PM »
This is really tempting me to get into Early Darkage Briton.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Funghy-Fipps

  • Mad Scientist
  • Posts: 982
    • Forgotten Dungeons
Re: Dark Age Lard
« Reply #69 on: April 11, 2012, 08:52:10 PM »
I'll be picking up some models for this over the coming months, in anticipation of the rules being published.  I've been reading around this period for years and have resisted gaming it until now.  I like the idea of small actions with 20-30 model per side and these rules appear ideal for that. 

Offline Marine0846

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6613
Re: Dark Age Lard
« Reply #70 on: April 12, 2012, 03:22:09 AM »
Another great battlereport.
Had me on the edge of my seat.
Really looking forward to the rules.
Semper Fi, Mac

Offline Phil Robinson

  • Scatterbrained Genius
  • Posts: 3470
    • http://newsfromthefront-phil.blogspot.com/
Re: Dark Age Lard
« Reply #71 on: April 12, 2012, 09:34:49 AM »
And there's more!

http://toofatlardies.co.uk/blog/?p=878

Wonderful title lol, though it will lost on the younger folk no doubt.

Offline Arlequín

  • Galactic Brain
  • Posts: 6218
  • Culpame de la Bossa Nova...
Re: Dark Age Lard
« Reply #72 on: April 12, 2012, 01:54:47 PM »
You'd almost have expected it to be an attack on a convoy carrying pig-iron on the Via Rock Island  ...  ;)

Offline Phil Robinson

  • Scatterbrained Genius
  • Posts: 3470
    • http://newsfromthefront-phil.blogspot.com/
Re: Dark Age Lard
« Reply #73 on: April 13, 2012, 12:44:13 AM »
You'd almost have expected it to be an attack on a convoy carrying pig-iron on the Via Rock Island  ...  ;)

The best place for the attack would where it goes through the Cumberland Gap :)

Offline Christian

  • Scatterbrained Genius
  • Posts: 2686
  • ... standing on the shoulders of giants.
    • INCLTVS REX - Late Antique wargames blog
Re: Dark Age Lard
« Reply #74 on: April 13, 2012, 02:05:36 AM »
That was a fantastic battle report! Very excited about the next installment.

How will you handle Druids and other spiritual leaders?

 

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